2.02.0:
 - Added clan system.  See the blog for full details.
 - In games with lots of chat (particularly real-time games), public team chat will now prune older messages from the chat box.  This helps keep it from slowing down when there's a lot of people chatting.  It will always keep the most recent 30 messages, and it will only remove messages older than 5 minutes.  If you want to see something that was removed, just click the "View older chat" button.  Nothing will be pruned after the "View older chat" button is clicked, so you can be sure you're seeing everything.
 - If someone is booted into an AI, they will be prevented from being booted again immediately after for 60 seconds.  This gives the AI server a chance to calculate the orders for that player.  This fixes the issue where someone would get double-booted and not get a chance to play as an AI.
 - Fixed a bug that made surrendered/eliminated/booted players show as having income in the lower-right popup.
 - Two-team double-elimination tournaments can't be created anymore (they were bugged if you tried anyway).
 
2.02.1:
 - Added clan icons to all ladder pages.
 - Added clan icons to the Settings -> Points page.
 - The page that lists all of the seasonal ladder's winners now links to each player's ladder page and shows clan icons.
 - "Re-do orders" is now simply called "Modify orders".  Additionally, the confirmation when clicking re-do has been removed.
 - When filtering your friends list on the invite page, clans are now matched along with the name.  This allows you to search for a clan tag and it will still match players who removed clan tags from their name.
 - When "Default to History" is enabled, the player's won/loss status will no longer be displayed in the bottom right while the game is loading. This eliminates the need for spoilerbars during livestreams.
 - Removed the "Don't show this again" check-box when the game prompts you if you want to attack a teammate.  Many players have clicked this by accident without realizing it, and then were really puzzled with why it no longer appeared.  If you really want it off, you can turn it off on the Settings tab.
 - It's now possible to remove clan images/icons on their respective upload pages by simply clicking "upload" without giving it a file.
 - When saving a template, the game now checks that the template is valid before saving.  This fixes an issue where a template could be saved but not loaded (for example, if local deployments was enabled on a map with overlapping bonuses)
 - The maximum number of open games that players can make at the same time was reduced.   Non-member's limit was reduced to 1 and member's limit was reduced to 3.  This will hopefully cause less clutter on the Open Games page, as some players were spamming lottery games.
 - Fixed bugs with the "Played from X platforms" achievement.  If you are missing this achievement even though you've played from multiple platforms and you use the "keep me signed in" check-box on the website, try signing out and signing back in to your account on the website.  The achievement is checked when you sign in, so if you never actually sign in it won't be awarded.
 - Fixed the "Jump to last page" link in clan forums.
 - If you're in a clan, the "Forums" page now provides a link to your clan's forum.
 - Trying to access a clan discussion you don't have access to now tells you that you don't have access to it rather than a generic error message.
 - Fixed a bug that appeared for players who had access to the spy card but not the gift card. The UI would show that the gift card could be used when it really couldn't.
 - Fixed a bug that could cause errors when local deployments was used along with sanction cards.
 - Entering negative numbers in open seat prerequisites now produces an error message.
 - Sharing a game on facebook that was ended by vote no longer defaults the text "I lost".  
 - Fixed a bug in Share On Facebook that would sometimes cause it to give errors.
 - Fixed Internet Explorer 6 javascript errors.