5.26.0:
 - Website: Launched sneak preview of experimental new rendering engine, babylonjs.  For now, only accessible with &3d=true querystring.
 - Website: Fixed a bug where the attack/transfer dialog would close when enter was pressed even if the input box didn't have focus.
 - Website: Fixed a bug that made arrow keys not work properly when a text box has focus.
 - Website: Fixed a bug that made the delete key not work properly when a text box has focus.
 - Website: Fixed a bug on input boxes that allowed the enter key to insert a newline when they were supposed to only contain a single line.
 - Website: Fixed placeholder text on mod input fields.
 - Website: Fixed incompatibility with the "Disable Scroll Jacking" Chrome extension.
 - Website: Fixed a bug with map SVG processing that could, in rare cases, make some objects appear wrong when a gradient was used in another object.
 - Idle: If you try to sacrifice an artifact that's currently being upgraded, the game now asks for confirmation that you're sure you really want to do that.
 - Idle: The draft indicator now waits a couple seconds before showing when first opening an idle level.  This helps ensure it appears in the correct position and isn't underneath the idle time dialog.
 - Idle: Markets now show their name in the inspection panel.
 - Idle: After clicking the draft icon, the draft label now stays above the territory instead of being in a fixed location on the screen.
 - Idle: Fixed AP resets not granting super ascention starting AP.
 - Idle: Fixed a bug that caused an error if mine or hospital discounts caused price to go negative.
 - Idle: Fixed a bug that could cause an error when using Update All along with auto dig.
 - Idle: Fixed a bug that could cause an error if you activated an artifact after swapping it out of the active artifacts area.
 - Classic: When changing the map of a template set to Full Distributon, Random Warlords, or Random Cities, the distribution mode will no longer be reset to the map's default distribution mode.
 - Classic: Incomplete cards now have a small border to show their outline.
 - Classic: Tournament setting pages now say "players per game" instead of "teams per game" in non-team tournaments.
 - Classic: When ordering your commander into a large force, the warning message now instructs you that commanders are worth 7 armies to make it easier to understand.
 - Classic: The settings panel summary now describes a bit more about what commanders are.
 - Classic: Sped up auto-force-join for games with low boot times.
 - Classic: Fixed the end-game-window for ladder games to say "When the game ended you were ranked" instead of "You are ranked" when looking at a game that ended more than an hour ago.
 - Classic: Fixed a bug that made custom scenario tournaments set to Random Slots not be able to start.
 - Classic: Fixed a bug that made the clock use hover instead of popping up a dialog in games with lots of eliminated/surrendered players.
 - Classic: Fixed a bug where auto-commit would fail to use orders that wasted a reinforcement card.
 - Classic: Fixed a bug in the map designer where checkboxes sometimes wouldn't reset from their indeterminate state ("-") when territory selection changes.
 - Classic: Fixed what's visible in a GameOrderEvent based on the game's fog level.  If no-fog, full gold modifications are now always visible.  Card modifications are only visible based on the game's card fog settings.
 - Classic: Fixed having tons of turn separator lines in the chat without messages in between them when loading a game with lots of chat.
 - Classic: Fixed a bug that caused an error when making a game if you entered a huge number into banked time gain box.
 - Classic: Fixed a bug that made a special unit's health sometimes not update after being attacked.
 - Classic: Fixed a bug that made the "rate this map" button appear for testing maps.
 - Classic: Fixed a bug that could make the clock hover dialog get stuck open if the game ended while you were hovering over the clock.
 - Classic: Fixed a bug with "Finish versus AI" that made your gold in commerce games not start with the correct value.
 - All: Deleted accounts are now removed from their clan if they're in one.
 - All: Forum thread watch notifications for clan forum threads are no longer sent to players that are no longer in that clan.
 - All: Fixed the clan list so it now shows clans whose accounts sum to less than 1000 lifetime points.
 - All: Fixed the clan list so it now shows freshly created clans.
 - Unity: When viewing a forum thread or private mail thread, a new button at the top allows you to get the URL of the current discussion for sharing with others.
 - Unity: Updated Unity version to 2022.3.25f1
 - Unity: Fixed a bug that made arrows on the map not fade out properly.
 - Unity: Fixed a bug that allowed voting on expired forum posts.
 - Unity: Fixed purchasing areas of the app when no in-app-purchase provider (like Google Play) is available.
 - Unity: Fixed multi-line input boxes shrinking text instead of scrolling it, in places such as when sending or replying to mail or forum posts, or reporting a bug.
 - Unity: Fixed a visual bug that made the territory glow (highlight) have a small break it it on some objects.
 - API: Added mod names to GameFeed API.
 - API: ValidateInviteToken now returns all the reasons that a player can't use a template, not just the first one. 
 - Mods: Fixed a bug when creating games with the free mod that indicated only members can be invited.
 - Mods: Fixed a bug that caused a mod to crash on the website if it nested too many tables.
 - Mods: Fixed the behavior of mods that created infinite orders in Server_AdvanceTurn_Order so they crash more gracefully.
 - Mods: Fixed a bug that could make a game fail if a mod inserted an invalid player ID for a diplomacy card.