@Chris: I'm not promising anything, but I'm not opposed to calculating possible remainders as well in the future. It's basically exactly the same with defensive kills (70%) instead of offensive.
The file won't go away, so you can bookmark it for future reference.
I'll probably allow copying in the future as well. EDIT: copying is allowed now.
thanks. I'd love to see this in the wiki actually with those other charts, and proper credit given to you. This should be readily available to everyone.
LOL, just fell victim to a 12v8 attack that has a half percent chance of working (on 2v2 ladder). It completed a 4 bonus for them and also negated my blockade (which obviously would have only been a 4 anyway had the attack killed 7 like it should have). But, that is a net loss of 1 army + the 6-7 required to break the block that never happened + 4 for the bonus (which is really more since I cannot defend it in future turns).
Not sure it will decide the game or not, but that is a game changer for sure in an even match.