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Pitch the Perfect WarLight Spin-Off: 8/6/2015 07:42:12


Genghis 
Level 54
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So recently Fizzer admitted that a WarLight spin-off is something he's totally cool with, considering WarLight is a Risk spin-off. Of course, this might never be a thing, but if it did, we would have to be careful and do something that can be found agreeable for most parties that normally player WarLight. Or, we could do something that acclimates to one specific party. Nonetheless, the idea is to pitch a good spin-off of WarLight! It doesn't have to be realistic or even too strongly related to WarLight, but it has to retain the core concepts of WarLight, but introduce new things, to "spin it off" of the derivative. I'll pitch one right now!


I've said in an earlier thread that we should introduce Unit Diversity as a selectable WarLight feature. I'll leave a link so you can read (and understand what I mean, because I won't explain in this thread).
https://www.warlight.net/Forum/92160-rockpaperscissors-type-combat-warlight

Taking similar concepts, and then things from standard Grand Strategy games, like Total War for a good example, we then merge it with WarLight and form.... LeadersLight!

You see, earlier in my life I wrote 2 rough drafts/outlines for games that I imagined up. One was called Revolutionary Leaders, the first. It had a whole mumbo jumbo of DLC's and Expansions, but the Core Game is all that's necessary for the purposes of the pitch. The second I drafted was Legionary Leaders, being based in Classical History from roughly 350 BC - 450 AD (whilst Revolutionary Leaders is based in 1700-1800).

In the games, you had normal Grand Strategy systems. Currency, diplomatic features, provinces you could manage. But, taking heavy influence ( basically stealing ) from Total War, you would send troops into battle and they would fight in Real-Time formation-based battles where you could personally command the army.

But, we'll rip out provincial management systems and replace that with bonuses. As far as bonuses, there could be systems to devalue bonuses over time based on warfare algorithms in the region, but we're just glossing over that.

Your income you normally get from bonuses is turned into Capital that you can hold onto and don't necessarily deploy as armies, but can use for other means. However, the primary means is to purchase units of soldiers to put into your armies. Here comes the heart of the game (and the heart of the Leaders games.)

Each nation has 9 units in their rosters, including Navy and Artillery (stuff like Navy might get phased out in this game for purpose of ease). To give an example of a few rosters:

Rome - Hastati, Principe, Triarii, Velite, Equite, Socii Hastati, Socii Equite, Onager, Bireme.
United Kingdom - British Regular, Grenadier, Highland Cavalry, Indian Elephant, Durable Cannon, Light Cannon, Ship of the Line, Galleon
Carthage - Elite Hoplite, Numidian Infantry, African Pikemen, Mercenary Numidian Cavalry, Mercenary Iberian Infantry, Carthaginian Cavalry, Heavy Ballista, Quadreme, Quinquereme

These units of course have different costs, so you have to wisely spend your capital on what you think you need most. In the end, you get simplistic battles that are dependent on each side's strengths and weaknesses.

Now, other things to add into the mix just for fun could be different terrains and standard Diplomacy features. In the end, you get a game where you move armies around the map, but you have to consider that some factions are better than you at certain things and that you have to acclimate accordingly, meanwhile you get limited intel (depending on the settings a player uses) on what your enemy is like, so at the same time you can't completely prepare correctly.
Pitch the Perfect WarLight Spin-Off: 8/6/2015 08:30:05


l4v.r0v 
Level 59
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You should try AtWar.

The issue is that a spinoff would have tone a competitor and can't target the exact same demographic if it wants to succeed.
Pitch the Perfect WarLight Spin-Off: 8/6/2015 08:43:50


Genghis 
Level 54
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AtWar confuses me.
Pitch the Perfect WarLight Spin-Off: 8/6/2015 08:54:25


l4v.r0v 
Level 59
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Your suggestions wouldn't be any simpler.
Pitch the Perfect WarLight Spin-Off: 8/6/2015 09:22:49


Des {TJC}
Level 58
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Heres the thing, you wouldn't only be hitting the Warlight community, but you'd also be throwing punches at the Total War community. No other game that I've played in recent years besides total war uses those units.
Pitch the Perfect WarLight Spin-Off: 8/6/2015 09:40:19


Genghis 
Level 54
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The idea is to pitch the perfect spin off. It doesn't necessarily have to be the best, but it's perfect to you.

That said, the criticism is appreciated.

Edit : Never mind here

Edited 8/6/2015 19:59:52
Pitch the Perfect WarLight Spin-Off: 8/6/2015 14:54:45

M. Poireau 
Level 57
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I gave some thought to what kinds of modifications could be made to Warlight in order to make it more interesting and flexible.

What attracts me to Warlight is the customizable nature of games. Being able to make your own maps and fiddle with the settings allows the users to make a multitude of games and game types without the developers needing to code it in. (Lottery games being a good example of this: I doubt the idea of a lottery game existed when Warlight was first created as a Risk imitator, but the ability to fiddle around with the settings made that game mode possible.)

Creating a bunch of different unit types is, in my opinion, kind of the opposite. It requires an incredible amount of testing and development, and makes the game *less* flexible. As others have pointed out, there are other games out there which already do that well.

So what's a simple modification to Warlight which could allow a variety of game modes and true innovation from the *users* themselves? Here's my take:

https://www.warlight.net/Forum/94408-taking-warlight-next-level
Pitch the Perfect WarLight Spin-Off: 8/6/2015 15:19:46


Vladimir Vladimirovich 
Level 61
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can you define perfect?
Pitch the Perfect WarLight Spin-Off: 8/6/2015 15:21:38

iamtaller
Level 52
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per·fect
adjective
having all the required or desirable elements, qualities, or characteristics; as good as it is possible to be.
absolute; complete (used for emphasis).
(of a number) equal to the sum of its positive divisors, e.g., the number 6, whose divisors (1, 2, 3) also add up to 6.
(of a tense) denoting a completed action or a state or habitual action that began in the past. The perfect tense is formed in English with have or has and the past participle, as in they have eaten and they have been eating (since dawn) ( present perfect ), they had eaten ( past perfect ), and they will have eaten ( future perfect ).
(of a flower) having both stamens and carpels present and functional.
verb
make (something) completely free from faults or defects, or as close to such a condition as possible.
noun
the perfect tense.
Pitch the Perfect WarLight Spin-Off: 8/6/2015 17:37:39


Genghis 
Level 54
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It's a warlight spinoff. It's not warlight.
Anywho, release the pitches!
Pitch the Perfect WarLight Spin-Off: 8/6/2015 18:49:53


Des {TJC}
Level 58
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@Ghengis, You're an idiot. I'm talking about for the history nerds like me who get wet in the panties at hearing words like Pricpe, Hoplites, etc. I'm not saying you can't. I'm just letting you know what game you'd be bumping shoulders with. I think it would be cool if there were more games like Warlight. It would show how much the community has grown.
Pitch the Perfect WarLight Spin-Off: 8/6/2015 19:15:37


Ω Cat Juggernaut 
Level 59
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@Genghis: Sounds more like a Total War/Civilation spinoff, sorry. Not as closely related to Warlight as you seem to want it to be. Warlight is, as Fizzer has said repeatedly, fundamentally a simple game. Adding changes to the units, while admittedly fun, complicates it beyond any close relation to Warlight itself.
Pitch the Perfect WarLight Spin-Off: 8/6/2015 20:08:45


Genghis 
Level 54
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Well you can just knock off a few things. I don't think real time battles would really be necessary.

But like i said, it would keep the way the maps are, how armies move and move orders work, and how you earn income.

It's a spinoff, and it doesn't necessarily have to be closely tied to warlight.

As i said, it just adds the ability to have unique and diverse armies instead of faceless, baseless and soulless numbers.

That, and optional diplomacy features and different terrains to juggle up the combat.

I don't see how civilization is involved? And total war is only related by terrain, diplomacy and different units, things transcendent through many strategy games.
Pitch the Perfect WarLight Spin-Off: 8/6/2015 22:40:05


Thomas 633
Level 56
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WarLight Cricket Team
"Its awful, but its still better than Australia!"
Pitch the Perfect WarLight Spin-Off: 8/7/2015 01:26:02


knyte
Level 55
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^ I don't get the joke. Other than the Proteas, I don't think any cricket team could consistently beat a solid Australia squad in any format.
Pitch the Perfect WarLight Spin-Off: 8/7/2015 01:47:54


Thomas 633
Level 56
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We got bowled out for sixty in the Ashes this morning.
Pitch the Perfect WarLight Spin-Off: 8/7/2015 16:56:30

kolosser
Level 55
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These changes make from Warlight a whole new game...
If you really want this to get through, I suggest you make a new game :-)
Pitch the Perfect WarLight Spin-Off: 8/7/2015 17:41:28

The Glorious Koala
Level 60
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I would love a Pitch Perfect Spinoff, great idea Genghis!
Pitch the Perfect WarLight Spin-Off: 8/8/2015 00:51:28


Thomas 633
Level 56
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Rebel Wilson map...
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