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Map of the week discussion: Week 34: 8/31/2015 10:13:31

Fizzer 
Level 64

Warzone Creator
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Hello!

Every week we vote on 5 maps, and the map with the most votes becomes the map of the week for the following week.

Go here to vote: https://www.WarLight.net/MapOfTheWeek/View?Week=34

You can use this thread to discuss the current vote. Tell us why you voted the way you did!
Map of the week discussion: Week 34: 8/31/2015 10:35:43

jj
Level 56
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please dont vote for the Orbis Veteribus Notus map, its an awesome map, but its way too big for the Map of the Week settings!!((

And why do you add huge maps to the voting anyway? nobody is going to play them...((

Or add more players, playing 4 players on 1000 territories map... thats kinda weird, dont you think?

Edited 8/31/2015 10:42:04
Map of the week discussion: Week 34: 8/31/2015 10:46:47


GeniusJKlopp
Level 61
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I vote for Iberia.

Edited 8/31/2015 18:24:15
Map of the week discussion: Week 34: 8/31/2015 11:13:59


Min34 
Level 63
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good ol` classic Africa. Brings back some memories :D Deserves this weeks win by far.
Map of the week discussion: Week 34: 8/31/2015 11:33:03


҈ * TeeMee123҈ *
Level 55
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This week's selection is really good
Map of the week discussion: Week 34: 8/31/2015 14:24:35


Reichtangle
Level 55
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Africa is the best here. Its classic and big. A realy good map for casual players

Edited 8/31/2015 14:25:02
Map of the week discussion: Week 34: 8/31/2015 16:01:19


FC Bayern 
Level 69
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i vote for Germany
Map of the week discussion: Week 34: 8/31/2015 18:14:58


zxctycxz [Ollie Bye] 
Level 59
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Well I'll be voting for Orbis, naturally.

jj: Big maps are essential for good diplomacy games, and WarLight would be really superficial and boring without them. The voting system can't remove big maps just because you don't like them.
Map of the week discussion: Week 34: 8/31/2015 20:19:01


Mudderducker 
Level 59
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Africa! :)
Map of the week discussion: Week 34: 8/31/2015 20:25:25


Zephyrum
Level 60
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Well I'll be voting for Orbis, naturally.

jj: Big maps are essential for good diplomacy games, and WarLight would be really superficial and boring without them. The voting system can't remove big maps just because you don't like them.


^

Voted Orbis.
Map of the week discussion: Week 34: 8/31/2015 21:20:32


Жұқтыру
Level 56
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Iberia. Great, historic, well done, balanced, all-purpose (even limitedly for diplomacy) map.
Map of the week discussion: Week 34: 8/31/2015 21:33:18


Ox
Level 58
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Well I'll be voting for Orbis, naturally.

jj: Big maps are essential for good diplomacy games, and WarLight would be really superficial and boring without them. The voting system can't remove big maps just because you don't like them.


I can understand the slight bias you may have.

Indeed - big maps are essential for good diplomacy games. Except that we are not voting for our favourite diplomacy map. We are voting for a 4 player FFA map. Due to the fact the territory sizes on Orbis vary so much, I can hardly imagine a balanced strategic game on it.
Map of the week discussion: Week 34: 8/31/2015 21:37:06


Cata Cauda
Level 59
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Voted Orbis
Map of the week discussion: Week 34: 8/31/2015 23:21:25


Empire of Kilos
Level 36
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Orbis, the scale and accuracy is just amazing.
Map of the week discussion: Week 34: 9/1/2015 03:51:29

jj
Level 56
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Ox, I cannot agree more! I am sure, that Fizzer has stats about the number of week auto games played derived from the size of the map. And that can prove our point.

I love this Orbis Map, its very good, but guys! are you really going to play this map with 4 players?)

Edited 9/1/2015 03:53:02
Map of the week discussion: Week 34: 9/1/2015 18:58:40


zxctycxz [Ollie Bye] 
Level 59
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Except that we are not voting for our favourite diplomacy map

You've completely missed the point. I was responding to jj, who was saying that there's no point in big maps. My reply was simply explaining that there is a point to them.
Map of the week discussion: Week 34: 9/1/2015 21:01:21


҈ * TeeMee123҈ *
Level 55
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but guys! are you really going to play this map with 4 players?

That is down to the stupid MoTW autogame system, the feature of having the number of players in a MoTW determined by the map size has been requested a lot (I myself even posted it on the uservoice once), but fizzer, as everyone knows, just doesn't listen. It might get added at some point.
Until then, you are right, the autogames would be better with smaller maps. But autogames aren't neccecerely the main aspect of MoTW, its about the glory and reward in putting effort into a map, thus spurring the mapping community on to make better maps. Smaller maps will take considerably less effort (unless they have more artwork, although few MoTWs have had much artwork). It is of course debatable whether we really need more maps, but thats going too deep into the debate.

If you want to vote for my uservoice post, go here https://warlight.uservoice.com/forums/77051-warlight-features/suggestions/7570524-relevant-map-of-the-week-auto-games
There may be a more popular post with the same request, so if you can find one vote for that instead.

Edited 9/1/2015 21:12:05
Map of the week discussion: Week 34: 9/1/2015 21:06:54


Ox
Level 58
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I suppose, TeeMee. Perhaps this calls for a community-made Diplo Map of the Week, if we want to give diplo-map-makers some glory for their hard effort :)
Map of the week discussion: Week 34: 9/1/2015 23:03:31


Mudderducker 
Level 59
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You've got it all wrong...MotW isn't voting on the best map for an auto-game or best map for diplomacies or 4 player FFA's. MotW is voting on the best or favourite map each week between the nominated maps. Best auto-game shouldn't even be considered, it's just an added extra that doesn't really work at all.

Though I agree the auto game system needs some major fixing. Neither does MotW have good long reviews/analysis like the old one did.
Map of the week discussion: Week 34: 9/1/2015 23:36:03


Benjamin628 
Level 60
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Sumo.
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