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Testing for huge diplomacy-style 12-city map.: 10/16/2015 16:08:35


Niobium2
Level 54
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I've just finished developing my first map. It's a very big diplomacy style map, and I'm looking for 12-13 people who might be interested in testing it. The testing game will not be Diplo in itself, but keep in mind it was built around Role playing functions. It's quite a large, complicated map, but well worth the fun. Anybody who's interested let me know and I'll send you an invite. Keep in mind it's early development.

I'm looking currently for
-Errors in territory connections
-Confusing bonus's or features
-Balance
-Spelling Mistakes
-Ease of use and Aesthetics
-Pretty much anything else.


UPDATED MAP.
https://www.warlight.net/SinglePlayer?PreviewMap=44894

Edited 10/17/2015 19:06:44
Testing for huge diplomacy-style 12-city map.: 10/16/2015 16:26:45


Blank
Level 36
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I'm always up for testing. Count me in.
Testing for huge diplomacy-style 12-city map.: 10/16/2015 23:09:43


MightySpeck (a Koala) 
Level 60
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i'll test it.

i have questions though.

what's up with all the bonuses in Unity?

is this based off a book/Movie?

is there supposed to be a certain way this is played?

I like the shapes in the cities. it makes all the cities different in a nice way.

Edited 10/16/2015 23:10:43
Testing for huge diplomacy-style 12-city map.: 10/17/2015 00:05:17


Niobium2
Level 54
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Yeah, it's quite experimental in many ways.

The many bonuses for the unity section are meant to create a council similar to what's found in Dameon's Westeros Diplomacy. Controlling one seat on the council will give you 6 units, but taking any more seats that that will give no additional units. The King's seat is worth twice as much. For instance, controlling just the king will give the player 12 units, but controlling the entire Council will still only be worth 12.

Nope, not based off book or movie. A few inspirations for territory names come from Mervyn Peake and such, but mostly its based off a world I created with some friends.

It's meant to be played as a diplomacy map. I suppose you could use it otherwise, but you might want to disable some bonuses. Holding the powerful cities is important.

Thanks!
Testing for huge diplomacy-style 12-city map.: 10/17/2015 00:47:20


Agent Washington
Level 56
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I would like to help test, It looks like a very interesting idea for a diplomacy map!
Testing for huge diplomacy-style 12-city map.: 10/17/2015 02:20:59

M. Poireau 
Level 57
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Nice map! Beautiful.

(Not so sure about the rectangular ocean territories, though.)
Testing for huge diplomacy-style 12-city map.: 10/17/2015 06:23:40


Richard Lonmouth
Level 40
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In.
Testing for huge diplomacy-style 12-city map.: 10/17/2015 07:22:46


d1plons 
Level 54
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I'll test, it looks really good.

However, with the text it seems you have drawn it yourself. It would look nicer if you selected a font the matches your world then add it through the text tool. You can make text appear in WarLight by selecting it after you type it, then go to Path - Object -> Path. Unless you've done this, in which case what kind of font is that?

That's all. Good map :)
Testing for huge diplomacy-style 12-city map.: 10/17/2015 09:06:03

E Masterpierround
Level 57
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Connections in the city of "Equality" (north part) need fixing I think. -- FIXED
N Ardean Coastwaters connects to Isleway and it shouldn't.
N. Aristan Open Sea doesn't connect to Eliza's Scorn and it should.
Slander Mouth & Morzathal Coastwaters don't connect, but should.
Thripden & Port May doesn't connect to Whaler's Bay, but it should.
Watching Bay and East Verinik don't connect, but should.
Mandiarl and Thriz Rainwash don't connect, but should.
City of Canais and City of Felais connect, but shouldn't.
In Fort Mary the Rustpierce Wall doesn't connect to the outside, but the Hardshot Wall does.
Shineport & Dustflower Sea don't connect but should.
Frakjil Route & N Aristan Open Sea don't connect but should.

Is there any reason that some gates connect to the walls (through towers) while other gates don't?

I personally don't like the fact that walls are all one territory, but it's consistently true in the map, so I assume it was intentional.

Edited 10/17/2015 18:13:25
Testing for huge diplomacy-style 12-city map.: 10/17/2015 10:46:21


Vormulak
Level 53
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looks nice so i'll test it
Testing for huge diplomacy-style 12-city map.: 10/17/2015 11:03:34


Riveath
Level 59
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I shall test it
Testing for huge diplomacy-style 12-city map.: 10/17/2015 13:30:08


Tchaikovsky Reborn
Level 41
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A bit complex.

I usually find having a blown-up section of the map annoying, but this seems nice. I'd recommend making the large cities on the main map have a unique shape. That way, people can understand what cities are big. I like it
Testing for huge diplomacy-style 12-city map.: 10/17/2015 14:10:46

Алексей
Level 62
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invite me
Testing for huge diplomacy-style 12-city map.: 10/17/2015 16:16:43


Niobium2
Level 54
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OK, great, thanks everybody who's up for testing! Tchaikovsky / M. Poireau / Masterpierround, not sure if you'd like to test or just giving suggestions. Either way it's appreciated, thanks. I'll send you invites in case you would like to test.

Diplomatic Immunity> Yes, the font does look a little crude. The reason is actually that I ran out of SVG space. :p I had to cut down on nodes as much as I could in Inkscape, and currently it's barely within the limit. I could rework the font possibly though...

E Masterpierround> Nice catch! Should be fixed.

Tchaikovsky Reborn> Hm... That would be interesting, might look nice. I'll play around with it in the SVG and see how it looks.
Testing for huge diplomacy-style 12-city map.: 10/17/2015 17:48:12

E Masterpierround
Level 57
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+1 Tchaikovsky.

The problem is that your cities are all hexagons, but there are 2 types of cities, and it would be better if they were visually different from each other.
Testing for huge diplomacy-style 12-city map.: 10/17/2015 18:05:51


Niobium2
Level 54
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E Masterpierround> Great, thanks for finding all these. All the big cities are octagons, but I could make them more unique possibly. The gates/walls are confusing, but any all of the gates should connect to walls they are adjacent to, with the exception being Antioch. Otherwise it's an error on my part.
Thanks for being so active in spotting errors!

-Oh, and in Port Edward, that gate isn't meant to connect to the towers.

Edited 10/17/2015 18:11:06
Testing for huge diplomacy-style 12-city map.: 10/18/2015 00:33:01

E Masterpierround
Level 57
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What about Norpine, then? Are the gates to the castle intended to be the way they are?

Also, +1 for Norwa, Sweda, and Finla. Clearly 100% original names.
Testing for huge diplomacy-style 12-city map.: 10/18/2015 00:57:14


Zephyrum
Level 60
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Map is a bit confusing at first sight, but looks amazing! Really want to check it out.
Testing for huge diplomacy-style 12-city map.: 10/18/2015 01:12:36


Niobium2
Level 54
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Norpine> Ah no. Those are wonky. I'll fix that... was thinking of a different concept when I connected those walls. The reason most of the walls are 1-territory is because they're easier to defend that way, and it frees up space from additional defense penalty bonuses.

And yeah. Original. Huehuehue...

Edited 10/18/2015 01:14:40
Testing for huge diplomacy-style 12-city map.: 10/20/2015 21:35:37


OnlyThePie
Level 54
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Why are there so many odd bonuses in Unity? Surely those can't all be to make it so you can't get more than one council seat?
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