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realtime ladder template changes: 10/24/2015 20:04:48


ps 
Level 61
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anyone has any suggestions for new templates for the realtime ladder?

there was supposed to be an official poll to replace them, but i think we should probably have a few suggestions to begin with so people can actually take some time to look at them before voting.
realtime ladder template changes: 10/24/2015 20:29:18


Miles Edgeworth
Level 59
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Remove Local Deployment from Turkey. Change Season III to 0% SR. Remove any templates that have luck factors (Season I, Season III).

Heavy Earth could also be switched for a better template.

What I would really like to have added would be the Modified ME Bonuses with 0% SR (Season VIII/Season IX), such as the template the CLOT ladder utilizing those settings uses.

Season XVI (No-split mode) and Season XVIII (Snow Mountains) could also be good additions.

Old Strategic 1v1 could be added, even though it has a luck factor.

A Multi-Attack template would be nice, but people will probably hate it about as much as they do LD.

Edited 10/24/2015 20:41:58
realtime ladder template changes: 10/24/2015 20:34:56


Master Ryiro 
Level 63
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i think have a good one:-
template link
https://www.warlight.net/MultiPlayer?TemplateID=734131
sample game link
https://www.warlight.net/MultiPlayer?GameID=9682116

Edited 10/24/2015 20:38:05
realtime ladder template changes: 10/24/2015 21:11:34

Arkanton
Level 63
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world of earthsea, snow mountains as a new maps
change EA&O to SR
random bonuses from CLOT
and remove turkey, season I
realtime ladder template changes: 10/24/2015 21:19:27


Benjamin628 
Level 60
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I think the RT ladder should be these templates:

Season III + 0%SR
Season XV
Greece 1v1
Season V
Season XIV
Season XII without LD
Season XII with LD
Strat 1v1 0%WR
Strat 1v1 0%SR
Treasure Map
China 1v1
Battle Islands MA
Strat ME No-Split
Europe LFD
Snow Mountains
WoE

Their occurrence frequency should be based on how much people like them. I think there should be a large variety of templates, and I think my method of weighted occurrences makes it so people have to deal with LD, or whatever less often.

Edited 10/24/2015 21:21:07
realtime ladder template changes: 10/24/2015 23:38:00


Ox
Level 58
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No-Split? yuk

I'd like to see a Macedonia template there. Highly underrated map.
realtime ladder template changes: 10/25/2015 00:10:23


Potatoe
Level 57
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Myself personally would like the RT Templates to be fast small but yet Very strategic. Unless you have time to waste we all don't want to be in 20+ Turn games.. I would prefer games to be determined in less than 7 turns? Not the game to be finished but to be pre-determined winner.

That is my opinion on the picking of RT Templates and what I believe RT Templates should offer as a whole.
realtime ladder template changes: 10/25/2015 06:06:27


Vulpes
Level 56
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I think the RT ladder is doomed to fail, given its current model and templates.

There should be guidelines:

1. The vast majority of RT games on the template chosen should finish within 40 minutes. China and most LD games tend to take too long, and should be excluded from the list of templates.

2. The templates should be rather straight-forward, reflecting the strategic 1v1 preferences of the vast majority of players. Unfortunately, LD, MA, and certain other settings don't meet this requirement.

3. After a list of templates that meets the above two requirements has been chosen, the community should vote on each template individually. Any template that has an acceptance rate of over about 2/3 of the voters should be included among the RT ladder templates. If more than 1/3 of the voters don't want the template, why include it?

------------------------------------------

My favorite 1v1 templates that seem to meet the first two requirements:

Classic ME (old 1v1 ladder)
Guiroma
Ancient Greece
Chaos' Battle Islands V, Season V
East Asia & Oceania (neutrals of 2, with current 1v1 ladder settings or 0% WR)
Modified Medium Earth, random bonus values
Phobia, 1 card (blockade)
Treasure Island
Turkey (Not LD! No reinforcement cards: Taking PEDs on such a small map is like taking a penis enhancer and Viagra in order to have sex with a skinny and short virgin girl!)
Master Ryiro's Imperium Romanum https://www.warlight.net/MultiPlayer?TemplateID=734131
7 Card European Hold 'Em http://warlight.net/MultiPlayer?TemplateID=477323
GME III http://warlight.net/MultiPlayer?TemplateID=410627
Qina http://warlight.net/MultiPlayer?TemplateID=408490

Edited 10/25/2015 06:07:05
realtime ladder template changes: 10/25/2015 06:31:11

E Masterpierround
Level 57
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God damn it gui, you have way too many accounts. I'm actually about to search up a list of reclusive Taiwanese billionaires, because if you aren't on it, I have no clue how you have this much time and money to spend on Warlight.
realtime ladder template changes: 10/25/2015 07:38:09

inquisitor
Level 56
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The first question we should ask is:

"Why do we need so many templates in the first place? Does it really make sense?"

It is a big barrier. You have to familiarize yourself with all templates before joining.

The participate rate is so bad now. I see the real-time ladder always has no player at all some hours every day. Do you want to play a game in real-time when you have to wait so long to match a player?

Some people might say people will get bored and quit quickly otherwise. But do you see many players join it now?

Also take a look at 1v1 ladder. Don't get me wrong. I'm not saying we must have one only in the real-time ladder, but you could see even if it has one template only, it does not hurt the participation rate. People are still playing. It is the most popular ladder (about 400), far more popular than the real-time ladder (about 40).

So do we really need so many? Clearly there is room to reduce the number of templates we have. I would say we should cut the number of templates down to half or more. What do you think?



I would really like to choose and control which templates I'm going to play. I know it is not gonna happen, but if I were to design the real-time ladder, I would pick the most popular templates (voted by the community), and let each player choose individually. This gives players a great degree of freedom. One size does not fit all. They do not need to join if they hate a particular template. It is up to the player whether they want to focus on one template, play some or all of them. It would work like this way:

Real-time ladder

[ ] Template A
[ ] Template B
[ ] Template C
[ ] Template D

Upon joining, you will be asked to select which templates you want to play. You can change your choice any time.
There is a rating for each template, together with the overall rating. You can see how good a player is in each template and overall.

Edited 10/25/2015 12:44:59
realtime ladder template changes: 10/25/2015 08:07:05


###NooB SmAsHeR###
Level 55
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@inquisitor
stupid idea,how dare you even post it !
just go play role playing games with your clanmates nub

Edited 10/25/2015 08:08:15
realtime ladder template changes: 10/25/2015 08:58:52

inquisitor
Level 56
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@NooB SmAsHeR (was Ursa), it is really rude to say that. Everyone has the right to express their opinion, whether stupid or not. Please show some respect to others.

Edited 10/25/2015 10:15:13
realtime ladder template changes: 10/25/2015 09:33:52


Ƨillynamenace
Level 59
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I'd like to see a Macedonia template there. Highly underrated map.


I know this map has a great potential, but I couldn't discover that potential. I tried several 2v2 templates on it, played a 4v4 as well. None of them worked.

Would appreciate if someone can recommend a 1v1 template on this map.




About the Season III template (East Asia & Oceania);

Vulpes recommends:

East Asia & Oceania (neutrals of 2, with current 1v1 ladder settings or 0% WR)


Am I the only one who's bored of seeing 2 neutrals on every template? Let this template stay with 3 neutrals and force the players to do a slightly different calculation.

Yet I'd have no quarrel with the 0% WR suggestion. The present 16% WR is crazy.

But generally speaking, I agree with inquisitor: "Why do we need so many templates in the first place?" We really don't.
realtime ladder template changes: 10/25/2015 10:01:51


###NooB SmAsHeR###
Level 55
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@inquisitor
exactly!
i've the right to say that your idea is stupid and that i'd ruin the ladder
that's my opinion nub

Edited 10/25/2015 10:04:20
realtime ladder template changes: 10/25/2015 10:07:13

inquisitor
Level 56
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@NooB SmAsHeR (was Ursa), yes you can say the idea is stupid, but you should remove the insults and personal attacks. They are unnecessary.

Edited 10/25/2015 10:15:04
realtime ladder template changes: 10/25/2015 10:12:29


###NooB SmAsHeR###
Level 55
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check my DP nub
its nothing personal :)
realtime ladder template changes: 10/25/2015 10:14:02

inquisitor
Level 56
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Am I the only one who's bored of seeing 2 neutrals on every template? Let this template stay with 3 neutrals and force the players to do a slightly different calculation.


That would be interesting. We are too used to 2 neutrals.

Yet I'd have no quarrel with the 0% WR suggestion. The present 16% WR is crazy.


I agree.

A ladder is meant to be competitive and a match of skills. I would say every template in the ladder should be 0% luck.

Edited 10/25/2015 12:37:17
realtime ladder template changes: 10/25/2015 10:29:45


master of desaster 
Level 66
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Inquisitor i'm not sure if you are trolling? You want to have only very few templates, you generally want luck removed no matter what template it is. Do you even have an idea what a good player makes out? You should play some more on the ladders i think.
realtime ladder template changes: 10/25/2015 12:35:51

inquisitor
Level 56
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You want to have only very few templates


Yes, to lower the entry barrier and boost the participation rate.
I would say a good starting point is 5. Try to have 5 only and see how it is going to help with the participation rate. We could have a poll for that and let the community decide.
I would like the level requirement to be lower too. There are just far too few players in real-time ladder every day.

What about you? You want to keep it at more or less 10 templates?

you generally want luck removed no matter what template it is.


Well in case if you get it wrong, I refer to luck modifier only, and in this ladder.
The ladder is meant to be a match of skills. I think every template in the real-time ladder should be 0% luck.
Which real-time ladder template do you think is good for 16% luck?

Do you even have an idea what a good player makes out?


A really good player should be able to master different templates. Is that what you are trying to say? You can even add 10 more. Move the entry level even higher and find the true master. But what's the point when there are too few people to join in reality?

Take a look at other real-time games from other developers. You could see at least several hundred players playing at one time. It is easy to find a similar-skilled player to play with.

But what about ours? The numbers I usually see here is 0,1,2,3 players are playing now. How are you going to feel when you need to wait so long for a REAL TIME game?

We need to do something to attract people to join. That's my point.

It is just my two cents worth. I don't claim I must be right, but I think it would be beneficial to the growth of the ladder if the number of templates is cut down.

Edited 10/25/2015 12:40:14
realtime ladder template changes: 10/25/2015 13:17:36


Master Ryiro 
Level 63
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i think there should be atleast a couple of hundred templates on rt ladder
a good player should know how to play the game well,not just a particular template
also idk from where you get the idea that players don't join because there are too many templates for them to handle,that has never been an issue
they don't join because of the bad templates,not because of too many templates
also,it'll be a great experience to learn how to play in various situations for new players as well as old ones
if we stick to the current limited templates,we'd never know the possible scenarios that could happen in different kind of strategic games

Edited 10/25/2015 13:30:53
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