You want to have only very few templates
Yes, to lower the entry barrier and boost the participation rate.
I would say a good starting point is 5. Try to have 5 only and see how it is going to help with the participation rate. We could have a poll for that and let the community decide.
I would like the level requirement to be lower too. There are just far too few players in real-time ladder every day.
What about you? You want to keep it at more or less 10 templates?
you generally want luck removed no matter what template it is.
Well in case if you get it wrong, I refer to luck modifier only, and in this ladder.
The ladder is meant to be a match of skills. I think every template in the real-time ladder should be 0% luck.
Which real-time ladder template do you think is good for 16% luck?
Do you even have an idea what a good player makes out?
A really good player should be able to master different templates. Is that what you are trying to say? You can even add 10 more. Move the entry level even higher and find the true master. But what's the point when there are too few people to join in reality?
Take a look at other real-time games from other developers. You could see at least several hundred players playing at one time. It is easy to find a similar-skilled player to play with.
But what about ours? The numbers I usually see here is 0,1,2,3 players are playing now. How are you going to feel when you need to wait so long for a REAL TIME game?
We need to do something to attract people to join. That's my point.
It is just my two cents worth. I don't claim I must be right, but I think it would be beneficial to the growth of the ladder if the number of templates is cut down.
Edited 10/25/2015 12:40:14