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Armies of the World RPG Set-Up: 10/30/2015 02:36:51


Genghis 
Level 54
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Welcome to the thread dedicated to setting up a roleplaying game ; a game where you roleplay as different armies in the modern world and have to adapt to changing environments and political climates.

Rules right off the bat :
1. Never EVER attempt to do an OP action (nukes all the nations of the world, $25 trillion GDP when you're RP'ing the Australian Armed Forces, etc.)
2. You are only permitted to posting 1 picture per post, do not triple-post, EVER. under any circumstances.
3. The purpose here is to Roleplay. This will be a forum game, not a warlight game. (if it were a warlight game, everybody would be booted or would become PUblic Enemy kek)
4. Bear in mind that the roleplay for this adventure will be set in 2032, not 2100 or 1954. Keep all roleplay updated or slightly forward in the future.

Now, in order to participate you must PM me or tell me on this thread your character sheet. The format will go like this :

-ROLEPLAY

Nation you are RP'ing (it can be real or made up. If it's made up, it has to be slightly realistic. This game is set in the near future, not in 2145)
Name of their Armed Forces (real or made-up, doesn't matter)
Name their Chief Staff (generals, field marshals, etc. the big guys)
Name other important government officials (like Head of State or important senators)
Set your GDP (keep it realistic, heck, use actual GDP projections if you want)

Extra, but unnecessary roleplay
Does your nation have any ambitions or goals?
What is your army's weapons of choice or standard weaponry?
What is the training like? Do you have special forces? etc.
you can answer other questions that aren't asked here, like what is the uniform colors, I don't care really it's just more good roleplay for the batch

-STATS

--Stats for Generals and Field Marshalls
Bear in mind you can have a maximum of 6 FMar's or GEN's, but there's a minimum of 3. For each one you must give them stats, and a certain branch or portion of the Armed Forces they command. You can have a maximum of 1 Great General, and you will have a minimum of 1 Bad General (these can be altered by special in-game events , etc. Also, don't know why anyone would want more than 1 bad general kek)
Bear in mind that Great Generals can have a maximum of 30 invested Benefit points, Regular Generals have a maximum of 20 and Bad Generals have a maximum of 15.

For every General, assign them a branch or portion of the military they lead.
Feel free to offer any extra rp information about generals or anybody, really.

GREAT GENERAL STATS SHEET
For every 3 points invested into benefits , choose 1 disadvantage point. Round up.

<General's Name, and rank(ranks are on public domains)>
BENEFITS
Authority 0-10
Diversity 0-10
Intelligence 0-10
Negotiation 0-10
DISADVANTAGES
Corrupt 0-10
Inefficient 0-10
Incompetent 0-10
<Branch of armed forces they lead, extra RP>

REGULAR GENERAL STATS
For every 2 points invested into benefits, choose 1 disadvantage point

BENEFITS
Authority 0-8
Diversity 0-8
Intelligence 0-8
Negotiation 0-8
DISADVANTAGES
Corrupt 0-11
Inefficient 0-11
Incompetent 0-11

BAD GENERAL STATS
For ever 1 benefit point, 1 disadvantage point

BENEFITS
Authority 0-6
Diversity 0-6
Intelligence 0-6
Negotiation 0-6
DISADVANTAGES
Corrupt 0-12
Inefficient 0-12
Incompetent 0-12

--Government Officials
You must have 1 key official. For US this would be President, for Germany Chancellor, for Britain Prime Minister, etc. etc. Other than that, you can have an unlimited number of sub-officials. But don't over-do it please, for everybody's wellbeing.
Bear in mind that Key Officials have a maximum of 35 benefit points, and Sub-Officials have a cap of 15.

Key Government Official Stats
For every 5 benefit points, 2 disadvantage points. Round up.

<Official's Name>
BENEFITS
Speech 0-15
Intelligence 0-13
Management 0-12
Authority 0-10
DISADVANTAGES
Corrupt 0-20
Miscommunication 0-15
Bad Policy-Making 0-15
<Any RP Information>

Sub-Official Stats
For every 3 benefit points, 2 disadvantage points. Round up.

BENEFITS
Speech 0-10
Intelligence 0-10
Management 0-6
Authority 0-7
DISADVANTAGES
Corrupt 0-30
Miscommunication 0-12
Bad Policy-Making 0-40

--Nation Or Army Stats

Now, here is where you set the stats for your nation. Your stats will determine like maximum recruitment pool of soldiers, your ability to support your nation with a good economy. You will also choose which 3 of 9 resources you want your nation to have a severe market control on. These strategic resources offer very important advantages that are explained in-game.

<Name of Nation>
CHOOSE 1 of the 4 economy types. You cannot change the stats for them in any way.
CAPITALIST-------------SOCIALIST---COMMUNIST-----TOTALITARIAN
Wealth ----------9/10-----6/10--------2/10----------3/10
Class Distortion-10/10----6/10--------1/10----------4/10
Job Opportunity--6/10-----8/10--------4/10----------1/10
Resource Wealth--2/10-----1/10--------9/10----------6/10
Safety Net-------1/10-----8/10--------9/10----------5/10
<Totalitarian Only> Rebellion Control --------------9/10

Now you can choose other stats
You have a maximum of 20 points to invest into these.

Military Size 0-10
Military Expertise 0-10
Officer - Soldier Ratio 0-10
Land Use Efficiency 0-10
Infrastructure 0-10
Population 0-10

Be careful about these stats. They can be very beneficial, but they have drawbacks. A high population means unrest, a large military can be very awry if discord comes along. A high Officer-Soldier Ratio encourages discord (though it does make military operations run smoother). Just think about the possible rp applications , bad or good, before choosing.

-ASSASSINATION ROLEPLAY
This will be a key part of the game : assassinating important figureheads. Nations can recruit assassins and personal guard units as their offers and recommendations come to them, at a price usually, it's expensive to maintain a large, elite guard force who are 24/7 active after all. You start out with 1 Assassin and 5 elite guards. They have no point limits of any sort.

--ASSASSIN STATS
2 Benefits, 1 Disadvantage points

<assassin name>
BENEFITS
Stealth 0-10
Proficiency 0-10
Tactical 0-10
DISADVANTAGES
Large Body 0-10
Unprofessional 0-10
Traitorous 0-25
<additional rp, any expertises?>

For every 1 benefit point, 1 disadvantage point for Elite Guards
Elite Guard
Reaction 0-5
Strength 0-6
Vitality 0-3
Agility 0-8
DISADVANTAGES
Fear 0-4
Unloyal 0-12
Small Body 0-6

Now, as you turn in your nation's "character sheets" bear in mind that anything you deem to be a gap in making the sheet is probably something that is solved by roleplaying it. For example, military operations or occupations. After you are done turning in character sheets, I will construct a world map (using MS Paint-like devices and such) and will develop the scenario we are experiencing. From there, a lot of the roleplay will be decided by stats and the roll of my dice.

The cutoff date for Character Sheet Submission is 11/13/15 18:00:00 US Central Time. So about 11/14/15 00:00:00 for you Europeans.

Below this, I'll put down an example character sheet so you know how it might look.
Armies of the World RPG Set-Up: 10/30/2015 02:42:46


SirSalty
Level 49
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How do I sign up ?
Armies of the World RPG Set-Up: 10/30/2015 03:05:13


Genghis 
Level 54
Report
Nation : The Union of East Asian Republics (UEAR)
Armed Forces : East Asian Freedom Movement (Army of Freedom, Navy of the Republics, Air Force of the Union, Expeditionary Units and Special Forces of East Asia)
Chief Staff : Field Marshall Chung-Tzu Nygunn, Marshall Sivarat Hartha, Grand Commander Jyit-Ku Don, Marshall Kamaki Yorosata
Government Officials : Protector of Freedom Oppa Lao, Minister Dyit-du Zhou, Minister Yao Chun-Ving
GDP : $4 Trillion (GDP 's will be in USD in today's terms, in this future USD is still the standard currency)

Because I'm lazy and this nation won't be used at all (you can borrow from it) I will not put in extra effort for the Extra RP Section...

Field Marshall Chung-Tzu Nygunn (Great General)
BENEFITS
Authority 9
Diversity 6
Intelligence 5
Negotiation 4
DISADVANTAGES
Corrupt 4
Inefficient 4
Incompetent 0
<Commander of the Entire Armed Forces, specifically commands the Special Forces>

[Note: It's okay if you don't notate the benefits and the disadvantage, it's easy to discern anyway]
Marshall Sivarat Hartha (Bad General)
Authority 6
Diversity 2
Intelligence 3
Negotiation 1
Corrupt 6
Inefficient 4
Incompetent 2
<Commander of the Navy>

Marshall Kamaki Yorosata (Regular General)
Authority 3
Diversity 7
Intelligence 5
Negotiation 3
Corrupt 2
Inefficient 2
Incompetent 5
<Commander of the Army>

Grand Commander (Regular General)
Authority 2
Diversity 4
Intelligence 8
Negotiation 2
Corrupt 1
Inefficient 3
Incompetent 4
<Commander of the Air Force>

Protector of Freedom Oppa Lao (Key Official)
BENEFITS
Speech 10
Intelligence 3
Management 7
Authority 10
DISADVANTAGES
Corrupt 5
Miscommunication 0
Bad Policy-Making 7

Minister Dyit-du Zhou (Sub-official)
BENEFITS
Speech 4
Intelligence 2
Management 6
Authority 3
DISADVANTAGES
Corrupt 7
Miscommunication 2
Bad Policy-Making 1

Minister Yao Chun-Ving
BENEFITS
Speech 1
Intelligence 5
Management 3
Authority 3
DISADVANTAGES
Corrupt 0
Miscommunication 8
Bad Policy-Making 0

Economy Type
TOTALITARIAN
Wealth 3/10
Class Distortion - 4/10
Job Opportunity - 1/10
Resource Wealth - 6/10
Safety Net - 5/10
Rebellion Control - 9/10

Nation/Army Stats
Military Size 6
Military Expertise 2
Officer - Soldier Ratio 3
Land Use Efficiency 1
Infrastructure 2
Population 7

--ASSASSINS/ELITE GUARD

Assassin Sean Freiger
BENEFITS
Stealth 6
Proficiency 3
Tactical 5
DISADVANTAGES
Large Body 0
Unprofessional 7
Traitorous 0

Elite Guards Dao Wei, Mika Ngyunn, Chun-Zhou Nygunn, Wu Lao, John Anderson (if characters have the same stats, just group them all together.)
Reaction 4
Strength 2
Vitality 3
Agility 2
DISADVANTAGES
Fear 1
Unloyal 5
Small Body 5

And that's how it looks.
Armies of the World RPG Set-Up: 10/30/2015 03:05:44


Genghis 
Level 54
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In order to sign up, PM me or give out your character sheet on this thread.

Just another side note, any information or details you want me to know about, you can say those at the appropriate "Extra RP" section. Otherwise, I will probably give you something random on the world map, or will misinterpret what you want when I handle the Roleplaying and such or the enviornments/ climates.

Edited 10/30/2015 03:07:11
Armies of the World RPG Set-Up: 10/30/2015 03:14:16


SirSalty
Level 49
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I will do mine in the morning.
Armies of the World RPG Set-Up: 10/30/2015 03:18:59


Genghis 
Level 54
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Sure thing. It only took me like 10-15 minutes. Granted, you might want to do extra RP stuff so make 5+ minutes. It's really not much of a time commitment. I'll try to make the game friendly to people who want things concise or simple. I'll try to hold a weekly news to summarize important events in-game.

Bear in mind that any of your stats can be translated into Extra Roleplaying or can transferred to other stats. I.E. a capitalist nation could certainly get away with $10 Trillion USD, but a Communist nation might barely scrape $800 Billion. You should also consider the size of your nation. A small nation (this is something you have to decide through Extra RP, where your country is approximately located, its size, etc.) will be more efficient likely, but as you can hypothesize it might have less GDP, population or sheer strength. A lot of the RP'ing you'll do will be intuitive.
Armies of the World RPG Set-Up: 10/30/2015 03:21:57


SirSalty
Level 49
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I'm picking someone small.
Armies of the World RPG Set-Up: 10/30/2015 03:31:34


Genghis 
Level 54
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Oh shoot forgot to mention

The 9 different starting resources will be made available to you when the game starts.

Note that the game will progress in "story arcs".

This is the plot so far

Weeks 1-5 Development of Nations
Weeks 6-11 Diplomacy, "Globalization"
Weeks 12-14 Conflict, Degradation
Weeks 15-22 Collapse, Devastation, Genocide
Weeks 23-25 Conclusion, Future, Restart
Weeks 26-27 ??? (Secret)
Armies of the World RPG Set-Up: 10/30/2015 03:48:45


MightySpeck (a Koala) 
Level 60
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I can't make my Nation sheet at the moment but i will call an association of the countries in the Horn of Africa.

Namely:
Djibouti
Eritrea
Ethiopia
Somalia

(wait should i be someone bigger?)

Edited 10/30/2015 03:49:32
Armies of the World RPG Set-Up: 10/30/2015 03:55:43


Genghis 
Level 54
Report
Large or small, you'll have a nice experience. I'd say a small nation is a better option, but large nations might appeal more to people based on how they feel like RP'ing.
Armies of the World RPG Set-Up: 10/30/2015 06:51:40


Moth
Level 51
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((I will pick the North Korean armies, of course, but it late atm so ill read upon the rules when I can and set up my rp))
Armies of the World RPG Set-Up: 10/30/2015 19:45:15


MightySpeck (a Koala) 
Level 60
Report
Nation:United Horn of African States (UHAS) pronunciation {UH-huS}
Armed Forces: The Horn of Africa Forces (Army of the Horn, Navy of the Horn, Air Force of the Horn)
Chief Staff: Yohannes Birhanu, Muhammed Yusuf Hassan, and Albert Dainelli.
Government Officials: Zerai Petros, Hailemariam Desalegn, and Yahya Jamal.
GDP: $126.2 Billion (i increased it a little bit from today's)

History: In the wake of the 203rd decade, Sudan retook control of South Sudan and annexed some of Ethiopia lands, causing the Horn of Africa Nations to form a makeshift alliance to protect themselves. At the time the alliance was called The Allies of the Horn, the alliance eventually retook Ethiopia's land with a Peace Treaty with Sudan. after the conflict they realized that together they had Sway with the rest of the World (not that much though, but more than they were used to).

We are an observer state of the Arab league and a member of the UN and African League (and all that other crap too).

The Leader of the Horn switches between all of the represented members in the court of the Horn. (pretty much the speaker of the house)
Members:
Prime Minister of Ethiopia,
President of Ethiopia (as a representative of the Ethiopia Parliament)
Prime Minister of Somalia (under authority of the Council of Ministers)
President of Somalia (as a representative of the Somalia Parliament) (both Ethiopia and Somalia's presidents must have approval of the respective parliament)
Prime Minister of Djibouti
President of Eritrea (Current Leader)

This agreement resolved much in the area: The Release of the G-15 Prisoners (which eventually led to a revolution on the government and a once again democratic nation, and then Peace between Eritrea and Ethiopia), Badme was given back to Eritrea,

Major General Yohannes Birhanu (Great General)
BENEFITS
Authority 6
Diversity 6
Intelligence 5
Negotiation 10
DISADVANTAGES
Corrupt 2
Inefficient 4
Incompetent 3
General of the Horn Army

Major General Muhammed Yusuf Hassan (regular general)
BENEFITS
Authority 5
Diversity 7
Intelligence 8
Negotiation 0
DISADVANTAGES
Corrupt 4
Inefficient 5
Incompetent 1
General of the Horn Navy

Major General Albert Dainelli (yep a white guy) ((bad general))
BENEFITS
Authority 4
Diversity 2
Intelligence 6
Negotiation 3
DISADVANTAGES
Corrupt 11
Inefficient 0
Incompetent 4
General of the Horn Air Force

Zerai Petros, President of Eritrea (Key Leader)
BENEFITS
Speech 15
Intelligence 6
Management 4
Authority 10
DISADVANTAGES
Corrupt 0
Miscommunication 6
Bad Policy-Making 6

Hailemariam Desalegn, Prime Minister of Ethiopia
BENEFITS
Speech 6
Intelligence 4
Management 2
Authority 3
DISADVANTAGES
Corrupt 2
Miscommunication 2
Bad Policy-Making 6
https://en.wikipedia.org/wiki/Hailemariam_Desalegn

Yahya Jamal Prime minister of Somalia
BENEFITS
Speech 4
Intelligence 5
Management 3
Authority 3
DISADVANTAGES
Corrupt 5
Miscommunication 5
Bad Policy-Making 0

Economy type:
Socialism
Wealth 6/10
Class Distortion - 6/10
Job Opportunity - 8/10
Resource Wealth - 1/10
Safety Net - 8/10

Military Size 3
Military Expertise 2
Officer - Soldier Ratio 2
Land Use Efficiency 7
Infrastructure 3
Population 3

Codename: Tip of the Horn
BENEFITS
Stealth 5
Proficiency 4
Tactical 5
DISADVANTAGES
Large Body 4
Unprofessional 3
Traitorous 0
i don't even know who it is

Codenames: Strength of the Horn 1,2,3 (really they go as a group so they are just referred to as "Strength of the Horn")
Reaction 4
Strength 4
Vitality 2
Agility 0
DISADVANTAGES
Fear 1
Unloyal 5
Small Body 4
These guards are the main protectors

Codename: Heart of the Horn
Reaction 0
Strength 6
Vitality 3
Agility 0
DISADVANTAGES
Fear 1
Unloyal 5
Small Body 3
Brute

Codename: Eye of the Horn
Reaction 2
Strength 1
Vitality 1
Agility 6
DISADVANTAGES
Fear 4
Unloyal 1
Small Body 6
used for reconnaissance

that took a while. 4 hours.

Edited 10/31/2015 00:13:32
Armies of the World RPG Set-Up: 10/30/2015 20:11:06


Genghis 
Level 54
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You didn't give your nation a GDP. If you don't n I'll just give your nation a GDP i feel realistic/balanced when i begin the game.

Other than, looks good.
Armies of the World RPG Set-Up: 10/30/2015 22:14:18


Ox
Level 58
Report
Nation: Scottish Rebels (Separatists)
Armed Forces: Scottish Independence Forces (Army of Liberty; Navy of The Scots; His Royal Air Force)
Chief Staff: Field Marshall Malcolm Anderson; General Scott Lewis; Commander Duncan Black; Chief Marshall Alex Ross
Government Officials: First Minister Ramsay Campbell; Second Minister Charlie Kelso; Chief Economist Allan Macdonald
GDP: $400 Billion
We are a Constitutional Monarchy - King James IX is the king, under house Brown.
We are recognised by 19 members of the UN, but are not yet a state in any organisation.

The Scottish Rebels' ambitions are to secure the entire nation of Scotland from the pro-unionists, and the English interventionists in the current civil war.
No weapons of choice currently exist, as they are using whatever they can find, steal, pillage, and ransack.
The training is intense. Each and every unit is important to secure the freedom of Scotland. Special forces are currently being developed, but do not exist as of yet.

Our Generals:

Field Marshall Malcolm Anderson (Great General)
Authority 7
Diversity 6
Intelligence 8
Negotiation 3
Corrupt 5
Inefficient 2
Incompetent 1
Ex-commander of both Navy and Army. Now commander of entire Armed Forces. Poor at negotiating, but has an array of mind tricks and is very manipulative.

General Scott Lewis (Regular General)
Authority 2
Diversity 6
Intelligence 2
Negotiation 8
Corrupt 4
Inefficient 3
Incompetent 2
Commander of the Army; good at negotiating, but Anderson stomps out his power and makes sure he has little authority. A bit thick.

Chief Marshall Alex Ross(Regular General)
Authority 1
Diversity 7
Intelligence 6
Negotiation 2
Corrupt 2
Inefficient 4
Incompetent 2
Commander of the Air Force; able to adapt to any situation; quick witted, but has little say and doesn't articulate himself well.

Commander Duncan Black (Bad General)
Authority 1
Diversity 3
Intelligence 2
Negotiation 5
Corrupt 7
Inefficient 1
Incompetent 3
Commander of Navy; quite dumb, weak, but is convincing and decent on his feet. Will do anything for money.

First Minister Ramsay Campbell (Key official)
Speech 13
Intelligence 11
Management 7
Authority 4
Corrupt 1
Miscommunication 4
Bad Policy-Making 2
Campbell got into power after his motivational speeches stretched across the nation. Scots then banded together to face the dastardly unionists, and the reinforcements in material goods and troops that England were sending in. He now rules over 2 million people, and dreams to one day unite Scotland and end the civil war.

Second Minister Charlie Kelso (Sub official)
Speech 6-10
Intelligence 8-10
Management 4-6
Authority 2-7
Corrupt 4-30
Miscommunication 1-12
Bad Policy-Making 5-40
Was officially appointed as Campbell's second in command in October 2031. Clear, concise, to the point, and intelligent, but sometimes lacks common sense.

Chief Economist Allan Macdonald (Sub official)
Speech 5
Intelligence 3
Management 6
Authority 4
Corrupt 6
Miscommunication 2
Bad Policy-Making 1
Not the brains of the operation, but under advice makes informed decisions, and is key for unstable economy of Scotland. Sometimes his views are not very clear, but he is influential. Based around money though, is easily corrupt.

Economy Type
SOCIALIST
Wealth 6/10
Class Distortion - 6/10
Job Opportunity - 8/10
Resource Wealth - 1/10
Safety Net - 8/10
Rebellion Control - 8/10

Nation/Army Stats
Military Size 5
Military Expertise 2
Officer - Soldier Ratio 2
Land Use Efficiency 5
Infrastructure 4
Population 2

Andrew MacLean
Stealth 7
Proficiency 5
Tactical 4
Large Body 3
Unprofessional 5
Traitorous 0
MacLean has been employed for 5 years, and has already assassinated the Unionist party's leader. He was never spotted, but sadly the Unionist party remained strong.

Elite Guards (will name later lol)
Reaction 1
Strength 4
Vitality 0
Agility 1
Fear 4
Unloyal 1
Small Body 1

Map of the land the Scottish rebels control:



The capital city of the Scottish rebels is Inverness. Until Aberdeen, Perth, or Dundee is completely safe and free of conflict, it shall remain that way. The capital city of the Scottish Unionists is Glasgow, and has recently moved due to a separatist rebellion in Edinburgh.

Edited 11/10/2015 17:42:03
Armies of the World RPG Set-Up: 10/30/2015 22:34:23


Lord of Turnips
Level 60
Report
Nation : The Union of East European Turnip Farmers (UEETF)
Armed Forces : East Europe Turnip (Army of Turnips, Navy of the Turnips, Air Force of the Union, Expeditionary Units and Turnip Hunting Special Forces of East Europe)
Chief Staff : Field Marshall Davit Narek, Marshall Hayk Gor, Grand Commander Alex Arman, Marshall Erik Tigran
Government Officials : Protector of Turnips Artem Maxim, Minister Daniil Nikita, Minister Roman Vladislav
GDP : $2 Trillion


After the great turnip famine of 2020, the turnip lovers of Eastern Europe joined together to
form UEETF. They may not be many but they have cornered the market for turnips and have a large GDP for selling turnips for $10 a turnip since nobody else can grow any thanks to the turnip hunters who may take their turnips.

Field Marshall Davit Narek (Great Turnip)
BENEFITS
Authority 9
Diversity 6
Intelligence 5
Negotiation 4
DISADVANTAGES
Corrupt 4
Inefficient 4
Incompetent 0
<Commander of the Entire Armed Forces, specifically commands the Special Turnip Hunting Forces>


Marshall Hayk Gor (Bad Turnip - prefers turnip eating to fighting)
Authority 6
Diversity 2
Intelligence 3
Negotiation 1
Corrupt 6
Inefficient 4
Incompetent 2
<Commander of the Navy>

Marshall Erik Tigran (Regular Turnip)
Authority 3
Diversity 7
Intelligence 5
Negotiation 3
Corrupt 2
Inefficient 2
Incompetent 5
<Commander of the Army>

Grand Commander Alex Arman (Regular General)
Authority 2
Diversity 4
Intelligence 8
Negotiation 2
Corrupt 1
Inefficient 3
Incompetent 4
<Commander of the Air Force>

Protector of Turnips Artem Maxim (Key Official)
BENEFITS
Speech 10
Intelligence 7
Management 7
Authority 10
Turnip Knowledge 10
DISADVANTAGES
Corrupt 8
Miscommunication 0
Bad Policy-Making 4

Minister Daniil Nikita (Sub-official)
BENEFITS
Speech 3
Intelligence 1
Management 7
Authority 2
DISADVANTAGES
Corrupt 8
Miscommunication 1
Bad Policy-Making 0

Minister Roman Vladislav
BENEFITS
Speech 2
Intelligence 4
Management 4
Authority 4
DISADVANTAGES
Corrupt 1
Miscommunication 7
Bad Policy-Making 1

Economy Type: Turnipocracy (a somewhat corrupt democracy based on turnip bribes)
Wealth 2/10
Class Distortion - 4/10
Job Opportunity - 10/10
Resource Wealth - 5/10
Safety Net - 3/10
Rebellion Control - 10/10
Turnip Powers 10/10

Nation/Army Stats
Military Size 6
Military Expertise 2
Officer - Soldier Ratio 10
Land Use Efficiency 5
Infrastructure 1
Population 5

--ASSASSINS/ Turnip Hunters

Assassin: Szymon Kacper
BENEFITS
Stealth 10
Proficiency 8
Tactical 10
DISADVANTAGES
Large Body 2
Unprofessional 6
Traitorous 5

Turnip Hunters: Spuddly McTurnip, Michalengelo Sagalenko, Nikan Sagalenko, Vojtech Cyrillic, Frank Brown
Reaction 4
Strength 6
Vitality 3
Agility 10
DISADVANTAGES
Fear 0
Unloyal 0
Small Body 7

Edited 10/30/2015 22:35:57
Armies of the World RPG Set-Up: 10/30/2015 23:00:55


Genghis 
Level 54
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I like it. We've got nice coverage of the world so far.
Armies of the World RPG Set-Up: 10/30/2015 23:05:42


Genghis 
Level 54
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Turnip fix your sheet.

I noticed you used an invalid economy, invalid nation stats (went over the budget of 20) invalid character stats for a few (when i say round up, a character with 13 benefit points should have 7 disadvantages if they have 1 disadvantage per 2 benefits.

Other than that, it's completely valid (though it's in bad taste and kind of is a joke)
Armies of the World RPG Set-Up: 10/30/2015 23:38:57


SirSalty
Level 49
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Can I reserve a Country and do the stats later. If so then my nation is The Republic of Scandinavia.
Armies of the World RPG Set-Up: 10/31/2015 00:12:52


Genghis 
Level 54
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Sure
Armies of the World RPG Set-Up: 10/31/2015 00:25:07


Cata Cauda
Level 59
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I am planning on making the 2nd KK Austria Hungarian Monarchy.
Will do that later.
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