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1v1 Template Contest: 11/5/2015 16:50:35


Widzisz • apex 
Level 61
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What if the template was changed by few different people?
Example:
I created 1vs1 on tic-tac-toe map with negative bonuses and gift cards, but right now most popular version is the one altered by someone else (CharlieBrown I think). Are there any rules on who can / can't claim the prize in such scenario? Original version is more important? Or better version win? Or maybe only the one posted in this thread matter in the contest?

Edited 11/5/2015 16:50:56
1v1 Template Contest: 11/6/2015 18:30:13


Fleecemaster 
Level 59
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*Copies Widzisz's template*

*Gets credit*

*Profit*

PS, I have tested my template with Skull and it seems to work fine as a 1v1 :) I'd like some more testers to help me with any potential tweaking (I was also thinking about adding in Wastelands)

Any takers then please message me and I'll set a game up :)
1v1 Template Contest: 11/7/2015 13:23:55


Nackickwind
Level 64
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https://www.warlight.net/MultiPlayer?TemplateID=743556

Alright second submission :/. It's a template where you have 0 base income, and picks are limited, so you need to get a bonus first turn, otherwise you lose. You'd have thought that this would lead to stalemates, but it doesn't, as 9x3 picks imply you cannot take over your opponent's picks, and actually forces you to play "risky" to win.

Another example:

https://www.warlight.net/MultiPlayer?GameID=9799916
1v1 Template Contest: 11/7/2015 14:44:07


ChrisCMU 
Level 61
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When is the deadline? I am working on one
1v1 Template Contest: 11/7/2015 15:16:55


Legi
Level 57
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Deadline is the 30th of November.

i'm working on one too.
1v1 Template Contest: 11/7/2015 16:40:48


szeweningen 
Level 60
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@Widzisz

I don't know how to solve that problem objectively, I'll just hope we won't see plagiarism in this contest. Overall I want the finished product, however if the idea/template is too similar to an already existing one, things might get dicy.
1v1 Template Contest: 11/7/2015 17:57:52


Master Turtle 
Level 62
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1v1 New York Small (https://www.warlight.net/MultiPlayer?TemplateID=742636) Inspired by the template used in a WGL used a long time ago and from the template used in Andy903 and Dom365's Warlight League...

I made several changes...
Normal Fog, 3 Territory starts with 4 armies each, 5 base income, 7 wastelands of 4 armies, 2 army neutrals, 0% SR, Cyclic...


Game examples:
https://www.warlight.net/MultiPlayer?GameID=9804729 (vs Yussif Hero) this game was a higher income game with less brawling involved....

https://www.warlight.net/MultiPlayer?GameID=9804627 (vs TeddyFSB)

https://www.warlight.net/MultiPlayer?GameID=9801628 (vs Muten Roshi)

https://www.warlight.net/MultiPlayer?GameID=9801564 (vs Sultan Kosmitow)

https://www.warlight.net/MultiPlayer?GameID=9783598 (vs Nackickwind)

https://www.warlight.net/MultiPlayer?GameID=9784504 (vs Dragan) a noob.

https://www.warlight.net/MultiPlayer?GameID=9784462 (vs ppaamm) a noob.

https://www.warlight.net/MultiPlayer?GameID=9777478 (vs Master Ryiro) This was on older settings.

https://www.warlight.net/MultiPlayer?GameID=9777418 (vs Master Ryiro) This was on older settings.



Switching up the template so that there are only 4 wastelands...

Edited 11/8/2015 20:10:18
1v1 Template Contest: 11/8/2015 13:51:17


Φιλώτας 
Level 62
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https://www.warlight.net/MultiPlayer?TemplateID=744648

phillipines map 1vs1

perhaps the attack/fefence ratings need some minor changes in this template

Edited 11/8/2015 17:02:53
1v1 Template Contest: 11/8/2015 20:04:45


Sułtan Kosmitów
Level 64
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So far my favourite are both Nacks templates (from posted here (and with valid links (Glamorous)))
1v1 Template Contest: 11/8/2015 21:19:26


Master Turtle 
Level 62
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Nack you got a decent template with Macedonia and no starting income but I think a smaller map would be better and distribution changed if possible??? https://www.warlight.net/MultiPlayer?GameID=9809298 didn't seem balanced to me.
1v1 Template Contest: 11/8/2015 21:28:29


Nackickwind
Level 64
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Its something I made in 5 minutes :p. Yes, it is a bit too big, how would you change the distribution tho? Maybe the Atlantis map is better.
1v1 Template Contest: 11/8/2015 21:31:51


Sułtan Kosmitów
Level 64
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You can be right that there are too many picks to call it really "strategic" but the rest is fine
1v1 Template Contest: 11/8/2015 21:38:56


Nackickwind
Level 64
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Yeah I know there's too many picks :P I should probably make more wastelands.
1v1 Template Contest: 11/9/2015 00:26:33

wct
Level 56
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Here's my first attempt: https://www.warlight.net/MultiPlayer?TemplateID=744973

It's an attempt at a proof-of-concept that 100% luck WR could theoretically still be usable in a strategic way. I upped all the armies by 10 times, so that should reduce the standard deviation quite a bit. You may get a few odd results, but it's much less likely than if you were playing with the standard income and distribution settings. (10 armies might occasionally fail to take a 1, but 100 armies will almost surely take a 10.)

Edited 11/9/2015 00:27:12
1v1 Template Contest: 11/9/2015 15:34:42


Φιλώτας 
Level 62
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my template has some minor changes now, tested it with motd discused it a bit

https://www.warlight.net/MultiPlayer?TemplateID=744790
1v1 Template Contest: 11/9/2015 19:47:09


ChrisCMU 
Level 61
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any chance everyone can post a game link, not a template? It is a pain to view it quick from a template link.
1v1 Template Contest: 11/9/2015 20:04:38

wct
Level 56
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Here are the games that have finished so far from my Pure Luck 1v1 template:
Gameplay is very similar to the standard 1v1, just with a bit more variety. Also, you can pretty much delay as much as you want. I'm thinking of adding in more delay card pieces to reduce the impulse to use delay moves. Instead, you'll have to decide how many delay cards to use or to save for later.

Edited 11/9/2015 21:17:45
1v1 Template Contest: 11/11/2015 19:23:10


Ξ Nanaimo
Level 56
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Ok, this is my entry: https://www.warlight.net/MultiPlayer?TemplateID=743082
It is a 1v1 game on the Bermuda map by Clement Attlee. Normal fog, cyclic move order, Random warlords distribution, 3 territories each starting with 4 armies, 7 wastelands of 7 armies, 0% SR, 5 armies base, reinforcement, blockade, order-priority and order-delay cards.
Armies per turn build slowly and games last a little longer than some other 1v1 games. Wastelands are big enough, to deter you from starting in a bonus with one, but small enough to attack later in the game if it gives you an army advantage or strategic advantage.

Games: (I will post more when more finish)
https://www.warlight.net/MultiPlayer?GameID=9828582
https://www.warlight.net/MultiPlayer?GameID=9828362

The games above show me winning starting in either the center of the map, or starting on one side
1v1 Template Contest: 11/11/2015 23:20:33


Beren Erchamion 
Level 64
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Here's a game on my World of Earthsea template:

https://www.warlight.net/MultiPlayer?GameID=9894963

Edited 11/21/2015 16:21:32
1v1 Template Contest: 11/14/2015 23:39:54


szeweningen 
Level 60
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I'm really hoping for more templates. I'd be really sad if in the end there are only 2-3 sensible templates that win automatically.
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