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Warlight Pokemon Ladder: 11/8/2015 20:47:54


Benjamin628 
Level 59
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After the previous thread was moved to off-topic, it got less visibility behind all of the other garbage on there. Now, there are talks between jz and I about automating this very similiar to current CLOTs, with a few changes.

- Random Template out of a pool of 10+
- Multi-Day with 3 Day Boot
- "Join Ladder" Button is "Step into Tall Grass"

So, Bjarke and I (through the help of Knyte) made this crazy spreadsheet with tons of things to make our lives much easier.

https://docs.google.com/spreadsheets/d/1imR8T5whGvShJokDOpmx5Esndl2Cm--JQfCq94Pb6Ho/edit#gid=0

Now, this thread will be the thread you need to reply in, in order to be in the tall grass.

Edited 11/8/2015 20:49:11
Warlight Pokemon Ladder: 11/8/2015 20:53:56


Buns157 
Level 66
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Steps into the new tall grass.
Warlight Pokemon Ladder: 11/8/2015 21:09:38


Blortis 
Level 59
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steps out of grass
Warlight Pokemon Ladder: 11/8/2015 21:17:26


MightySpeck (a Koala) 
Level 57
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can i go into a cave? (same as going in grass)
Warlight Pokemon Ladder: 11/8/2015 22:20:28


Kenny • apex 
Level 59
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Steps into tall grass
Warlight Pokemon Ladder: 11/8/2015 22:56:01


[ESP] Pablo García
Level 58
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Steps into tall grass.
Warlight Pokemon Ladder: 11/8/2015 23:16:19


Master Jz 
Level 60
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Here were some of my ideas for this CLOT:
Joined players would be able to set the max number of games (from 0 to 15).
There would be a challenge button that allows you to pick an eligible player to challenge.
The challenger would be able to select a template from a list, or use a random template.

I may eventually do a "Sweet Scent" setting that you would be able to activate. It would last for a short period of time (about 30 minutes), highlight your username, and move you to the top of people to be challenged. Ideally, this would allow two users who are currently online to play a (multi-day) game at a real time pace.
Warlight Pokemon Ladder: 11/8/2015 23:24:15


AWESOMEGUY 
Level 62
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@JZ, that is a great idea.

I would also like to implement a money system (maybe with coins, but most likely figurative money) that allows you to purchase items. Possibly like a great ball/master ball that allows you to capture players without necessarily having to battle them. Not sure if you could add potions, as that would probably amount to be an unfair advantage in game, but that would be nice.

You could also use this money for other items such as Expert Belts to play on unconventional settings, or Smoke Balls to decline a game without losing experience.

Btw, still in the tall grass.
Warlight Pokemon Ladder: 11/8/2015 23:49:24


Benjamin628 
Level 59
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^ To add on to what AWESOMEGUY & Jz said:

I am planning to make 3 sheets for Pokemon battles - 1v1, 2v2 & 3v3. Along with this, you will be able to "Throw a Pokeball" (Just say in game chat) on Saturdays. If you lose the game, you are captured by the person who threw the pokeball. If you throw the pokeball and lose the game, nothing happens. Multiple people would be able to be captured by different trainers.

If jz and I (mostly would be jz) make this CLOT, we could have a Pokemart, where you can spend XP on, of which we do not know yet.

I would like to have a map that you can navigate (based off of the Kanto Region map), in which you can find different types of Pokemon in different parts of the map. I guess now would be a decent time to make part of the framework.

Lose Game (Whether it be 1v1, 2v2 or 3v3) = Same thing as having all of your Pokemon faint in a real game - you go to the closest Pokecenter that you have entered.

Pallet Town - you can capture one Pokemon for free (A pool of available people).
Route 1 - you run into one weak Pokemon.
Viridian City - you buy Pokeballs for 100 XP each.
Route 2 - you run into two weak Pokemon.
Viridian Forest - you run into one good Pokemon, and two weak trainers.
Route 3 - you run into three weak Pokemon.
Pewter City (Gym) - you face Shyb on Battle Islands. (If this were made we would get rid of the level requirement).

Edited 11/8/2015 23:50:14
Warlight Pokemon Ladder: 11/9/2015 01:20:24


Growlithe169
Level 58
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Steps into tall grass.
Warlight Pokemon Ladder: 11/9/2015 01:24:01


Benjamin628 
Level 59
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Well, now we can say the Pareto Principle applies to the Warlight Pokemon Ladder:

79% of the Total XP is held by 19% of the People on the Spreadsheet


Anyway, I want to give an incentive for more people to play this, so I am Doing a Veterans Day (Wednesday) Blitz, for all Team games, with a modifier of 3, to show the incredible teamwork that our Veterans used.

Edited 11/9/2015 01:38:19
Warlight Pokemon Ladder: 11/9/2015 02:42:49

Systiem
Level 55
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steps into the tall grass (mutli day games only please)
Warlight Pokemon Ladder: 11/9/2015 03:54:57


Master Turtle 
Level 60
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I have found the thread!

I AM IN THE GRASS CHALLENG ME FOOLS!!! I WISH TO OBTAIN THE BLITZ XP!
Warlight Pokemon Ladder: 11/9/2015 04:18:26


Master Jz 
Level 60
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jz beats shyb (this finished Saturday, so no Sunday blitz): https://www.warlight.net/MultiPlayer?GameID=9804769

jz beats Master Turtle: https://www.warlight.net/MultiPlayer?GameID=9811500

Master Turtle beats jz: https://www.warlight.net/MultiPlayer?GameID=9811575

Edited 11/9/2015 04:38:24
Warlight Pokemon Ladder: 11/9/2015 06:32:14


knyte 
Level 58
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*does not step into grass, just to be clear*

Make sure you implement the most basic stuff first. Then adjust and expand.
Warlight Pokemon Ladder: 11/9/2015 09:06:22


Des {TJC}
Level 58
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Steps into the tall grass
Warlight Pokemon Ladder: 11/9/2015 15:34:07


Buns157 
Level 66
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https://www.warlight.net/MultiPlayer?GameID=9808543 Buns157 vs AWESOMEGUY (Buns157 won)
Warlight Pokemon Ladder: 11/9/2015 16:19:15


Master Jz 
Level 60
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knyte is right. It'll be very simple to begin with.

My primary goal with this is to create a ladder that encourages people to play fairly quick, fun, no pressure games with each other. There will never be a penalty for losses.

Purchasable features that could be added would be special templates, the ability to "blacklist" a template or two that you don't like, and possibly a pokeball that lets you capture a friend (you would then be able to make them challenge someone else and earn some exp if they win for you).

Edit: jz beats Buns157 https://www.warlight.net/MultiPlayer?GameID=9814052

Edited 11/9/2015 16:20:59
Warlight Pokemon Ladder: 11/9/2015 19:32:36


TBest 
Level 59
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Warlight Pokemon Ladder: 11/10/2015 00:06:01


TBest 
Level 59
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Oh, Benjamin

Warlight Pokemon Ladder: 11/10/2015 02:08:01


Benjamin628 
Level 59
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Then again, Jz and Buns are not bad players, and Gnuffone is nowhere outside of the top 10 overall warlight players.
Warlight Pokemon Ladder: 11/10/2015 13:56:49


DrummingManiac1 
Level 57
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I'm all up in that tall grass! There's no escaping my gaze :P prepare for my growl! Also Gnuffone declined my challenge :( https://www.warlight.net/MultiPlayer?GameID=9819846
Warlight Pokemon Ladder: 11/10/2015 16:46:31


Kenny • apex 
Level 59
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I step out of the grass
Warlight Pokemon Ladder: 11/10/2015 17:31:11


Wenyun 
Level 59
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I walk into the grass again. Hoping I actually get some EXP.
Warlight Pokemon Ladder: 11/10/2015 20:08:17


Blortis 
Level 59
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Moved to off topic again?
Warlight Pokemon Ladder: 11/10/2015 20:28:55


Benjamin628 
Level 59
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Are you kidding me?
Warlight Pokemon Ladder: 11/10/2015 21:34:44


TBest 
Level 59
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@Ben I posted that screenshot because of your amusing comment, hardly anything wrong with losing games to good players.

The thread is now in General.

Next up is 'Map Development' xD

Edited 11/10/2015 21:35:04
Warlight Pokemon Ladder: 11/10/2015 21:56:10


Buns157 
Level 66
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Can there be a range of available templates to use instead? Since I was invited and joined a 1 pick template :(

You could still have a wide range of templates, just they have to be approved first.
Warlight Pokemon Ladder: 11/10/2015 22:10:36


Potatoe
Level 56
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Just got it now...

Edited 11/10/2015 22:24:09
Warlight Pokemon Ladder: 11/10/2015 23:38:14


Benjamin628 
Level 59
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@Buns deal. The templates are anything ever used in any competitive ladder ever.
Posts 1 - 30 of 58   1  2  Next >>   

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