How to calculate 'growth' in skill: 11/19/2015 19:01:34 
Nogals
Level 58
Report

if your bootrate is 0?

How to calculate 'growth' in skill: 11/19/2015 19:30:44 
OBI
Level 54
Report

< This player has never been booted from a game. Yay :)
Edited 11/19/2015 19:38:53

How to calculate 'growth' in skill: 11/19/2015 19:41:40 
Bayern München is the best!
Level 58
Report

(0+1004+611+0+0+1480)*37*57/12.3=530679.3 Whats that?

How to calculate 'growth' in skill: 11/19/2015 19:45:39 
RainbowBrite
Level 60
Report

That formula is completely arbitrary. Coins should be struck from it completely.

How to calculate 'growth' in skill: 11/19/2015 19:48:15 
Sephiroth
Level 59
Report

FK spotted

How to calculate 'growth' in skill: 11/19/2015 19:49:36 
Onoma94
Level 59
Report

Level is in the equation? How?

How to calculate 'growth' in skill: 11/19/2015 19:57:42 
DanWL
Level 61
Report

What is x?

How to calculate 'growth' in skill: 11/19/2015 21:14:19 
Krzysztof
Level 65
Report

That formula is completely arbitrary
That formula is pure bullshit :P

How to calculate 'growth' in skill: 11/19/2015 23:23:27 
Timinator
Level 62
Report


How to calculate 'growth' in skill: 11/20/2015 02:43:43 
NinjaNic
Level 57
Report

76878.48
Kasp, that's pretty cool but could you put a "grading system" on it?
Example:
A+ : >1,000,000 A : 750,000  1,000,000 A : 500,000  750,000 B+ : 250,000  500,000 B : 100,000  250,000 B : 75,000  100,000
etc...

How to calculate 'growth' in skill: 11/20/2015 03:04:57 
❤HankyPinky
Level 57
Report

23900
used best ever ratings on what ladders i've played. I bet it will be the lowest score posted in this thread :P

How to calculate 'growth' in skill: 11/20/2015 05:28:25 
wct
Level 56
Report

Instead of aggregating all those disparate stats into one pretty arbitrary 'score', and measuring the change in that, why don't you just leave all the variables separate and measure their changes/improvements separately? That way at least the numbers you get will have some sense to them, and they can be easily interpreted.
One other thing you might want to consider is using averaging and a time lag to 'smooth' the measurement of improvements. E.g., instead of taking differences between daily stats, you could take an average of your stats over the course of seven days, and take differences between these weekly averages rather than differences between the raw scores. E.g., sum up the 1v1 ladder ratings for week 2 (days 8  14), divide by 7 for the avg 1v1 ladder rating for week 2. Do the same for days 17 for avg rating for week 1, and then subtract avg.week1 from avg.week2 to get your weektoweek improvement in your rating. Exactly the same process for all the other stats.
It's pretty easy to do if you do it up in a spreadsheet. Then you can do all sorts of graphs to visualize it to your heart's content.

Post a reply to this thread
Before posting, please proofread to ensure your post uses proper grammar and is free of spelling mistakes or typos.

