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Warlight Automatic Game Summary Generator: 11/29/2015 13:14:03

smileyleg 
Level 61
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I was screwing around with a few Warlight API things and threw together a quick service that will take a gameid and generate a text summary of the game.

You can use it by calling this URL, replacing XXXXXX with the gameid:

https://warlight-summarizer.herokuapp.com/summary?id=XXXXXX

Among other things it does not handle teams or superbonuses.

A couple of examples to follow.
Warlight Automatic Game Summary Generator: 11/29/2015 13:16:30

smileyleg 
Level 61
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My win over Summer in the 1v1 ladder:

https://warlight-summarizer.herokuapp.com/summary?id=9094870

smileyleg {TJC} defeats Summer in 13 turns
Game Link: https://www.warlight.net/MultiPlayer?GameID=9094870

[After Distribution]
Summer receives picks 1,3,4
starts in Central America (Mexico), Antarctica (Siple), Scandinavian Peninsula (Norway)
knows enemy is in West Russia (Murmansk)
smileyleg {TJC} receives picks 1,3,5
starts in East Africa (Sudan), West Russia (Murmansk), West US (Southwest)
knows enemy is in Scandinavian Peninsula (Norway), Central America (Mexico)



[Turn 1] <<smileyleg {TJC} [bonus: 0, mobile armies: 9]>> <<Summer [bonus: 0, mobile armies: 9]>>
smileyleg {TJC} expands in West Russia
smileyleg {TJC} expands in East Africa
Summer expands in Central America


[Turn 2] <<smileyleg {TJC} [bonus: 0, mobile armies: 8]>> <<Summer [bonus: 0, mobile armies: 7]>>
Summer expands in Antarctica
smileyleg {TJC} attacks Panama, attempting to knock Summer out of the area, but fails
Summer attacks Arkhangelsk, attempting to knock smileyleg {TJC} out of the area, but fails


[Turn 3] <<smileyleg {TJC} [bonus: 0, mobile armies: 7]>> <<Summer [bonus: 0, mobile armies: 2]>>
smileyleg {TJC} takes Panama, KNOCKING Summer out of the area


[Turn 4] <<smileyleg {TJC} [bonus: 0, mobile armies: 8]>> <<Summer [bonus: 0, mobile armies: 3]>>
smileyleg {TJC} expands in East Africa
Summer CAPTURES Antarctica (+3)


[Turn 5] <<smileyleg {TJC} [bonus: 0, mobile armies: 7]>> <<Summer [bonus: 3, mobile armies: 4]>>
smileyleg {TJC} expands in Central America
Summer expands in Australia
smileyleg {TJC} CAPTURES East Africa (+4)


[Turn 6] <<smileyleg {TJC} [bonus: 4, mobile armies: 5]>> <<Summer [bonus: 3, mobile armies: 9]>>
smileyleg {TJC} expands in West US
smileyleg {TJC} expands in West Russia
Summer expands in Australia
smileyleg {TJC} CAPTURES Central America (+3)


[Turn 7] <<smileyleg {TJC} [bonus: 7, mobile armies: 12]>> <<Summer [bonus: 3, mobile armies: 11]>>
smileyleg {TJC} expands in Caucasus
smileyleg {TJC} expands in West US
Summer CAPTURES Australia (+5)


[Turn 8] <<smileyleg {TJC} [bonus: 7, mobile armies: 12]>> <<Summer [bonus: 8, mobile armies: 16]>>
smileyleg {TJC} expands in Caucasus
smileyleg {TJC} CAPTURES West US (+5)


[Turn 9] <<smileyleg {TJC} [bonus: 12, mobile armies: 7]>> <<Summer [bonus: 8, mobile armies: 18]>>
smileyleg {TJC} expands in West Africa
Summer expands in West Russia
Summer expands in Indonesia


[Turn 10] <<smileyleg {TJC} [bonus: 12, mobile armies: 20]>> <<Summer [bonus: 8, mobile armies: 26]>>
smileyleg {TJC} expands in West Africa
Summer expands in Indonesia
smileyleg {TJC} CAPTURES Hawaii (+0)


[Turn 11] <<smileyleg {TJC} [bonus: 12, mobile armies: 18]>> <<Summer [bonus: 8, mobile armies: 25]>>
Summer CAPTURES Hawaii (+0)
smileyleg {TJC} CAPTURES West Africa (+4)
Summer BREAKS Hawaii from Solomon Islands (-0)


[Turn 12] <<smileyleg {TJC} [bonus: 16, mobile armies: 31]>> <<Summer [bonus: 8, mobile armies: 39]>>
smileyleg {TJC} expands in North Africa
Summer attempts to break West US from Hawaii, but fails


[Turn 13] <<smileyleg {TJC} [bonus: 16, mobile armies: 24]>> <<Summer [bonus: 8, mobile armies: 25]>>
smileyleg {TJC} expands in North Africa
Summer attempts to break West US from Hawaii, but fails
Warlight Automatic Game Summary Generator: 11/29/2015 13:20:25

smileyleg 
Level 61
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My only victory over master of desaster (Randomized Ladder):

https://warlight-summarizer.herokuapp.com/summary?id=8589632

smileyleg {TJC} defeats master of desaster in 12 turns
Game Link: https://www.warlight.net/MultiPlayer?GameID=8589632

[After Distribution]
master of desaster receives picks 1,2,3
starts in Central America (Panama), Europe (Ukraine), Scandinavian Peninsula (Norway)
has no intel on the enemy
smileyleg {TJC} receives picks 1,2,3
starts in Antarctica (Scott), Caucasus (Eastern Kazakhstan), South America (Venezuela)
has no intel on the enemy



[Turn 1] <<master of desaster [bonus: 0, mobile armies: 9]>> <<smileyleg {TJC} [bonus: 0, mobile armies: 9]>>
smileyleg {TJC} expands in Antarctica
master of desaster expands in Central America
master of desaster CAPTURES Scandinavian Peninsula (+3)


[Turn 2] <<master of desaster [bonus: 3, mobile armies: 6]>> <<smileyleg {TJC} [bonus: 0, mobile armies: 12]>>
smileyleg {TJC} expands in South America
smileyleg {TJC} expands in Caucasus
master of desaster expands in Europe
smileyleg {TJC} CAPTURES Antarctica (+3)
master of desaster CAPTURES Central America (+3)


[Turn 3] <<master of desaster [bonus: 6, mobile armies: 9]>> <<smileyleg {TJC} [bonus: 3, mobile armies: 9]>>
smileyleg {TJC} expands in Caucasus
master of desaster expands in Europe
smileyleg {TJC} BREAKS Central America from Venezuela (-3)


[Turn 4] <<master of desaster [bonus: 3, mobile armies: 11]>> <<smileyleg {TJC} [bonus: 3, mobile armies: 9]>>
smileyleg {TJC} expands in West Russia


[Turn 5] <<master of desaster [bonus: 3, mobile armies: 16]>> <<smileyleg {TJC} [bonus: 3, mobile armies: 14]>>
smileyleg {TJC} expands in West Russia


[Turn 6] <<master of desaster [bonus: 3, mobile armies: 18]>> <<smileyleg {TJC} [bonus: 3, mobile armies: 18]>>
master of desaster expands in West Russia
smileyleg {TJC} BREAKS Scandinavian Peninsula from Murmansk (-3)


[Turn 7] <<master of desaster [bonus: 0, mobile armies: 15]>> <<smileyleg {TJC} [bonus: 3, mobile armies: 19]>>
master of desaster expands in Central Russia


[Turn 8] <<master of desaster [bonus: 0, mobile armies: 14]>> <<smileyleg {TJC} [bonus: 3, mobile armies: 19]>>
smileyleg {TJC} expands in South America
master of desaster CAPTURES Central Russia (+4)


[Turn 9] <<master of desaster [bonus: 4, mobile armies: 11]>> <<smileyleg {TJC} [bonus: 3, mobile armies: 20]>>
smileyleg {TJC} CAPTURES South America (+4)
smileyleg {TJC} attacks Svalbard, attempting to knock master of desaster out of the area, but fails


[Turn 10] <<master of desaster [bonus: 4, mobile armies: 12]>> <<smileyleg {TJC} [bonus: 7, mobile armies: 19]>>
smileyleg {TJC} attacks Baja, attempting to knock master of desaster out of the area, but fails
smileyleg {TJC} takes Panama, KNOCKING master of desaster out of the area
master of desaster attempts to break South America from Panama, but fails
smileyleg {TJC} attempts to break Central Russia from Ufa, but fails
smileyleg {TJC} attempts to break Central Russia from Ufa, but fails


[Turn 11] <<master of desaster [bonus: 4, mobile armies: 10]>> <<smileyleg {TJC} [bonus: 7, mobile armies: 15]>>
master of desaster CAPTURES Central Russia (+4)
smileyleg {TJC} attacks Baja, attempting to knock master of desaster out of the area, but fails
master of desaster takes Dudinka, KNOCKING smileyleg {TJC} out of the area
smileyleg {TJC} BREAKS Central Russia from Ufa (-4)


[Turn 12] <<master of desaster [bonus: 4, mobile armies: 5]>> <<smileyleg {TJC} [bonus: 7, mobile armies: 12]>>
smileyleg {TJC} CAPTURES Central America (+3)
smileyleg {TJC} takes Baja, KNOCKING master of desaster out of the area
master of desaster takes Germany, KNOCKING smileyleg {TJC} out of the area
Warlight Automatic Game Summary Generator: 11/29/2015 13:34:26


DanWL
Level 61
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Warlight Automatic Game Summary Generator: 11/29/2015 14:33:48

smileyleg 
Level 61
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It looks like it's up. It's probably reported as down because the URL https://warlight-summarizer.herokuapp.com doesn't go anywhere. You need to use it with the /summary?id=x as above.
Warlight Automatic Game Summary Generator: 11/29/2015 14:42:49


DanWL
Level 61
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Warlight Automatic Game Summary Generator: 11/29/2015 14:53:12

smileyleg 
Level 61
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Because of the way the Warlight API works, it can only be used for:

    * Ladder games
    * Tournament games
    * Coin games
    * CLOT games
Warlight Automatic Game Summary Generator: 11/29/2015 15:04:00


Sephiroth
Level 59
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great job smileyleg
Warlight Automatic Game Summary Generator: 11/29/2015 15:23:27


Beren • apex 
Level 62
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That looks very cool.
Warlight Automatic Game Summary Generator: 11/29/2015 16:43:42


Timinator 
Level 62
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Nice one. Suggestion for teamgames (no idea if possible though):
Instead of "player" knows enemy in: ....
Team X knows enemy in: ....

and found sth weird:


Lolowut the Invincible • apex, Timinator, Master of the Dead defeats Beren • apex, Peixoto, Ragnarok in 10 turns
Game Link: https://www.warlight.net/MultiPlayer?GameID=9749136

[After Distribution]
Beren • apex receives picks 15,16,5,7
starts in Austria (Upper Austria), Romania (Transylvania), Denmark (Sjaelland), Northwestern Russia (Khanty-Mansi)
knows enemy is in Iceland (Norovestur), Ireland (Southern Ireland), Hungary (Del-Dunantul), Slovakia (Trenciansky), Norway (Eastern Norway)
Lolowut the Invincible • apex receives picks 16,17,4,8
starts in Britain (Southwest England), Switzerland (Southeastern Switzerland), Sweden (Kopparberg), Norway (Eastern Norway)
knows enemy is in Hungary (Del-Dunantul), Iceland (Norovestur), Slovakia (Trenciansky), Ireland (Southern Ireland), Denmark (Sjaelland), Austria (Upper Austria)
Timinator receives picks 14,18,3,9
starts in Czech Republic (Southwest Bohemia), Slovakia (Trenciansky), Eastern Balkans (Kosovo), Germany (Niedersachsen)
knows enemy is in Hungary (Del-Dunantul), Iceland (Norovestur), Norway (Eastern Norway), Ireland (Southern Ireland), Denmark (Sjaelland), Austria (Upper Austria), Switzerland (Southeastern Switzerland)
Master of the Dead receives picks 1,11,13,19
starts in Hungary (Del-Dunantul), Finland (Oulu), Western Russia (Moscow), Southwestern Russia (Tatarstan)
knows enemy is in Iceland (Norovestur), Slovakia (Trenciansky), Norway (Eastern Norway), Ireland (Southern Ireland), Denmark (Sjaelland), Austria (Upper Austria), Switzerland (Southeastern Switzerland), Czech Republic (Southwest Bohemia), West Central Russia (Kirov), Benelux (Luxemburg), Germany (Niedersachsen), Western Balkans (Northern Bosnia), Britain (Southwest England), Sweden (Kopparberg), Eastern Balkans (Kosovo)
Peixoto receives picks 1,13,17,8
starts in Spain (Castila La Mancha), Italy (Turin), Iceland (Norovestur), Benelux (Luxemburg)
knows enemy is in Ireland (Southern Ireland), Hungary (Del-Dunantul), Denmark (Sjaelland), Slovakia (Trenciansky), Norway (Eastern Norway), West Central Russia (Kirov)
Ragnarok receives picks 2,15,16,7
starts in Portugal (Lisbon), Ireland (Southern Ireland), Western Balkans (Northern Bosnia), West Central Russia (Kirov)
knows enemy is in Iceland (Norovestur), Hungary (Del-Dunantul), Denmark (Sjaelland), Slovakia (Trenciansky), Norway (Eastern Norway)



[Turn 1] <<Beren • apex [bonus: 0, mobile armies: 12]>> <<Lolowut the Invincible • apex [bonus: 0, mobile armies: 12]>> <<Timinator [bonus: 0, mobile armies: 12]>> <<Peixoto [bonus: 0, mobile armies: 12]>> <<Master of the Dead [bonus: 0, mobile armies: 12]>> <<Ragnarok [bonus: 0, mobile armies: 12]>>
Timinator expands in Germany
Lolowut the Invincible • apex expands in Norway
Ragnarok expands in Portugal
Beren • apex expands in Denmark
Beren • apex expands in Austria
Peixoto expands in Iceland
Peixoto expands in Spain
Peixoto expands in France
Master of the Dead expands in Finland
Timinator CAPTURES Slovakia (+3)
Peixoto attacks Southeastern Switzerland, attempting to knock Lolowut the Invincible • apex out of the area, but fails
Beren • apex takes Kirov, KNOCKING Ragnarok out of the area
^That was a tranfser from NW-Russia to WCR, no idea why that line appears.


....

[Turn 4] <<Beren • apex [bonus: 0, mobile armies: 8]>> <<Lolowut the Invincible • apex [bonus: 4, mobile armies: 8]>> <<Timinator [bonus: 3, mobile armies: 12]>> <<Peixoto [bonus: 3, mobile armies: 8]>> <<Master of the Dead [bonus: 3, mobile armies: 14]>> <<Ragnarok [bonus: 6, mobile armies: 11]>>
Lolowut the Invincible • apex expands in Switzerland
Lolowut the Invincible • apex expands in Britain
Timinator attacks Sjaelland, attempting to knock Beren • apex out of the area, but fails
Ragnarok attacks Del-Dunantul, attempting to knock Master of the Dead out of the area, but fails
Timinator takes Lower Austria, KNOCKING Beren • apex out of the area
Master of the Dead takes Khanty-Mansi, KNOCKING Beren • apex out of the area
Peixoto attempts to break Norway from Southeast Glacier, but fails
Ragnarok BREAKS Iceland from Western Ireland (-3)
^same here

Edited 11/29/2015 16:45:49
Warlight Automatic Game Summary Generator: 11/29/2015 16:45:53


DanWL
Level 61
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it can only be used for

Thanks, that makes sense now.
Warlight Automatic Game Summary Generator: 11/29/2015 21:43:28

smileyleg 
Level 61
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Thanks guys.

Timi: I'm actually surprised it handled a team game even that well. With regards to the intel, that would be a pretty easy change. I'll have to look at the oddity you noticed--maybe something related to teams but hard to see how it would cause that.

I wonder if it would be easier to follow in general if the players were referred to by numbers/letters (or colors maybe).

Any other suggestions?
Warlight Automatic Game Summary Generator: 11/29/2015 23:13:14


Another
Level 47
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It's great, but I wish I could do more games.
Warlight Automatic Game Summary Generator: 11/30/2015 00:05:57

Hennns
Level 58
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I like this :)

Suggestions: Include cards, and card pieces. I feel like that is too important to ignore in a summary.



Also, a game decided before picks give an error- SyntaxError: Unexpected token T


game: https://www.warlight.net/MultiPlayer?GameID=9872617



link: https://warlight-summarizer.herokuapp.com/summary?id=9872617
Warlight Automatic Game Summary Generator: 11/30/2015 00:34:40


The Hysterical Koala
Level 57
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wow, nice job Smileyleg TJC :D
Warlight Automatic Game Summary Generator: 11/30/2015 00:41:10


Potatoe
Level 56
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Thank you.
Warlight Automatic Game Summary Generator: 11/30/2015 07:54:14

Ryzys
Level 57
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That's fantastic!
Warlight Automatic Game Summary Generator: 11/30/2015 08:27:44


KKND
Level 59
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great job smiley

Left the players names. At least add letter in bracket as (Player A)

And what about if the result at the very end will show the bonuses they have and income, just in case )
Warlight Automatic Game Summary Generator: 11/30/2015 09:43:43

Dublin Warrior
Level 40
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Smiley, a very awesome creation, not a ton of uses for me personally, but an awesome creation that will do the community a ton of good. :)
Warlight Automatic Game Summary Generator: 11/30/2015 13:08:30


ZippyChippy 
Level 55
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Nice ....what do u create when ur not "screwing around" ??
Warlight Automatic Game Summary Generator: 11/30/2015 13:24:57


Ou Ki
Level 57
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Adding number of armies for each attack and/or transfer details would be useful. Good job!

P.S. something I noticed. If Player A is about to get knocked out of an area (X), but manages to escape by capturing a territory (Y) adjacent to the one Player B is targeting, it says something like:

'Player B attacks X, attempting to knock Player A out of the area, but fails.'

There is no mention of the escape-capture move to territory Y or Player B actually capturing territory X.

Edited 11/30/2015 13:31:17
Warlight Automatic Game Summary Generator: 11/30/2015 18:14:25


CaptainCliche
Level 50
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Warlight Automatic Game Summary Generator: 11/30/2015 21:22:12


ps 
Level 59
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if you open source it i can replace those lines with something more funny a human would actually enjoy reading
Warlight Automatic Game Summary Generator: 11/30/2015 22:49:30


Fleecemaster 
Level 59
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Yeah, but it's a good start PS...

Great work Smiley :) There is currently a lot of work (in sports) in creating AIs which generate commentary, which is really interesting, the main problem they have is getting the AI to know what is "interesting" to a human, I bet we could program it to recognise big events in Warlight quite easily though :)

There's a way to make it analyse any game you were in btw, so long as you are a member.

Smiley, without looking properly, do you use your own API token for all the calls?

Edited 11/30/2015 22:53:48
Warlight Automatic Game Summary Generator: 12/1/2015 00:02:06

smileyleg 
Level 61
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Thanks all!

Hennns: I will add cards. A little frustrating is that the API says when cards are played but doesn't include some relevant info. Like Blockades don't indicate the territory played upon (could be deduced by looking at the standing next turn). Reinforcements don't indicate the number of armies.

KKND: I have already added final status to the undeployed code.

Zippy: Well, I have a problem of spending too much time just screwing around :)

Cao Cao: I will add the army counts involved.

ps: I will make the github repo public, I just need to change it so that my API Token isn't in the repo.

Fleecemaster: Yes, I use my API token. I could possibly make it accept a user-supplied token, but that would be a security risk for the user.
Warlight Automatic Game Summary Generator: 12/1/2015 15:43:24

RainbowBrite
Level 60
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I think it's hilarious that Fizzer requires people to pay him for an API token, so that they can create tools to enhance lackluster development.
Warlight Automatic Game Summary Generator: 12/1/2015 23:08:11


Fleecemaster 
Level 59
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Well, that's life, pubes...

smiley, I figured you'd use your token, that's the only way I could figure out how to get mine to work. We're working on a way around this maybe, but it'll take some time I think...

Edited 12/1/2015 23:08:25
Warlight Automatic Game Summary Generator: 12/2/2015 16:45:56


Nogals
Level 58
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https://www.warlight.net/MultiPlayer?GameID=9541445

I ran this through the program and it worked fine but I thought there was a mistake on the program. On turn 5 Blackknight manages to delay an order by attacking with zeros. how do you do this? Im sure you're not allowed to do this. Whenever I try and attack with zero it gives me an error.
Warlight Automatic Game Summary Generator: 12/2/2015 17:02:41

smileyleg 
Level 61
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He probably deployed some, made the attack orders, and then removed the deploy.

It doesn't matter though, orders with zero armies don't actually count as an order in the cycle--so you can't delay with them. It just skips to your next order that uses at least one army.
Warlight Automatic Game Summary Generator: 12/4/2015 18:13:06


Kenny • apex 
Level 59
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ps defeats Lolowut the Invincible • apex in 6 turns
Game Link: https://www.warlight.net/MultiPlayer?GameID=9958799

[After Distribution]
Lolowut the Invincible • apex receives picks 1,3,5,6
starts in Blue (Yutti), Green (Semilo), Red (Eela), Yellow (Liedro)
knows enemy is in Blue (Ervius), Red (Veneazu)
ps receives picks 1,2,3,5
starts in Red (Veneazu), Green (Zinne), Green (Edif), Blue (Ervius)
knows enemy is in Red (Eela)



[Turn 1] <<Lolowut the Invincible • apex [bonus: 0, mobile armies: 20]>> <<ps [bonus: 0, mobile armies: 20]>>
ps expands in Yellow
ps expands in Aqua
ps expands in Red
ps expands in Green
ps expands in Blue
Lolowut the Invincible • apex expands in Yellow
Lolowut the Invincible • apex expands in Green
Lolowut the Invincible • apex expands in Red
Lolowut the Invincible • apex expands in Aqua
ps attacks Eela, attempting to knock Lolowut the Invincible • apex out of the area, but fails


[Turn 2] <<Lolowut the Invincible • apex [bonus: 6, mobile armies: 1]>> <<ps [bonus: 6, mobile armies: 0]>>
ps expands in Green
Lolowut the Invincible • apex expands in Red


[Turn 3] <<Lolowut the Invincible • apex [bonus: 9, mobile armies: 1]>> <<ps [bonus: 9, mobile armies: 0]>>
Lolowut the Invincible • apex expands in Red


[Turn 4] <<Lolowut the Invincible • apex [bonus: 9, mobile armies: 3]>> <<ps [bonus: 9, mobile armies: 6]>>
Lolowut the Invincible • apex expands in Aqua
Lolowut the Invincible • apex expands in Yellow


[Turn 5] <<Lolowut the Invincible • apex [bonus: 8, mobile armies: 1]>> <<ps [bonus: 9, mobile armies: 8]>>
ps expands in Red
ps takes Jidal, KNOCKING Lolowut the Invincible • apex out of the area
ps takes Craity, KNOCKING Lolowut the Invincible • apex out of the area


[Turn 6] <<Lolowut the Invincible • apex [bonus: 8, mobile armies: 1]>> <<ps [bonus: 9, mobile armies: 2]>>
ps expands in Red
Lolowut the Invincible • apex expands in Blue
ps takes Chreo, KNOCKING Lolowut the Invincible • apex out of the area


This was an MA game, was kinda curious to see how it'd go.
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