Play
Multi-Player
Coins
Community
Settings
Help
Community   Maps   Forum   Mail   Ladders   Clans   Recent Games
Sign In | Sign Up
<< Back to General Forum   

Posts 1 - 30 of 43   1  2  Next >>   
Password protection for games (uservoice): 12/18/2015 17:24:09

M. Poireau
Level 53
Report
Password protection for games (uservoice): 12/18/2015 17:34:41


DanWL
Level 61
Report
Why not just invite friends to the game?
Password protection for games (uservoice): 12/18/2015 17:46:57


Lucarr10
Level 14
Report
M.poireua has a point in suggesting that games can be open to anyone you know, and only by explicit invitation otherwise.
Password protection for games (uservoice): 12/18/2015 17:50:16


Death 
Level 59
Report
@Dan It would make your life easier as you may not know which people will accept and which won't. So yeah, it would be easier that way so people who do want to play, will join.
Password protection for games (uservoice): 12/18/2015 18:20:50


MightySpeck (a Koala) 
Level 57
Report
or we could have a know password between strategic players
Password protection for games (uservoice): 12/18/2015 19:37:22


ℳℛᐤƬrαńɋℰ✕
Level 55
Report
"Possible uses:

1. Open games for friends or clanmates. Share the password with them (e.g. by e-mail, or an a clan forum), so anyone can join without being specifically invited.

2. In a large game, post the password for the new game. Anyone currently playing can now try to join the "open" game. However, other people could still request to join, even if they haven't been invited.

3. All of one player's games could be protected by the same password, so anyone who has played with them before could join.

4. If you want to make sure people read your Settings text/rules, include the password in there. Only those who have read the text will be able to join your game."

In my view rather clumsy idea. Too many unnecessary options. For those reasons:

1) It would be much Simpler you could just make player-lists. And tick the box when making game who gets the invitation - are possible ones that can join and see the game in open room. Password is unnecessary. Secondly it can be shared. The player-list is locked and fixed by you. Tenfold more secure and convenient.

2) Logical error in sentence. Anyone can always join as long as they know the password. Password seems again pointless option.

3) Who would need that function? Your presumption is that you end up always with players who you want to see in your game? It is just absurd to allow all players you have played with and those never met never? Why someone would need that. There is no logical connection.

4) If you want to make sure people read your settings add password. Again logical error. I can only skim the text to get password and enter without having any real intention to read or understand. If you want to make sure people read the settings: ask them to confirm it in Chat and start the game once everyone has confirmed or just ask them to leave!

Your idea to protect games is good, but the way to do it is kinda inconvenient. Much better would be Player-Lists, Filters with prerequisites. In terms of who-ever is on the particular list can see the game in open room. Who-ever is not, can´t. Or everyone on the list gets invitation to your game - like in tournament way. Just the fastest players can join.

If you want to make pre-game with certain players, then just add, no open spots no problems with open rooms! Clear as blue sky.

Edited 12/18/2015 19:38:33
Password protection for games (uservoice): 12/18/2015 20:04:32


Nogals
Level 58
Report
I agree that too many people join games without reading the settings. When joining a game a popup of the settings should come out and ask the player if they read the settings. Player clicks yes and gets to join. I'm not sure whether the idea would work or not in getting people to actually read what they signing up for but I don't see any real problems with implementing it.

The password idea by OP is dumb AF, thats all I have to say about that.
Password protection for games (uservoice): 12/18/2015 20:10:39


Lucarr10
Level 14
Report
If there are any other suggestions you would like to provide you may of course share
Password protection for games (uservoice): 12/18/2015 20:45:02


Fc Bayern
Level 60
Report
This idea is unnacessary.
I mean to be honest, if you like to play with players you trust 100% than invite them to the game and dont create a open game .. Join a clan or just play with your friends
Password protection for games (uservoice): 12/18/2015 20:46:49


Bane 
Level 59
Report
it would basically make an open clan game possible
Password protection for games (uservoice): 12/18/2015 20:52:07


Fc Bayern
Level 60
Report
Well, Fizzer will say "maybe once day we can create this setting, but it isnt my aim right now to create such settings, there are much more important things to do with warlight".

Edited 12/18/2015 20:53:26
Password protection for games (uservoice): 12/18/2015 20:52:18


Death 
Level 59
Report
Well, for large games, this could definitely be useful.
Password protection for games (uservoice): 12/18/2015 21:01:42


ps 
Level 59
Report
i dont see much usefulness in this, you already have the option of only inviting people you know, not allowing others to invite friends and setting unachievable pre-requisits (which will cause only people who you invite to be able to join). even if the game is public with low pre reqs, when you blacklist someone they cannot join games you created.
Password protection for games (uservoice): 12/18/2015 21:05:31


Kain
Level 57
Report
I also see much usefulness in that option.... especially that it is not warm welcomed to invite everybody from frien list to your games since even if sb declines, he will have such game "sticked" to his dashboard which is very annoying...
Password protection for games (uservoice): 12/19/2015 06:37:24

M. Poireau
Level 53
Report
Some good points here in this thread.

Still, I like the idea of, say, posting a password in a thread like this, and then creating an open game, so anyone reading the thread can join. (Rather than having to invite them personally, which can be unmanageable.)

I'm sure other users would come up with other great uses of this "technology". (For instance, winners of certain tournaments or certain games could be given passwords to particular types of games.)

It seems like an easier to do many of the above things than currently exists (like creating a first game just to chat with folks, and then cancelling the game, and inviting the people who were in the original game to the second game, which a lot of people do).

If there are better/easier ways to do this kind of thing, I'd love to hear them!
Password protection for games (uservoice): 12/20/2015 11:59:39


[WOLF] Colonel H Cardwell
Level 49
Report
It'd be easier as an option to be able to decline people who try to join.
Password protection for games (uservoice): 12/20/2015 12:23:01


Fleecemaster 
Level 59
Report
I've put this on the Optimum todo list, forgot to mention that here, we're working out ways it can be done, there are a few that should work quite well. Clan only, friends only, invite list only, password only, etc.

The problem is they can't be "true" open seats open to the public, they'll have to be accessed by the web extension we're building (like Muli's one)

Also they'll probably have to be auto-hosted, it's all going to depend in a few things, but we things it's "sort of" possible! :)

And yeah, if you could decline players it would make it a little easier! :P

Edited 12/20/2015 12:23:30
Password protection for games (uservoice): 12/23/2015 07:09:42

M. Poireau
Level 53
Report
My main aim here is not to improve "security", but, rather, make it easier from the game creator's end.

If I want to play a specific sort of game - particularly one which involves the players agreeing on something beforehand - there is no way to do that without going through a tedious process.

For instance, I would like to play a game where all players have agreed not to deploy to territory X.

How can I do that?

1. I can make an open game, wait to see who joins, then ask them whether they are OK with this rule, and remove them from the game if they disagree. This requires many steps and a back-and-forth (and is potentially awkward for the person joining). I can't create the game as one which starts automatically, either - I may end up having to wait for some player to respond, or give them a deadline, and then remove them... all the options are difficult.

2. Invite a group of people I already know. Fine, this works easily enough, unless finding them is hard (fortunately, the Friends list search is helpful). Still, I need to think of who I'd like to invite, find them, and I may have to restart the game if I leave someone out (or if too many people want to play, and I didn't include enough Open Seats).

What if I have four trusted friends, but I want a game for six players? Now what do I do?

3. Start another game, or a forum thread, where I ask people if they are interested in the idea. Then, once that is done, I have to manually invite them to a new game, which I now create. (And, once again, have to restart if I left someone out or someone turns out not to be interested.)

All of these are tedious and involve a lot of steps.

I'd like to be able to start a thread on a Forum and say:

"Hey, here's my idea for a game. If you want to try it, join in! Here's a link, and here's the password."

Then I sit back and receive a notification when the game is ready to go. Simple.

Is there some other easy way to do this? I haven't been able to think of one. I'd love to hear about some alternatives.

Edited 12/23/2015 07:39:21
Password protection for games (uservoice): 12/27/2015 05:07:27

M. Poireau
Level 53
Report
Hello, there.

I would still love to hear about some other alternative ways to do this, is a password is not the way to go!
Password protection for games (uservoice): 12/27/2015 12:43:00


ℳℛᐤƬrαńɋℰ✕
Level 55
Report
@ M. Poireau

Yes, truly this is getting Awkward on the point of view, that password has nothing to do with the custom scenario you described above? I may be critical, but I do hope it helps you for further posts, suggestions and ideas.

First rule of introducing your Idea: Make it simple, understandable and try to see how whole community would benefit. The Password idea has nothing do with custom scenario and making people to stick with the rules!

Password to enhance security - who´s security you speak about? All the arguments you made in Uservoice seem weak and passwords seem not to resolve it. Although like I said I feel your concern and I as well would like more options/solutions for Hosting games: like I proposed the Player List idea aside for Prerequisites. Either Private or Public - Private means you create them as friend list and can share invites. Public means everyone can join to list and get those game Id-s to join.

Password would still need external communication to share. Lists on the other hand are built in and would remove the clumsiness + unwanted sharing of Passwords. You may lock your safe and give the key to 5-trusted friends, but in the end the safe may end up being empty after-all? Rather make a system - that tracks who has access and when and what he did there!

Now about the Custom Scenario. Well it is called Custom Scenario for a reason, because no rule you come up - can not be implemented. A lot of us play here CS (Custom Scenario), with loads of written rules - all those can not be written as Setting rules. I have proposed before to enhance the Dashboard for Filter/Shuffle so people could tag CS, LD, Lottery, Diplo etc.. to make finding and eliminating games easier.

Otherwise I have found Custom Scenario players in other games - shared my template and asked if they would be interested. You can´t be never 100% sure each of them would abide by the rules you have written - but just Blacklist them. There quite amount of Decent players who play for the game, not wins, points rank etc. Other option is to make CS games as Practice - so Farmers wont join. I do not understand how a password would help you solve the issue. Make a game, not auto start. Ask in chat from new players, whether they read, understood and are willing to play by the written rules! Voila!

Forum is the worst place to find decent players! 90% of here is Spam which reduces its value.
Its Normative game, which means priority is in games that favor settings written by Developers, I am grateful that we have at least some options to play CS games, although most people do not understand it. Go through your old games and look for players who you enjoyed playing - send them PM and introduce your Template! Always host one Dummy - simpler version in Open-Room and while you play it - introduce your other games - players etc (Product Placement Advertisement :=)

What do you mean by easier way? Its your decision either if you find random players from Open-Room, play with friends or Spam forum? I do not understand what you want - does Fizzer needs to fill your games?

Edited 12/27/2015 12:47:33
Password protection for games (uservoice): 12/27/2015 18:38:10

M. Poireau
Level 53
Report
I find all your suggested options incredibly complex and time-consuming, sorry. They haven't worked for me.

If there's an easier way to do this than a password, I'd love to hear what that is.
Password protection for games (uservoice): 12/27/2015 23:55:17


The Hysterical Koala
Level 57
Report
the issue of people not reading settings, should be kept seperate.

what if there was an option to invite everyone from your clan, friendslist, oreveryone present in a specific game? (the latter mostly intended to cover chat games) I could have sworn I saw a similar suggestion before, for friend lists, but i'm not sure where.

also, if you want the final say as to whether someone plays in a game or not, just don't make the game start, until the host clicks the begin button.
Password protection for games (uservoice): 12/28/2015 00:13:21

M. Poireau
Level 53
Report
I still find all those options much more tedious than a simple password.

If you want to start an open game with a particular number of slots, without too much undue trouble, all of those methods are very time-consuming/complex. You must decide which groups of people to invite, then accept/decline certain members, wait for others to join or decline, and then have a conversation in the Chat, which requires every player to check in and answer the message. (Which, in my experience, many people do not bother to do.)

More importantly, it requires having access to a group of people to invite in the first place. What if you are relatively new, or are starting an alt account, without existing groups of friends?

I'd like a solution which allows me to start a game with a single announcement or post, which then begins automatically as soon as it is filled. Nice and easy! So far, I don't see any suggestions which accomplish this as easily as a password system.

(Now, it may be that no one else wants to be able to do this; that's very possible. If it's only my interest, then of course there won't be much demand for such a system. But there's no good alternative method that I can see for those who do. If we could find one without a password, that would be great!)
Password protection for games (uservoice): 12/28/2015 00:32:19


The Hysterical Koala
Level 57
Report
I doubt new players will be worrying about filtering their games much.

couldn't the options to invite from specific games or friends or clanmates be done as single buttons?

I somehow suspect we have different kinds of players in mind tbh. btw what happens if passwords are spread virally? :P

Edited 12/28/2015 00:32:37
Password protection for games (uservoice): 12/28/2015 00:53:41

M. Poireau
Level 53
Report
It does sound like we're miscommunicating horribly somehow, here.

I don't mind if people spread passwords. They are going to spread the information with them, which is the whole point - "If you know someone like-minded, give them this password, and then they can join the game through Open Games."

It seems to me that a password is a much easier thing to program and implement than "invite options" from specific games, friends, and clanmates, and much more broadly applicable. (Once again, people will come up with other uses I haven't thought of, like handing out passwords to specific communities, making them available as a result of reading certain documents, etc, etc., whereas the "invite buttons" only fulfill one function, and not with as much flexibility.)

An example:

For instance, imagine you want to start a special "beginners" game - with some first-time players and some hardcore Warlight players, who face off against each other. It requires a certain number of people on each team - no more, no less.

You were at a party with some friends, and there were 10 people who have never played Warlight but who you can contact by e-mail, who indicated they'd like to play. Your template also includes slots for "experienced" players (with handicaps), of which you will be one, but you'd also like to open an invitation to a certain group of players on Warlight, some who are in your clan and some you have played with before. But, if not enough of those people are available, you don't mind having strangers join in, as long as they understand your particular rules for this game.

How could you do this?

With a password, it would be easy. You set up the game with the right number of Open Seats, and a text including the rules for the experienced players, which also lists the password. (You could also post that text in your clan forum or on the general forum, if you prefer.) Next, you send an e-mail to your friends from the party with an invite to Warlight and the link and password for the game. Now your game is ready to go: as soon as enough people join, it starts.

Trying to do this now would be a mess and a headache. I'd have to manually select players I think might be interested and invite all of them. I'd have to also invite all my non-Warlight friends and wait for them to set up a Warlight account, then send me their usernames so I can invite them to the game. I'd have to manually add/remove players until I got the right numbers. If I didn't get enough people, then I'd have to post on the forum and wait for people to reply, then manually invite them to the game as well. Or I could post the game in Open Seats with a long explanation, and then have a discussion with each incoming player and remove them if they weren't on board with the game concept.

In other words, I'd be managing the game invite list continually for several DAYS in order for this game to happen, instead of just setting it up, sending an e-mail and/or making a forum post, and logging off until the game automatically starts.
Password protection for games (uservoice): 12/28/2015 01:14:20

M. Poireau
Level 53
Report
Or, a simpler example:

"GG! Thanks for playing; I enjoyed playing with you. Hey, I host a series of games with these settings. Password is always YYYZZ. Cheers!"

Now you can keep posting all your games as Open Games, and anyone who's played with you can join, without the need to invite specific groups of people. Seems like a time-saver to me!
Password protection for games (uservoice): 12/28/2015 01:26:44


Benjamin628 
Level 59
Report
It'd be easier as an option to be able to decline people who try to join

It's called blacklist, you can't see their games, kinda like how you can't join open games I make
Password protection for games (uservoice): 12/28/2015 07:13:43


Master Jz 
Level 60
Report
It'd be nice to have a private game option where anyone with the link can join (but the game isn't advertised in the open games section).

It's not a necessary feature, but I'd probably use it if it were available.

Edited 12/28/2015 07:24:22
Password protection for games (uservoice): 12/28/2015 14:34:51


ℳℛᐤƬrαńɋℰ✕
Level 55
Report
I am not going to bother even answering all above here. But few notes!

- Yes, I would find private games useful - depends on the method available. Password does not mean private - fundamental flaw most people tend to make.
- Second, Password is not a method "Filter" games. Its just absurd. Why on earth would I want to see your password protected game on my Open-Room Dashboard knowing I cant join? Its useless Spam.
- And for the last time. Password Protection, Custom Scenario : Are two different things. M. Poireau I may be critical, but you claim none reads your Descriptions, it seems as well you did not read my post.
- Why would you want to hand password to certain community, when you could save the message + Spam time, while only clicking Add Players from List XXX to invitation list for this game!
- You speak finding new people, blocking unwanted players and keeping game private in same sentence. It just does not fit in my head how come password is a way of meeting new people?

@Koala I do not claim rights over the Player list idea - but I have posted past half year few threads about it and asked in 3rd Fizzer stream a question over it. I do know that I am not only one yearning for it. I do hope it gets done, because I do face problem always sending Mail to 30 players - "Who is up for another game?" or I ask before last game ends if they would like to participate more. I need a simple method : and Player List is Best - it does not bother as much as E-mail, is handy, easy, simple.. just needs to Copy-Friendlist/blacklist function and open Customization..

Whats the point of password, if it is shared everywhere? Sorry, but I just don´t see logic behind it?
Password protection for games (uservoice): 12/28/2015 15:40:39


Sephiroth
Level 59
Report
ℳℛᐤƬrαńɋℰ✕ i suggest you to add a tl;dr to every post of yours.

And i totally agree with Jz, it would be sweet to have games that aren't advertised among the open games and can be accessed through link only
Posts 1 - 30 of 43   1  2  Next >>   

Contact | About WarLight | Play Risk Online | Multiplayer Strategy Game | Challenge Friends, Win Money | Skill Game | Terms of Service