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Posts 1 - 23 of 23   
Uservoice cleanup - Fizzer needed: 12/31/2015 17:38:05


ChrisCMU 
Level 60
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I was looking through uservoice, and there are some things that need attention (I know it must be daunting for him to check through those all the time, and he probably just looks at new items):

1) EU ladder change start amounts - completed:
https://warlight.uservoice.com/forums/77051-warlight-features/suggestions/9933171-eu-ladder-request-4x4-in-place-of-4x5-cause-4x5-su



2) 1v1 ladder - how many votes needed to have a poll? If enough, should have poll and delete these stories:
https://warlight.uservoice.com/forums/77051-warlight-features/suggestions/9945369-bring-the-old-1vs1-ladder-back

https://warlight.uservoice.com/forums/77051-warlight-features/suggestions/10219560-dont-bring-back-the-old-1vs1-ladder-back



3) Teammate takes over for AI - Fizzer asked for feedback, there are tons of responses. Follow up would be nice:
https://warlight.uservoice.com/forums/77051-warlight-features/suggestions/1240763-teammate-takes-over-for-booted-surrendered-player



4) Clan page overhaul - Many stories, why not combine the votes into one?:
https://warlight.uservoice.com/forums/77051-warlight-features/suggestions/7085564-overhall-of-clan-system

https://warlight.uservoice.com/forums/77051-warlight-features/suggestions/5885580-clan-manager-improvement

https://warlight.uservoice.com/forums/77051-warlight-features/suggestions/5720216-update-clan-pages-with-more-options

https://warlight.uservoice.com/forums/77051-warlight-features/suggestions/7955508-add-a-hierarchical-clan-management-system



5) Bring back old dashboard - This is a dead issue (not changing), so why is this story just sitting there? Should be closed and votes given back
https://warlight.uservoice.com/forums/77051-warlight-features/suggestions/9183662-bring-back-open-games-and-my-games



6) Warlight vs Warzone - isn't this also a dead issue?
https://warlight.uservoice.com/forums/77051-warlight-features/suggestions/7178774-i-would-like-to-see-the-name-stay-warlight



7) EU ladder attack only option - no idea why this is not on, would be 5 second fix:
https://warlight.uservoice.com/forums/77051-warlight-features/suggestions/10613226-make-attack-only-option-available-on-the-3v3-ladde

Edited 12/31/2015 17:39:00
Uservoice cleanup - Fizzer needed: 12/31/2015 17:43:12


Kenny • apex 
Level 59
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Please give us attack only. We nearly lost a ladder game because we needed attack only for an advantageous play. It turned out to be fine, but was really worried it wouldn't be.
Uservoice cleanup - Fizzer needed: 12/31/2015 17:48:38


ChrisCMU 
Level 60
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Yes, all ladders, including seasonal should have attack only, transfer only and attack by % on. No reason not to, even if most people rarely use some of them.
Uservoice cleanup - Fizzer needed: 12/31/2015 17:54:52


TBest 
Level 59
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"even if most people rarely use some of them."

Well, that was Fizzer's reasoning for not having it, I believe. (I would have added them through.)
Uservoice cleanup - Fizzer needed: 12/31/2015 18:06:04


ChrisCMU 
Level 60
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Well, that is a silly reason, if it is the reason. Strategic templates should have the settings which produce the best measure of skill on them. It is after all a ladder.

There are plenty of rarely taken bonuses on the ladders, should we just set those to 0 because they are rarely used for income?


The answer is no. No reason not to have the options.

Edited 12/31/2015 18:06:44
Uservoice cleanup - Fizzer needed: 12/31/2015 18:29:46


Fan the Apostle
Level 56
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I so agree with 4

Edited 12/31/2015 18:29:55
Uservoice cleanup - Fizzer needed: 12/31/2015 18:31:09

Master of the Dead 
Level 62
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Yes, all ladders, including seasonal should have attack only, transfer only and attack by % on. No reason not to, even if most people rarely use some of them.


Well, that is a silly reason, if it is the reason. Strategic templates should have the settings which produce the best measure of skill on them. It is after all a ladder.



I've played a ton of games on French Brawl, and neither me nor my opponents have ever needed attack by %. Same reason why there is no reinf card on this template as well.

Just because a setting is strategic on one template, I don't think we should be using it blindly on every template. Then, every template will just be the same on a different map.

Edited 12/31/2015 18:32:40
Uservoice cleanup - Fizzer needed: 12/31/2015 18:54:00


Kenny • apex 
Level 59
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Aye, but let's have a reason to not allow a setting. Percentages allow you to do mechanically interesting moves. If the point of the template is to remove those possibilities it's fine. It's best used in WR to where it's not 100% how much you will lose to your opponent's attack, and sometimes you want to make damn sure you can attack 2 territories after your opponent attacks. However you want one attack to be heavier than the other. You want a 4v2 and a 2v1, but you might lose 1 extra army due to luck, making your attack go to 4v2 and 1v1. You could say: Well just make it 3v2 and 2v1 and there's no problems. But then you could lose the 3v2 on a crucial elim that you otherwise would've had a 4v2 going to :P.

So yeah, percentage will immediately allow you to make that move work correctly for both scenarios.
Uservoice cleanup - Fizzer needed: 12/31/2015 19:04:33


ChrisCMU 
Level 60
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MOD - Huh? How is a ref card the same as attack by %? A Ref card completely changes the way the template is played, in EVERY GAME. % attack likely does not change games %95 of the time. The premise was people won't use it, so why include it. Are you saying people would not use the Ref card?


Nobody can give a reason not to have advanced attack options (aside from most won't use them), yet there are reasons to have them.

Edited 12/31/2015 19:04:54
Uservoice cleanup - Fizzer needed: 12/31/2015 19:07:08

Master of the Dead 
Level 62
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I know why it is useful :/. I'm just saying I see no need for it on the template since it is quite complex as is.


Looks like y'all are looking for a buffet when it comes to templates. I'm going for fine dining :P
Uservoice cleanup - Fizzer needed: 12/31/2015 19:08:15


ChrisCMU 
Level 60
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And I still use % attacks in SR also. Let's say I am delaying a poke. I might have 7 armies on the spot, but what if they poke me with a 3? I don't want to send two 3s as my pokes, because if they poke me, my 7 becomes a 5 and I think poke with a 3 and a 1. The 1 is a wasted poke (won't take territory, and if no armies on it, just a lost army for nothing).

But, if I send %50 attack and %100 attack, it will either send 3 and 3 (they don't hit me) or 2 and 2 (they do poke with 3).


There are reasons to use it, even if you don't.
Uservoice cleanup - Fizzer needed: 12/31/2015 19:11:07


ChrisCMU 
Level 60
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I'll use your buffet analogy. Let's say there is a buffet at a restaurant. You give your customers a fork and knife on the table, but no spoon. Your justification is that there is only 1 item on this buffet that requires a spoon (soup), and most people don't like the soup anyway. Only %5 of people will even select the soup, so why provide a spoon at all?
Uservoice cleanup - Fizzer needed: 12/31/2015 19:11:45

Master of the Dead 
Level 62
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The premise was people won't use it, so why include it. Are you saying people would not use the Ref card?


I'm saying a reinforcement card is redundant on French brawl since there are extra armies per extra territories which encourage expansion. The reason why reinf cards are added on most templates, is to encourage expansion, and that purpose is being served in a different way here.



Nobody can give a reason not to have advanced attack options (aside from most won't use them), yet there are reasons to have them.


Clearly we have different ideas on what a good template must be, so I won't press further.
Uservoice cleanup - Fizzer needed: 12/31/2015 19:14:18


ChrisCMU 
Level 60
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No, I think it is a good template. What I am saying is there is no reason NOT to include the option. There are reasons NOT to put a ref card in (completely changes the game).

Ignorance (other people not understanding the use) is no reason not to have it
Uservoice cleanup - Fizzer needed: 12/31/2015 19:14:44

Master of the Dead 
Level 62
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I'll use your buffet analogy. Let's say there is a buffet at a restaurant. You give your customers a fork and knife on the table, but no spoon. Your justification is that there is only 1 item on this buffet that requires a spoon (soup), and most people don't like the soup anyway. Only %5 of people will even select the soup, so why provide a spoon at all?



You miss my point completely. This is not meant to be a buffet!! The template is quite complex and allows for multiple ways to demonstrate strategy. I don't see the need for adding another layer of complexity.

Edited 12/31/2015 19:28:30
Uservoice cleanup - Fizzer needed: 12/31/2015 19:16:54


ChrisCMU 
Level 60
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Don't tell me I can't put mayo on my french fries dammit!


:)
Uservoice cleanup - Fizzer needed: 12/31/2015 19:24:34


Master Ryiro 
Level 62
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all are right

Edited 12/31/2015 19:26:59
Uservoice cleanup - Fizzer needed: 12/31/2015 19:29:08


ChrisCMU 
Level 60
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Solution: give me admin rights on uservoice and i can combine those items for him
Uservoice cleanup - Fizzer needed: 1/1/2016 20:14:38


ChrisCMU 
Level 60
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Was hoping Fizzer would chime in and maybe meege those ideas. oh well
Uservoice cleanup - Fizzer needed: 1/1/2016 21:07:10


master of desaster 
Level 64
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i still hope on an update and some Infos about those Topics.
Uservoice cleanup - Fizzer needed: 1/2/2016 03:00:30


ℳℛᐤƬrαńɋℰ✕
Level 55
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Master of Desaster
Just because a setting is strategic on one template, I don't think we should be using it blindly on every template. Then, every template will just be the same on a different map.
ChrisCMU
Well, that is a silly reason, if it is the reason. Strategic templates should have the settings which produce the best measure of skill on them. It is after all a ladder.
- It seems again that you speak of strategy, without understanding the word exactly. Game is not more strategic because "attack by %" offers extra option. Strategy is not only defined how complex is the situation (move to be made and calculated). Just to contradict, this can be as well and maybe even more "strategic" that one has to count: he nor his opponent can´t use attack by precentage and has to make way with risk, that his second attack may fail! (Predictive can be even more strategic). Same applies to no-split mode: it is not more strategic nor vice-versa for standard attack.
I do not want to split the hair nor pedantically offer straight forward definition what is strategic and what is not. But it just amazes me in a bad way, that people cling so strongly to certain belief the have over that particular mode that is "more strategic". Its just absurd. And skill is a hell load of a different category. That one is good in standard 1v1, does not mean he is as good in LD or No-Split. So I would not put that much emphasis on just 1v1 ranking.

I see attack by percentage part of standard gameplay and due to that argument it should be included, but not that it definitely can be called more strategic! Like said 1000 times before, No Fog is X-Fold more strategic in sense of pure-game-strategy than Fog. Never seen, that anyone preaches for that in Ladder? Even luck is petty little thing compared to that.

@Kenny Apex
Thank you for explaining in simple terms to audience how to use attack by percentage and why it is useful as well in SR mode. Most people who do not use it, never add it to their Templates - I would like to see this function turned on by default wither WR or SR and independent off luck. Too useful to omit - but once again, it is not more Strategic - at least not at first sight.

Well in Third Fizzer Stream I tried to raise the question of Uservoice - does not reflect what members actually demand regarding offline votes, only up votes, 10 - votes, vote son passive ideas etc. As I see, it offers more problems than solutions - the only thing they are useful are for Fizzer to read as votes are false and fabricated. Too bad he does not see will to change it - there are plenty of ways to get true preferences of warlight community - we already have vote the map of week - how hard would it be to be ask vote for the idea of month?

Edited 1/2/2016 03:04:27
Uservoice cleanup - Fizzer needed: 1/6/2016 18:09:12


ChrisCMU 
Level 60
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Fizzer, please respond here.

I am ignoring the debate on Attack only or not (he answered that in the stream).

But, we still need these stories cleaned up. IF you say NO to something, close the story. If you say "not in the immediate road map", then leave it open as that might change.
Uservoice cleanup - Fizzer needed: 1/6/2016 18:10:04


master of desaster 
Level 64
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Maybe put your request about the uservouce cleanup on uservoice?
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