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Warlight Strategy Guide: 1/24/2016 20:13:54

[wolf]japan77
Level 57
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I would say, having examples does help though, as otherwise it becomes purely abstract.
Warlight Strategy Guide: 1/25/2016 03:40:31


Hog Wild
Level 58
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This is a great project Ben! :D

Doesn't matter if you are (or aren't) one of the top players, you just have to be able to communicate the basics on a relatable level to the readers. I agree with some of the others, if you can, add in a bit of detail, or if there is something else that explains the concept well already, consider linking that in. For instance, order delays are important, but only when the defender kills higher ratios than the attacker.
Warlight Strategy Guide: 1/25/2016 22:32:53


Python's Koala
Level 59
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Speaking of order delays, there's something I've always wondered: if I have a small stack (4-ish) that's in the middle of my territories, when is it better to split it up into 1's for order delay, as opposed to transferring it towards the opponent? If it's right next to the opponent I imagine it would be better to move it to help defend, but what if it's 2 or 3 turns away?
Warlight Strategy Guide: 1/25/2016 22:43:31


Benjamin628 
Level 60
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closer to opponent (like 1 territory) -> stay in a stack.
Warlight Strategy Guide: 1/25/2016 22:57:45


Hitchslap
Level 56
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depends on how bad you need the delay and how much % these leftover armies represent to comparing your defensive/offensive stack. If the leftover armies represent less that 10% of you total stack, and delaying them makes you attack after your opponent runs into your stack, then the attack/defense modifier gap makes these armies worth delaying rather than defending. But in practice this rarely happens.

Edited 1/25/2016 22:58:08
Warlight Strategy Guide: 1/26/2016 00:10:23

mslasm 
Level 62
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+1 to most of wct's comments.

In particular:

1) On level 3, https://www.warlight.net/SinglePlayer?TemplateID=760632 the challenge reads, "At first, the enemy will have more income than you", which is not true. Just dont give Switzerland to the player, and it all works


2) "The double-border scenario (https://www.warlight.net/SinglePlayer?TemplateID=760638) is perhaps a bit hard for a beginner player to win (at least, to win it quickly), if they don't know how to use stacks, or how to beat the AI on equal income. So, maybe you could include sections about these skills earlier than this scenario."

To stress the double-border vs. equal income play, maybe give the player +2 or +3 income elsewhere (+2 is likely enough), which is not enough to win but that will boost players play once the bonuses are broken.


3) Probably more has to be said about paying attention to move order/priority and e.g. using first move to move a large stack into a territory enemy is likely to attack so that the enemy runs into it and losses a lot, etc. Will help with equal income battle, like the one in unmodified double-border scenario


4) +1 about AI not attacking until large advantage, need to lower player income/raise AI income in those scenarios


5) +1 to making examples more obvious, like the teal vs. green on the greek map. The bonuses seem non-standard, and it is not clear if green has the north or not. One can think that if not breaking the 4 bonus makes more sense etc.
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