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Posts 1 - 18 of 18   
Pokémon Hoenn RPG mode: 2/20/2016 18:39:21


{Canidae} Kretoma
Level 57
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********************************
gets updated: https://www.warlight.net/SinglePlayer?PreviewMap=55719
********************************

Will be the biggest Pokemon-themed map once it is completed.

- Badges will be needed to break the League-entrance negative bonus
- probably type-difference-oriented bonuses
- treasure hunt for the orbs to summon the legendaries

Feel free to help me improve it.

Edited 5/14/2016 06:18:15
Pokémon Hoenn RPG mode: 2/20/2016 18:41:05


Zephyrum 
Level 60
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Petalburg "castle"?

"Hoen" in the title?

:L

Well, it's doing better than that Germany one I suppose
Pokémon Hoenn RPG mode: 2/20/2016 18:42:02


{Canidae} Kretoma
Level 57
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"Burg" means castle so the gym is technically the towns castle, yes. ;)
P.S: Germany was a joke. ;)

Edited 2/20/2016 18:43:29
Pokémon Hoenn RPG mode: 2/20/2016 18:54:23


NinjaNic 
Level 57
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Here's something you might be interested in:
https://www.warlight.net/Play?PreviewMap=31371
Pokémon Hoenn RPG mode: 2/20/2016 19:11:26


{Canidae} Kretoma
Level 57
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Thank you, i knew that map already. ^^
Pokémon Hoenn RPG mode: 2/23/2016 19:55:54


{Canidae} Kretoma
Level 57
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I have encountered a problem: Territories connect to a territory that no longer exists but still has a center point. The connections it shows have no meaning, but are annoying because it makes it harder to see missing connections. How to remove the fake-center-point?
Pokémon Hoenn RPG mode: 2/24/2016 12:39:19


{Canidae} Kretoma
Level 57
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Has no one an idea? :(
Pokémon Hoenn RPG mode: 2/24/2016 13:15:45


Red Λrmy 
Level 56
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Are you sure the territory no longer exists in the SVG file? As far as I have witnessed, when territories are deleted in the SVG and the new SVG is uploaded to Warlight, all connections and names associated with those territories are removed. It's also removed from any bonuses you may have added them to.

The only exception is if once you deleted the territory, you gave another territory the deleted territory's ID. For example, you delete Territory_12 then create a new territory and set the ID to Territory_12 again. Uploading this new SVG to Warlight, the system will only see Territory_12 has moved elsewhere and keep all previous connections, names, and bonus associations. Imo, this is the main reason it is better to not recycle ID's.

Whenever you see a green "infinite" connection in the Warlight map editor (I assume this is what you are experiencing), it's because there's still one of the territories in this connection that has not had it's centre point set. Perhaps the deleted territory ID has been reused, but the new territory needs to have its centre point set? Try setting the centre point for every territory.

If the problem persists the territory must still be lurking in the SVG since Warlight is still registering it. A simple use of the Find tool searching for "Territory_" should show you where all territories are but is more time-consuming to sift through if you have a lot of territories and don't know the approximate range of ID numbers to look in. If you have a lot of territories I'd say try setting the centre points first before resorting to this since you'll have to set them at some point anyway.

If you do need to resort to finding the territory in the SVG, modify the (Inkscape) instructions here as necessary: https://www.warlight.net/Forum/133552-help-map?Offset=7
Pokémon Hoenn RPG mode: 2/24/2016 15:05:21


{Canidae} Kretoma
Level 57
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Thanks. Territory 66 still existed (tiny like hell, no idea how it happened!). :D
Pokémon Hoenn RPG mode: 3/5/2016 14:31:19


{Canidae} Kretoma
Level 57
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To Slateport everything is done. Now comes Mauville.
Pokémon Hoenn RPG mode: 3/23/2016 12:09:15


{Canidae} Kretoma
Level 57
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Halfway done.
Pokémon Hoenn RPG mode: 4/8/2016 19:37:20


{Canidae} Kretoma
Level 57
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Map is near completion. I will need testers from next week on.
Pokémon Hoenn RPG mode: 4/8/2016 23:41:27

[wolf]japan77
Level 57
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Test volunteer here!
Pokémon Hoenn RPG mode: 4/11/2016 12:45:47


{Canidae} Kretoma
Level 57
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The update delayed the progress. I have to rename most provinces.
Pokémon Hoenn RPG mode: 4/11/2016 14:06:34


{Canidae} Kretoma
Level 57
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Back on track. Still unfinished:

- HM bonuses

Edited 4/16/2016 16:13:33
Pokémon Hoenn RPG mode: 4/11/2016 14:33:22


muddleszoom
Level 58
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i am up fortesting if needed
Pokémon Hoenn RPG mode: 4/16/2016 12:35:00


{Canidae} Kretoma
Level 57
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Recent AI test-run: Seems balanced, factions grow and decline for an average 100 turns before a winner is clear.
Pokémon Hoenn RPG mode: 4/16/2016 16:14:00


{Canidae} Kretoma
Level 57
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Testing will soon start. I invite players right now.
Posts 1 - 18 of 18   

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