<< Back to Warzone Classic Forum   Search

Posts 31 - 44 of 44   <<Prev   1  2  3  
Case study: 10/10/2013 17:39:31


pip
Level 62
Report
I'll join :)
Case study: 10/10/2013 18:48:54


Widzisz • apex 
Level 61
Report
Attacking neutrals 1st turn is good idea, or bad? Why?
Is reinforcement card going to be important or not so much? Why?

I'm not sure tournament will settle it. 1st turn doesn't determine the outcome, just may put one player in slightly better position.
In most cases turns 2+ are going to be more important than 1st turn.

Of course, feel free to post your moves for Dom as well. Actually you should. Maybe it will make you change your mind about your moves.
Case study: 10/10/2013 19:21:41


his balls. 
Level 60
Report
If we set up the round robins there would be many examples of first turns to discuss which is the better position going into the second turn. Besides I think it would be fun. I am definately up for a meta game where first moves are adapted dependent on your opponents previous first turn.

by the way, i am in the attack with 1 (possibly in 2 locations) before all in attacking in the china region camp. i certainly would not be concerning myself about a card price at this stage.

As piggy said going for a card piece first turn would severely limit your potential for getting one second turn and make it very easy for your opponent to catch up but without taking neutrals.
Case study: 10/10/2013 20:33:54


Frankdeslimste • apex 
Level 58
Report
Personally I think the meta-fest could be fun. I'm up for the RR.
Case study: 10/10/2013 21:16:25

Dom365 
Level 67
Report
As one of the two original players of this game, I'd like to be in the RR!

I'm finding this thread highly interesting, so far!
Case study: 10/10/2013 21:43:41


Kenny • apex 
Level 59
Report
Gui's suggesting of using a 1 prod on the least interesting front in order to stall moves is awesome. I didn't actually think about it, but it's a very good way to somehow get yourself the later order of whatever big hit you decide to make. There are some people who advocate surviving and stalling for the first turn to see what your opponent does, and some who advocate making a big move.

Honestly, I feel if you want to survive/stall then there isn't a reason to deploy on the least interesting front. If your opponent takes you out in the least interesting front then you automatically gain an advantage on both other fronts.

As Gui stated, position here does matter, while winning Asia would be great, if you win EC, then you are in a weird position if your opponent wins Scand..

I would love an RR. :D
Case study: 10/11/2013 00:52:17

(Lost)SGV_STH
Level 23
Report
<Advantage Purple>

Purple: Ignoring/Abandoning the Scandinavian Peninsula would be recommended. It is the only territory where Purple would be forced to defend multiple territories right off the bat. Antarctica is a bit longer to expand while being better defended, but worth it since South America is hard to expand off of. China should be easy to take with only one territory to defend against two for Green. (Purple should be able to take an easy position of breaking into Southeast Asia and either go for capturing everything while employing protective measures or blitz into South America for a quick game.)

Green: West Russia is the priority since South America has limited expansion and Southeast Asia requires double protection against Purple. If WR can be captured, an expansion should be decided between SeA or SA. SeA has the advantage of entering into Indonesia and adding a new front, though difficult to capture. SA has the advantage of good protection, but little expansion. (An European-Asian expansion could provide enough to eventually beat Purple, but this wouldn't be a quick or easy game.)
Case study: 10/11/2013 00:54:35


Sir Dolphin VI 
Level 56
Report
THE DOLPHIN wishes to join this Round Robin. He shall show you the best tactics.
Case study: 10/11/2013 04:16:50


NoobSchool (AHoL) • apex 
Level 59
Report
I'm interested in this. I really like the +1 scan then full attack in asia. I do see it being problematic though if the other person deploys fully in asia (kind of a lotto) but it's really a best case scenario. Russia is worst here because of expansion. I don't like attacking neutrals from any position here because it will only leave you behind the other person.

Could I be invited to this tourney?
Case study: 10/11/2013 05:04:00

Seahawks 
Level 54
Report
if dom: hit scandy with 8, maybe move around in SEA first turn to not get eliminated, taking scandy would make a nice quick 3 bonus to take with leftovers plus a little income, but giving up sea would give same thing to miyagi, it is more about if both clear one of the bonuses the play in south america and 3v2's to take the 3 bonus (or not doing 3v2's)
Case study: 10/11/2013 13:02:31


Tenshi
Level 61
Report
Getting SEA is the best outcome, so i think is what green is going to defend. If i'm in green position, i will see:

* If purple get me out of SA he will have to take 4 neutrals or move back to Ant loosing 1 turn and then take 3 neutrals. Also in the long run CA WA and Aust have wastelands. So i will think that this is the most unlikely thing he will do.

* If purple get me out of WR he will have to take 3 neutrals to take scan (unlikely he will go for WR with 4 neutrals). So, if green deploys all in SEA and purple deploy all in Scan and attack, then we will have green with 9 (+5) in SEA, purple with 4 (+5) in EC, it will do 13 vs 9 with expected kills for 7.80 vs 6.30. Eventually I (green) will get asia region, (except he run in turn 3 and get 3 times in a way the first move, takes scan in turn 4 and well, freaking bad luck for me then).

* If purple get me out of SEA then he will have to take 3 neutrals to take scan. The numbers are the same, but he will have a better use of leftovers and i will need to get georgia as a priority, risking SA-Ant region.

For this, i think that for green the best thing is deploy all in SEA and just wait.

And with this in mind, in purple shoes, i will not attack SEA. I will deploy 2 in scan and 3 in EC, and don't move.
Case study: 10/12/2013 01:14:39

Jehovah 
Level 59
Report
Gui's suggesting of using a 1 prod on the least interesting front in order to stall moves is awesome. I didn't actually think about it, but it's a very good way to somehow get yourself the later order of whatever big hit you decide to make. There are some people who advocate surviving and stalling for the first turn to see what your opponent does, and some who advocate making a big move.

Honestly, I feel if you want to survive/stall then there isn't a reason to deploy on the least interesting front. If your opponent takes you out in the least interesting front then you automatically gain an advantage on both other fronts.


yeah loowut, but you risk getting wiped fro an area if you dont use the 3 armies to attack a neutral to move out...

Edited 10/12/2013 01:15:09
Case study: 10/12/2013 13:02:19


Widzisz • apex 
Level 61
Report
Time to give you game link. I'm not saying my moves 1st turn are correct.
You can easily find my few mistakes later on.

I deployed 5 in Ant, and attacked Dom365 in SA with 8.

http://warlight.net/MultiPlayer?GameID=4498842

From the start, I assumed that I will take over one spot, lose one, and we will fight for the last.

I don't want to lose SA/Ant, because it's really safe - no chance to break it later, which in my opinion makes it better than SEA/EC.

After 1st turn, I knew I won't lose SA/Ant, so I decided to go for SEA, for fast income.

I thought that if I manage to get 2 out of 3, I will surely win. So later I decided to defend Ant, and slowly capture SEA.

I think I should stop expanding at SA, Ant and SEA, that was enough to win. Expanding in EC was a bit risky.
Case study: 10/12/2013 16:25:16

Dom365 
Level 67
Report
And I played pants :)
Posts 31 - 44 of 44   <<Prev   1  2  3