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Mystery/Thriller Zork: 4/2/2016 23:33:10


Genghis 
Level 54
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(I'm not trolling you're just making retarded decisions. your character is a reserved intellectual and you're morphing him into a deranged idiot)

You walk into the woods in search of your baseball bat. You walk a few feet in and see the familiar wood. As you step up to grasp it, the silhouette appears again in the distance. You only now realize you are far away from the road, and that you would be running through a figurative maze if you were to get back to the lodge. The silhouette approaches you.

A. Run the way you came
B. Try to hide
C. Walk toward the silhouette
D. Run in a random direction
Mystery/Thriller Zork: 4/2/2016 23:36:05


Okabe Rintarou ( AKA Hououin Kyouma)
Level 56
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C (Why is this even an option? xD Either that silhouette is misunderstood or i am suicidal)
Mystery/Thriller Zork: 4/2/2016 23:39:51


Genghis 
Level 54
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--Important decision has been made--
-You walk toward the silhouette-

You cautiously move toward the silhouette. The silhouette advances toward you tentatively, before it looks around and a flame erupts from it. You feel intimidated by the flame, and you run away in fear, clinging on to your baseball bat before putting it away on your person.
After a while of running, you stop. You see a path not even 3 meters away, with forest on the other side of the path.

A. Walk onto the path
B. Gather your bearings
C. Look around
Mystery/Thriller Zork: 4/2/2016 23:42:52


Okabe Rintarou ( AKA Hououin Kyouma)
Level 56
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C
Mystery/Thriller Zork: 4/3/2016 00:06:10


Genghis 
Level 54
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You look around. The woods behind you are dark and mysterious, with the moonlight doing no service to your vision. You see nothing in the shadows.

A. Walk onto the path
B. Gather your bearings
Mystery/Thriller Zork: 4/3/2016 10:44:00


Okabe Rintarou ( AKA Hououin Kyouma)
Level 56
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A
Mystery/Thriller Zork: 4/3/2016 12:13:18

Red Λrmy 
Level 58
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Wtf happened lol?? Why would we accuse our friends of murdering two of our other friends when we saw that silhouette as we let Thomas and Tabby into the lodge? Amy was on their side in the earlier argument too... I thought we were smart not stupid :/

I just wanted Ramone to shut up and let them answer me... regret that now, knowing we'd accuse them like a retard :( Oh and I fully expected to not have that much freedom of speech earlier lol, but I enjoyed writing it :P Figured it probably wasn't an improvised story but damn way to put word in our mouth lol. Outta nowhere :D

B. Gather bearings. (Hopefully get some idea which way along the path we should walk.)

Edited 4/3/2016 12:13:30
Mystery/Thriller Zork: 4/3/2016 15:57:59


Genghis 
Level 54
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(lol)

You decide to take a break and gather your bearings. The last hour has been very stressful. You think over your decisions, and decide to keep them in mind, using them as guidance for future decisions.

Character's Current Relationships (based on 1-10, 10 being very good, 1 being very bad)
Amy - 4
Tabby - 2
Thomas - 1
Ramone - 5
Leah - 8 ( ͡° ͜ʖ ͡°)
Casimir - 9

Character's Current Traits (Based on 1-10, 10 meaning you very strongly express the trait, 1 being opposite)
Honesty - 8
Cautious - 4
Friendly - 2
Loyalty - 6
Intelligence - 7
Brawn - 3
(DJ Khaled Trait Evaluation Help Tool : You smahhht, you loyl, you a genius. Win, win, win, no matter what. This part of the video is for y'all Zork players making bad decisions okay let's hit 'em. Another one. Anothe one. Anotha one. Anothah one. Aaaaand anotha one.)

After careful self-evaluation, you decide it best to walk onto the path.
You look around and see that the path is actually a clearing which diverges into 2 separate paths. One of the paths is marked as hospital, and the other path is unmarked. The hospital path appears more covered in woodland than the unmarked, and the unmarked path seems less afflicted by snowfall.

A. Walk the hospital path
B. Walk the unmarked path

Edited 4/3/2016 15:59:39
Mystery/Thriller Zork: 4/3/2016 17:49:32


Okabe Rintarou ( AKA Hououin Kyouma)
Level 56
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B (this so until dawn)

Edited 4/3/2016 17:50:09
Mystery/Thriller Zork: 4/3/2016 18:59:45


Genghis 
Level 54
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( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)

You walk on the unmarked path. As you walk, you come across a rabbit hopping across the path. There's a bad aura about it, and the bush it hopped out of still rustles.

A. Pick up the rabbit
B. Investigate the bush
C. Ignore both, continue on the path
Mystery/Thriller Zork: 4/3/2016 20:09:10


Huitzilopochtli 
Level 57
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a. and f*** it

Edited 4/3/2016 20:09:16
Mystery/Thriller Zork: 4/3/2016 20:14:20


Okabe Rintarou ( AKA Hououin Kyouma)
Level 56
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C
Mystery/Thriller Zork: 4/3/2016 21:25:29


Genghis 
Level 54
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You ignore both anomalies and focus on the path ahead.
You trudge on until you see what looks like the lodge in the distance. As you continue on the path you realize the structure is not the lodge but a building of some sort. The path takes you ever closer to the structure. You realize it is an entrance to an underground complex.

A. Enter the complex
B. Look around the entrance
C. Look at the surrounding woodland
D. Continue along the path
Mystery/Thriller Zork: 4/3/2016 21:54:48


Huitzilopochtli 
Level 57
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A. and take off shirt slowly
Mystery/Thriller Zork: 4/3/2016 21:54:50


Huitzilopochtli 
Level 57
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A. and take off shirt slowly
Mystery/Thriller Zork: 4/4/2016 03:04:14


Genghis 
Level 54
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You enter the complex. As you enter you realize the complex is more like a mining network. The room you enter appears to be a dressing room. You see some warm-looking clothes, specifically a jacket and white t-shirt and jeans with heavy boots.

A. Change clothes
B. Continue into the complex
C. Walk out of the complex
Mystery/Thriller Zork: 4/4/2016 13:50:47


Okabe Rintarou ( AKA Hououin Kyouma)
Level 56
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A
Mystery/Thriller Zork: 4/4/2016 23:42:53


Genghis 
Level 54
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You take off your current attire and change into the new clothes. Just as you do, a small note flies out of the jacket onto the floor. You pick it up. It reads

"To whom it may concern, 7/15/15/4.25/15/21.21/14/4/5/18/19/20/1/14/4.18/5/13/5/13/2/5/18.20/8/9/19"

You shove the note into your pocket.

A. Continue into the complex
B. Walk out of the complex

Edited 4/4/2016 23:43:28
Mystery/Thriller Zork: 4/4/2016 23:46:38


Angry Frog
Level 8
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A
Mystery/Thriller Zork: 4/4/2016 23:53:01


Genghis 
Level 54
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You walk deeper into the complex, the mines. The path is lit (af) and you see quite clearly all the holes and marks where pickaxes once picked away. You feel almost claustrophobic, not at how small but how large. How little room you occupy, how much could room is occupied by things not yourself. You feel an apprehension for things to come, you just.. you just KNOW, that calamity is to happen. The threat looms over the horizon, your skin shivers in cold sweat. The night is not 2 hours in and you feel ready to collapse.
As you ponder, you stumble on a rock. As you get up, you realize you are in a very open area with a stream. There's even a water mill of some sort, a tower. Perhaps this was the hub where the miners gathered before and after work. Moonlight peaks in from cracks and holes at the top of this vast, open space.
As you look, you hear, no, detect, a presence from afar. It is somewhere within your peripheral vision you could swear. The night grows chilling, terrifying, absolutely dreadful. You do not want to be here.

A. Remain still
B. Try to run out of the mines
C. Run inside the water mill area
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