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Single Player Level - Human v 26 AI!: 4/13/2016 19:27:21


DanWL 
Level 63
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Level link: https://www.warlight.net/Play?Level=840473.

Scenario: You are in the South and you need to wipe out the AIs in the North before it's too late.

Each AI spawns in a different bonus to start in all bonuses. You start in the same place as all AIs combined, but in the South.

I completed it in 20 turns. See how in https://www.warlight.net/Play?SavedGame=840473.
Single Player Level - Human v 26 AI!: 4/13/2016 19:35:11


TBest 
Level 60
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Em, I get a pop-up saying the saved game cannot be found (I guess they are private/stored localy?)

Also, it looks easy but fun :D

Edited 4/13/2016 19:39:28
Single Player Level - Human v 26 AI!: 4/13/2016 19:56:33


DanWL 
Level 63
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I thought it was a shareable link XD
Single Player Level - Human v 26 AI!: 4/13/2016 20:19:13


MightySpeck (a Koala) 
Level 60
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... you can literally get 50 income in first turn. Unfortuanlty Prod sucks at this template though.
Single Player Level - Human v 26 AI!: 4/14/2016 00:48:37

wct
Level 56
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I don't see how this level would be very challenging. The AIs have their bonuses nerfed, while yours get boosted. Plus, even though the AIs are on the same team, none of them can get very strong because they will only get one bonus each. And some of them probably won't even manage to finish their bonuses during the game (haven't tested this, tho).

So, ultimately, you'll automatically become a huge super power who can deploy all income anywhere, while the combined AIs will behave similar to if they were one player forced to use local deployment. Their only saving feature is that they will start off with more base income (total) than you.

Maybe swap the nerfing/boosting, or lower the starting armies by a lot.

Edited 4/14/2016 00:50:20
Single Player Level - Human v 26 AI!: 4/14/2016 00:58:19


Carlos
Level 59
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Did in 24 turns first try, but its possible to be done in 16 maybe.
Single Player Level - Human v 26 AI!: 4/14/2016 01:15:40


Motoki 
Level 62
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fairly easy and fun :P
Single Player Level - Human v 26 AI!: 4/14/2016 02:43:02

M. Poireau 
Level 57
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This sure seems like an easy one! Production of 58 on the very first turn...

But that's deceptive, since the AIs' base income means they have constant reinforcements, for effectively about double your production.

One way to increase the challenge would be to use cards: those would be effective, since they are accumulated *per player* instead of per territory.

Include Reinforcement and/or Sanctions cards, and the scenario will skew again in favour of the AIs...

Edited 4/14/2016 03:37:00
Single Player Level - Human v 26 AI!: 4/14/2016 07:31:00


DanWL 
Level 63
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I was aiming for fun and easy than challenging and difficult. I'll make a harder version later today or tomorrow.
Edit: looks like I got a bit delayed in testing.

Edited 4/24/2016 13:31:24
Single Player Level - Human v 26 AI!: 4/14/2016 08:30:20

wct
Level 56
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Ah, I see. Fun and easy can be fun... and easy. :-) Cool. Good to have a variety of levels, some difficult, some easier, something for everyone.
Single Player Level - Human v 26 AI!: 4/24/2016 13:30:41


DanWL 
Level 63
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Harder version: https://www.warlight.net/Play?Level=841983. Completed it 21 turns (could be done in possibly 2 or 3 less) first try.
Making an even more difficult version.
Single Player Level - Human v 26 AI!: 4/24/2016 13:51:25


hedja 
Level 61
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Very odd numbers stated above - I got 69 and I am certain you can get 71 in 1st turn (but preferred how leftovers came out sacrificing those 2 income), and there may be a better way to expand first turn for early income.
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