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City States: 4/24/2016 15:48:33


Imperator
Level 53
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Hello everyone :) I have been working on a new project for around a week now, here is the link to view what I have done so far:

https://www.warlight.net/Play?PreviewMap=55573

As you can see, it isn't like anything I've really worked on before, and it's really based around having a lot of single territory bonuses and also a lot of empty "desert" sort of areas.

Having the cities is the core idea of the map, since It's based around the idea that cities are now the dominant political power. The deserts are really just a side effect of this idea, since there isn't really much urbanization in these areas (http://eoimages.gsfc.nasa.gov/images/imagerecords/55000/55167/earth_lights_lrg.jpg).

Both of these are things I can see being controversial, so I'd like to get some opinions on them. Also, If you're interested in testing, It should be ready for testing in a few days to a week.
City States: 4/24/2016 16:06:03


Coccho
Level 57
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It actually looks like a very nice map, and I'm also quite fond of your idea about the cities! If you need a man for testing, I'd be glad to help. :-)

Edited 4/24/2016 16:06:10
City States: 4/24/2016 16:09:07


DesertFox
Level 56
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Tulcea istead of Rulcea in the State of Bucuresti
City States: 4/24/2016 16:30:02


xXOmegaXx
Level 54
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I really like this concept! It's like a cross between a normal world map and a fantast map.

Also, how much are you going to be including from the rest of Asia? I assume the white coloring is desert and the black will be other countries.
City States: 4/24/2016 16:37:06


Imperator
Level 53
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Also, how much are you going to be including from the rest of Asia? I assume the white coloring is desert and the black will be other countries.


I'm planning to make all the land are on the map into territories; The light grey part is the rough area I'm planning to make into a desert with some states scattered throughout like the sahara, and the dark grey will be sort of like europe with dense states.

Tulcea istead of Rulcea in the State of Bucuresti


Thanks, I got it fixed.
City States: 4/24/2016 16:58:00


Жұқтыру
Level 55
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I hate this alternate past stuff, make the boni realistically named at least.
City States: 4/24/2016 17:06:27


Von Jewburg
Level 35
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This could be interesting.
City States: 4/24/2016 17:12:10


Imperator
Level 53
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I hate this alternate past stuff, make the boni realistically named at least.


It's meant to be futuristic...
City States: 4/24/2016 17:13:51


Жұқтыру
Level 55
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Oh, well, still. You don't know the future, but we're pretty sure that water levels are rising, something that is not shown in your map. (in map, it's actually lowering, Moonsund is bound to Estonia?)

Edited 4/24/2016 17:14:57
City States: 4/24/2016 17:21:37


Okabe Rintarou ( AKA Hououin Kyouma)
Level 56
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great map!
City States: 4/24/2016 17:30:28


Imperator
Level 53
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Oh, well, still. You don't know the future, but we're pretty sure that water levels are rising, something that is not shown in your map. (in map, it's actually lowering, Moonsund is bound to Estonia?)


Probably not the best person to comment on this, but IIRC sea levels have been rising much more slowly than expected, so I felt it wan't fair to use current maps of predictions for them.

What you're seeing isn't meant to imply any sort of opinion about rising sea levels (or lowering ones). I just started from a little bit of a less accurate map (https://upload.wikimedia.org/wikipedia/commons/0/0e/World_map_blank.svg) to save some file size; The limit is ridiculously small at 2 mb. I figured that since it's pretty much a fictional map, Having accurate geography is't as important as for say my Geopolitical map, which I used a very detailed base map for.

Edited 4/24/2016 18:00:48
City States: 4/24/2016 18:57:20


Жұқтыру
Level 55
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When the Confederation of Istanbul forms, believe me, Nordjyland will be sank.
City States: 4/24/2016 19:02:49


Imperator
Level 53
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I mean who knows, maybe in the future people got rid of rising sea levels somehow. Most Climate activists seem to think it's possible by getting rid of carbon or something.
City States: 4/24/2016 19:38:20


NinjaNic 
Level 57
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Looks fun! Can I test?
City States: 4/24/2016 20:13:52


Жұқтыру
Level 55
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I mean who knows, maybe in the future people got rid of rising sea levels somehow.


It's more than just sea levels, it's total, usually wrong guesswork on what will happen in the far future. This is why I hate alternate past, too: it's too speculative and never can be done well, even with the best analysis.
City States: 4/24/2016 20:47:34


Imperator
Level 53
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I'm not aiming to create something I think is going to be accurate or likely, Like I said it's pretty much just a fictional map in the setting of a real continent.

Looks fun! Can I test?


Sure, and thanks :)

Edited 4/24/2016 20:57:12
City States: 4/24/2016 21:45:37


Жұқтыру
Level 55
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Fictional maps are fine, but go all out then, don't use the boring old Earth as reference, go all out.
City States: 4/24/2016 22:06:58


Imperator
Level 53
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IMO fiction set in the real world can be just as fascinating as fantasy, which is completely made up.

I've also found that maps of europe and/or asia are strangely enjoyable to make, and I've made several before. This is just an area I'm familiar with and I've discovered is very fun to map.
City States: 4/25/2016 02:37:07


Жұқтыру
Level 55
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IMO fiction set in the real world can be just as fascinating as fantasy, which is completely made up.


Yeah, but you're limited in your borders, literally. It would be like if Bach could only write muse with violin. He can write loads of good muse for it, but he'd be limited.
City States: 4/25/2016 02:47:28


Imperator
Level 53
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It does limit you to certain place names and geography that exists in real life, but I don't see any reason why this inherently means that all fictional maps with a real world setting are automatically inferior to fantasy maps (which seems to be what you're suggesting with your violin analogy).

In fact, if you're working within a real world framework instead of from simply your own imagination, This actually limits opportunities for you to do something ridiculous with the map. When you can literally do anything you want and you're working completely from your imagination, It's really easy to screw things up.

Edited 4/25/2016 02:48:00
City States: 4/25/2016 03:06:18


Жұқтыру
Level 55
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all fictional maps with a real world setting are automatically inferior to fantasy maps (which seems to be what you're suggesting with your violin analogy).


They're not, but you're limited in what you can do. Violin is great, but how about some cello and piano?

When you can literally do anything you want and you're working completely from your imagination, It's really easy to screw things up.


Not in my experience, since there's no way you could screw things up (I used to be an avid mapmaker for a different game, Heroes 3 of Might and Mage).
City States: 4/25/2016 15:49:05


Belgian Gentleman
Level 55
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Things are becoming fascinating when you tell your stories Жұқтыру. Asides Warlight mapmaking is totally different. If use my imagination as a subject then I'll screw everything up immediately. Let's stand I moderately cannot even grab my pencil to draw a ressembling fantasy object. The scratch on my paper I'll get will be a badly drawed mouse creature anyway. I once showed one of my sketches to my friends and they thought I was drawing E.T. but I actually was drawing an owl!

I never would've thought I would make it this far honestly. I go all be I can be, I guess? My lack of imagination prevents me from finishing the galaxy map on which I already have spent hours and hours.
City States: 4/25/2016 16:00:02


Imperator
Level 53
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They're not, but you're limited in what you can do. Violin is great, but how about some cello and piano?


Again, I don't feel that these are the sorts of limitations, but rather a fair comparison would be being forced to use at least piano, Cello, and violins rather than having the choice of only using violins.

Using a real world framework doesn't force you to do less, it only forces you to have certain elements in your map, which as I've already pointed out isn't a bad thing.

Not in my experience, since there's no way you could screw things up (I used to be an avid mapmaker for a different game, Heroes 3 of Might and Mage).


It's much easier to just draw some crazy shapes that simply don't work for warlight games when you're working completely from your imagination. Sure, it's possible to have a better map, but it's also possible to have a really, really bad map if you just draw it yourself.
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