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Need to improve in games where battle starts early: 4/26/2016 19:24:48


Wally Balls 
Level 58
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Edited 5/4/2016 02:51:07
Need to improve in games where battle starts early: 4/26/2016 19:25:27


Wally Balls 
Level 58
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Edited 5/4/2016 02:51:15
Need to improve in games where battle starts early: 4/26/2016 19:27:42


master of desaster 
Level 65
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you hurt the golden rule: always get a Bonus at turn 2. even more immportant on that sr expansionist template.
Need to improve in games where battle starts early: 4/27/2016 01:17:04

Pulsey
Level 56
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Based on your play on turn 1 you obviously thought that he had the Mexico + US ftb. With no fog your initial position was obviously stronger, but you had no idea he was in Scan rather than US, you wasted armies hitting CA, allowing him to take his quick bonus. Nothing special.

Edited 4/27/2016 01:17:22
Need to improve in games where battle starts early: 4/27/2016 01:49:50


Sugoi - すごい
Level 57
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if you guessed he was in scan then you obviously go there first move otherwise you go for expansion in east china because if you don't your opponent will out expand you since he can get scan in two turns he basically out expanded you and knew when he had first order and when he did not well played by your opponenet
Need to improve in games where battle starts early: 4/27/2016 03:05:02


Wally Balls 
Level 58
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Edited 5/4/2016 02:51:22
Need to improve in games where battle starts early: 4/27/2016 03:10:09


Wally Balls 
Level 58
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Edited 5/4/2016 02:51:31
Need to improve in games where battle starts early: 4/27/2016 03:14:27


TBest 
Level 60
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"So ya, if I had this to do over right now, I don't know what the fuck I would do different or how I'd go about getting a bonus + managing attacks on two fronts."

You know what to do different.
"you hurt the golden rule: always get a Bonus at turn 2. even more immportant on that sr expansionist template."

You NEED income on turn 2. If you only have one place to get income, get it from that place.

Edited 4/27/2016 03:15:21
Need to improve in games where battle starts early: 4/27/2016 12:16:19


Beren • apex 
Level 63
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I thought you were the best player in warlight?
Need to improve in games where battle starts early: 4/27/2016 13:23:28


hedja 
Level 58
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Like master of desaster said, get a bonus by turn 2. I wasn't even thinking about a bonus on turn 1. The only possible bonus I could have gone for was East China but even there I was worried about him being in Thailand, so I didn't even move that turn 1.


I'm not a huge fan of how your picks ended up, but as others have said before you need to plan on getting that 2nd turn bonus.
You knew he couldn't take crussia since you have double border + 4 armies there already, he can ftb camerica (but you hadn't thought of it so should have made you even happier about leaving it alone 1st turn).
If he does have ftb he must hit cuba with 5 1st turn and take the other 2 with 3vs2s, you have 1st order so can either go for dodge into Colombia for info (you will see him take both and good guess he has ftb) and for positioning next turn so he doesn't clear you next turn since he will play defensively and hit venezuela last order on 2nd turn
If he doesn't have ftb he probably knows you are in samerica so risky for him to try and finish it in 2 turns in front of you, especially since he can't finish camerica + another bonus in 2 turns given where the starts are, apart from sea + middle east combo which is impossible (since you know crussia) In which case you want info on if he moves into Panama and it makes him think you might be trying to finish samerica which is good.

Therefore I would go Colombia 1st turn with 3 (he wont see you move since you know you have 1st order on turn 1) as my first choice of the move.

Now concerning your income you need to be in a position to take echina turn 2, so you need to deploy 3 there 1st turn which you can use to check Hong Kong to see if he is in Thailand and also take Shanghai.
This is safe if he is in SEA because he cannot finish any bonus if he is as you have full intel now about all armies picks and turn order. If he is not in SEA then 2nd turn you want to deploy 5 to Echina to finish it (but can decide not to if you can see he won't get a 2nd turn bonus either).

With the other 2 income you can either deploy it in Echina turn 1 so you can deploy it wherever it is needed turn 2, or you can deploy it to smaerica so you have a larger stack which he sees so goes less aggressively and changes tactics.

I would go 5 into Colombia first, then 3 to shanghai then 3 to hongkong as my turn 1 move. Will take Echina 2nd turn with all, if he takes camerica turn 1 then I transfer only armies back to venezuela 1st order, and finish Echina.
If he doesnt take both in camerica then I put armies in samerica on the border I do have with him (if he isn't in either I move them back to look like I didnt move into colombia) then move towards scan 2nd order (only feasible other bonus) then finish echina.
After that all moves are depending on the situation, will probably have borders in crussia and camerica, maybe scan if he didnt ftb. Then it's about predicting and staying alive. Slight income advantage make sure he doesnt take camerica if he has scan ake sure he doesnt take crussia if he ftb'd.

EDIT: The 1st turn move into camerica isn't my favourite choice, I would go last order with 8 if I was to do it, more of a fan of letting them kill neutrals than me, since I assume he wont stack as large.

Edited 4/27/2016 13:24:34
Need to improve in games where battle starts early: 4/27/2016 15:53:56

HotBeachBum
Level 62
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Semicedevine is mostly right. All you had to do, Billy, was start with the bonus in East China (deploy all 5 there to start) and not move ANYTHING else on the first turn. Then, on turn two, you see him pop up both in central russia and mexico, so you can deploy armies to both Venezuela or UFA and attack the spots that he just took over. Early in the game, dont invade opponents territories on the FIRST move unless it is to break a FTB, and always complete a bonus by turn 2.
Need to improve in games where battle starts early: 4/27/2016 16:47:14

Mike
Level 59
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At first I thought noob question and noob game play, but then I saw your stats (77% 1v1 and 1900 1v1 ladder). Wtf.
Need to improve in games where battle starts early: 4/27/2016 17:03:29


Norman 
Level 57
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At first I thought noob question and noob game play, but then I saw your stats (77% 1v1 and 1900 1v1 ladder). Wtf.

Dude, that is THE Billy Wallsh, you better show some serious respect.
Need to improve in games where battle starts early: 4/28/2016 08:33:47


Wally Balls 
Level 58
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Edited 5/4/2016 02:51:41
Need to improve in games where battle starts early: 4/28/2016 08:44:10


Wally Balls 
Level 58
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Edited 5/4/2016 02:51:50
Need to improve in games where battle starts early: 4/28/2016 10:34:14


Wally Balls 
Level 58
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Edited 5/4/2016 02:51:54
Need to improve in games where battle starts early: 4/28/2016 11:07:48


szeweningen 
Level 60
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Patiently take US bonus in 2 turns, and based on intel you could try countering russia last move on turn 2 or waiting one turn and playing 10 vs 9 income.
Need to improve in games where battle starts early: 4/28/2016 11:19:00


Wally Balls 
Level 58
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Edited 5/4/2016 02:52:01
Need to improve in games where battle starts early: 4/28/2016 14:31:49


Wally Balls 
Level 58
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Edited 5/4/2016 02:52:10
Need to improve in games where battle starts early: 4/28/2016 14:37:07


master of desaster 
Level 65
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That's not the point.
In case you aren't trolling: Some players are laughing cause you implied over and over again that you might be the best player and now you ask for advices on basic stuff. Pretty ironical
Need to improve in games where battle starts early: 4/28/2016 14:50:22


Wally Balls 
Level 58
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Edited 5/4/2016 02:52:15
Need to improve in games where battle starts early: 4/28/2016 14:58:14


master of desaster 
Level 65
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It would be awesome and also very surprising if you could teach me something new about warlight
Need to improve in games where battle starts early: 4/28/2016 15:00:18


Norman 
Level 57
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Billy Walsh is an old school player where 16% luck weighted random was common. As stuff switched to no luck I also had to pull out my calculator to see what my new options are. Also the question about how to play with immediate opponent contact is valid.
Need to improve in games where battle starts early: 4/28/2016 15:37:24


Wally Balls 
Level 58
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Edited 5/4/2016 02:52:21
Need to improve in games where battle starts early: 4/28/2016 15:50:27


Kenny • apex 
Level 59
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Luck on those fucking 3v2's in round 1 would determine the game a lot.


No it would not. Are you sure you played back then?
Need to improve in games where battle starts early: 4/28/2016 16:11:32


Wally Balls 
Level 58
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Edited 5/4/2016 02:52:29
Need to improve in games where battle starts early: 4/28/2016 16:13:18


Wally Balls 
Level 58
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Edited 5/4/2016 02:52:34
Need to improve in games where battle starts early: 4/28/2016 16:19:39


Kenny • apex 
Level 59
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The amount of games I played on 16% WR and 0% WR there were only a handful that I could say: Yeah, I or my opponent lost straight up because 3v2 luck. Most of those scenarios involved missing an FTB. 2 of them involved taking a 2-turn 5 from 1 warlord. Whenever I see someone not named Timinator complain of 3v2 luck on that ladder (He has awful 3v2 luck, but never publicly complained about it), it's an easy indicator of someone who lacks fundamental understanding of the template.

Edited 4/28/2016 16:20:06
Need to improve in games where battle starts early: 4/28/2016 16:35:13


Luna {TJC}
Level 56
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Billy does make some interesting threads and chuckle worthy posts
Need to improve in games where battle starts early: 4/28/2016 16:45:49


Norman 
Level 57
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2*0.7 = 1.4 so with 0% luck weighted random you had a 40% chance that 2 neutrals kill 2. This means if you start out with 3 completely safe 4v2 attacks you already have a 6.4% chance that you lose 3 additional armies compared to your lucky opponent. Since in my scenario this luck happened first turn it has a huge impact. You could argue now that let's say 80% is still skill and I won't necesarily disagree however when playing for example a single elimination tournament you win 6 games due to superior skill and then then 7th guy gets dirty lucky and you fail to recover.

Edit: I just thought about it and came to the conclusion that on the 1v1 ladder luck should have been the most dominant factor. Reason is that the ladder pairs players up with equally capable players. If I have time I will look into the WarLight API and see if it's possible to extract the needed data. What I'm interested is the win chance of players who got more lucky than their opponent during the first... two turns.

Edited 4/28/2016 17:04:35
Posts 1 - 30 of 49   1  2  Next >>   

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