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Special FFA event: winner picks a feature: 7/1/2016 21:44:36


Wulfhere
Level 48
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Hopefully someone picks 2,3,4, or 5. Though I would be okay with 1.

The others, just no..

Sorry PS, but you basically blacklist everyone who disagrees with you and there are occasionally posts that you need to see because they challenged your prejudices and it's fun seeing you get uncomfortable.

Forum voting is a bad idea because we've seen how posts that speak the truth can get downvoted to oblivion (see: reddit) because people weight feelings over facts. I.e. spreading ideas and information isn't a popularity contest.
Special FFA event: winner picks a feature: 7/1/2016 23:40:59

Mike
Level 59
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BL is for players, in game, originally. For bad behaviour or noob'ness and so on. It doesnt mean we want messages from those players hidden. In the other hand, I dont want to read 1416, but i have nothing against playing him in a game, so im not going to BL him just to be sure I dont read him as that would prevent me from playing him (this is a bad example, I wouldnt mind not meeting him in a game, but there must be more relevant examples, and you get the idea). I think there should be a "ignore list" different from BL which is related to the forum only.

Edited 7/1/2016 23:41:32
Special FFA event: winner picks a feature: 7/1/2016 23:42:19

snife 
Level 56
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I really like this event idea! Thx Fizzer. At least you are trying ^^

my thoughts:

1- Add a member-only forum. --> and then? Will you read both, or will the normal forum be flooded with trolls only and noobs? I think this will not help new players to get in touch with the community.

2- Add "attack only" to 3v3 ladder. --> omg... this is just what kind of games a player prefers... but yeah... i like this option...

3- Add "allow attacks by percentage" to 3v3 ladder. --> see 2

4- Allow turning a finished game into a youtube video. --> nice option I think. Maybe add this feature to Members only to prevent to many pointless videos.

5- create link to community events on dashboard with someone curating it (clan league, WWCL, etc) --> don't really understand how this should look like, but I like the idea to make it easier to new and/or mainly single players to get in touch with the community.

6- Hide forum posts by players you've blacklisted. --> I would not use this feature. I also do not blacklist people.

7- Forum voting system, to help promote good threads and hide bad threads. --> Besides the possibilities to abuse the system: How should this work? So forum would not be sorted by date of latest post, but by rating? Don't like that at all. Why not do instead: create strict rules to non offtopic forums?

8- let the input of uservoice become important for decisionmaking oohhh I would really like that one! I think it is very likely that members of the community are trying to improve it. I think there are several nice ideas.

Edited 7/1/2016 23:44:34
Special FFA event: winner picks a feature: 7/2/2016 00:48:23


Master Shredtail
Level 58
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Finished game export as video would probably work better than export to youtube. Export to YT only would create loads of problems.
Special FFA event: winner picks a feature: 7/2/2016 05:55:51

M. Poireau 
Level 57
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I'm also not a fan of a member-only forum or of hiding posts from blacklisted players (wouldn't use either).

On the subject of forum voting:

* So long as the output of the system is optional or easy to ignore, this would be a good thing.

For instance, if posts/topics got ratings just like maps, which were visible, but otherwise changed nothing, that would potentially be a good thing. You can see if people like something you posted, and which threads people liked reading the most.

I wouldn't want the system to sort the threads for me, however. At most, an optional button ("Sort By Ratings") which I could click could be a feature. Then you can decide whether to use it or not.
Special FFA event: winner picks a feature: 7/2/2016 11:41:48


ps 
Level 61
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PanagiotisTheGreekFreak: 40 players, Poland Commanders Multi-Attack No-Split No-Fog

Did a few test games yesterday:
https://www.warlight.net/MultiPlayer?GameID=11504112
https://www.warlight.net/MultiPlayer?GameID=11504250
https://www.warlight.net/MultiPlayer?GameID=11504513

Some protips for the noobs:
- multi-attack allows you to keep attacking with your stack on the same turn, you can take over half the map in 1 turn, but you also risk hitting a wall, use it wisely
- gift card is useful in multiattack to stop a stack of an obvious enemy trying to break you, use it strategically to protect your income
- commanders leave no armies behind, so the path you open becomes a highway leading others to where you are, you will waste armies against the neutral, but they will not waste armies attacking over your bare territories, make sure with your stack moves that you are getting the income to protect your commander properly
- no-split will not allow you to take most of the cities bonuses in poland in 1 turn, you'll need to position yourself well to be able to take it next turn, leaving you open for opponents to easily break your income
- no-fog reveals everything, expect others to try to break your income immediatly after you secure it
- your commander is always vulnerable without a large stack protecting it, if you lose your commander you're done, so don't run into walls with your commander and don't leave him exposed where a neighbour can easily snipe you out of the game

Edited 7/2/2016 11:41:58
Special FFA event: winner picks a feature: 7/2/2016 11:43:58


ps 
Level 61
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would be cool if killing off an enemy commander would give you income card pieces!
Special FFA event: winner picks a feature: 7/2/2016 14:02:16

Fizzer 
Level 64

Warzone Creator
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Oh, I didn't know crazy settings were being used. Those settings sound interesting, but maybe for this event we should make it a more "normal" game (i.e. turn off the multi attack and no-split).

My concern is that most players won't understand the strategy and will have no chance, since they've never played on those settings before.

Since this is a one-time special event, I'd hate to see most players feel like they had no chance, and see the game dominated by the people who have practiced it. The settings should be something that the average WarLight player is familiar with.

Either that or do a practice game first, but I'm afraid that would take too much time.
Special FFA event: winner picks a feature: 7/2/2016 14:08:03


Sephiroth
Level 61
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- Add a member-only forum: so that members can discuss about how wealthy they are.. I think it would be smarter by fizzer to give members some more perks in order to make people more willing to give him their money, like a member should always have colour priority over a non member, or being able to create a custom scenario of the distribution of a game easily and directly from that game

- Add "attack only" to 3v3 ladder: why isn't it there already?

- Add "allow attacks by percentage" to 3v3 ladder: why isn't it there already? and why is it on a separated feature than attack only?

- Allow turning a finished game into a youtube video: it would be a cool idea, but knowing Fizzer's taste for art and his programming skills, i fear this would just be ugly and bugged as shit

- create link to community events on dashboard with someone curating it (clan league, WWCL, etc): why isn't it there already? Community events like these are what keeps people interested in Warlight and attracts more people from the competitive scene, it should be on Fizzer's interest to promote them

- Hide forum posts by players you've blacklisted: there's already a userscript that does it

- Forum voting system, to help promote good threads and hide bad threads: this would be cool, it should have been implemented already


tl;dr: these options are silly, Fizzer is not smart

Edited 7/2/2016 14:08:42
Special FFA event: winner picks a feature: 7/2/2016 14:15:37


master of desaster 
Level 66
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I'll try to contact ps about that. I'm certain the ffa will not be fun without multiattack.
With no split it is better but also playable without.
Nobody will ever get a bonus except the +3ones so the map has to be changed at least.
Special FFA event: winner picks a feature: 7/2/2016 14:23:33


Benjamin628 
Level 60
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Use RoR n-2?
Special FFA event: winner picks a feature: 7/2/2016 14:25:55


Beren Erchamion 
Level 64
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The reason for the settings is that these settings make a large FFA a bit faster to complete. Otherwise the game could drag on forever. If the settings are more normalised, the map needs to be made smaller as well. The one time I played this template (admittedly with only 4 players) it was actually quite fun.
Special FFA event: winner picks a feature: 7/2/2016 14:30:55


Ox
Level 58
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gib youtube export / community dashboard pl0x
Special FFA event: winner picks a feature: 7/2/2016 14:42:03


Richard Sharpe 
Level 59
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Been, you're one of the more experienced players so it makes sense you had no issue with it. However, the average user likely won't be familiar with many of those settings making it much harder for them. That is Fizzer's concern and it is valid.

The more atypical the settings used, the more it favors the experienced players, especially those who have played practice games with that style.
Special FFA event: winner picks a feature: 7/2/2016 14:47:49


TBest 
Level 60
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Oh, I didn't know crazy settings were being used. Those settings sound interesting, but maybe for this event we should make it a more "normal" game (i.e. turn off the multi attack and no-split).

My concern is that most players won't understand the strategy and will have no chance, since they've never played on those settings before.

Since this is a one-time special event, I'd hate to see most players feel like they had no chance, and see the game dominated by the people who have practiced it. The settings should be something that the average WarLight player is familiar with.

Either that or do a practice game first, but I'm afraid that would take too much time.


Well, in all honesty most 40 FFA games features a twist or two. Most typical the Diplo-sort. If you want the most played 40FFA game- that is a lotto template for sure. Of course Dobbel or quadruple Earth -no fog- rest normal could be interesting. (Or a thoose hexacircile maps for a very even game) But I kinda like messy big FFA's.

The problem with a full-scale test/practice game. they probably won't fill /:

Also, a normal 40 FFA could last very long.

@Beren, Smaller map could lead to longer game tbh. think, small Earth.

@Sharpe, you are right, unusual settings favors experienced players. But so do normal settings.

PS. (not the player, dah xD)

I think of this as a Normal Settings 40 FFA https://www.warlight.net/MultiPlayer?GameID=4653052

@PS, If you end up changing settings, I would recommend considering, 3 min instead of 5, Auto-dist to make picking unimportant and to give everybody a chance. Also makes it slightly faster. Fog level is tricky, since you need to know how the game is going i suppose it has to be light or no fog, but that makes the game longer, since players will target the big guy.

Edited 7/2/2016 14:57:24
Special FFA event: winner picks a feature: 7/2/2016 14:57:38


Richard Sharpe 
Level 59
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You are of course correct that experienced players have an edge. That's the nature of experience.

However, that edge is far more significant when atypical settings are used. It's only a slight edge with normal settings.
Special FFA event: winner picks a feature: 7/2/2016 15:00:13


master of desaster 
Level 66
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Sharpe good players normally don't play with commanders. Or no split. So i don't think the settings favour them tbh.

And imo multiattack can't really be seen as super untypical setting.
Special FFA event: winner picks a feature: 7/2/2016 15:04:40


Richard Sharpe 
Level 59
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I obviously wouldn't know what settings good players use!

I think any one of the atypical would be okay but having all three gets to be too much
Special FFA event: winner picks a feature: 7/2/2016 15:06:16


TBest 
Level 60
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However, that edge is far more significant when atypical settings are used. It's only a slight edge with normal settings.
Not always, that depends on the player in question. For example one very well know player recently asked on Help what commanders did. Not really trying to disagree with you, a combo of no-split-multi attack-commanders-old map with unique bonus style- will leave many players helpless from turn 1.

Anyway, my thoughts on settings are written above. After all one of the goal is for the game to finish during the stream.

@mod, Multiatack is untypical since the game- I presume- will have no prerequisites. Hence only player above Lv X will know Y settings. This is the main argument to Fizzer I think.

Edited 7/2/2016 15:10:10
Special FFA event: winner picks a feature: 7/2/2016 15:06:26


Zephyrum
Level 60
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I just thought to myself; what would member only forums be for? Like, literally anything you'd want to post would go elsewhere. Pretty sure there'll be some goons using it to discuss politics, while others use it to make games, and in little to no time it'll be a clusterfuck. And not even a fun one, because the funny trash and the actual people looking for something won't be split by subforums.

Realistically, yeah, YT Export and community dashboards are the only one I see being good. The 3v3 ladder changes are no big deal really, and considering the other things Fizzer's offering us, that's a real big waste (seriously? trading a youtube export for a five click effort template change? =/)
Posts 31 - 50 of 79   <<Prev   1  2  3  4  Next >>