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World Nations 2016 map development: 8/7/2016 19:01:58


Alfred Jodl
Level 53
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Many Warlight players appreciated the World Nations maps for its handy use for diplomacy games, and with each update, new territories were added.
I'm proud to say that I'm making a 2016 version with new added territories for more in-depth diplomacies.
But the most radical thing I have to say is that I'm using a brand new map and not the original SVG for the World Nations maps

UPDATE:
new map:
https://www.warlight.net/SinglePlayer?PreviewMap=59021

Edited 8/13/2016 19:13:24
World Nations 2016 map development: 8/7/2016 19:10:41


{Canidae} Kretoma
Level 57
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*Nerdgasm*
World Nations 2016 map development: 8/7/2016 20:58:54


Zephyrum 
Level 60
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you doing this out of memory? the proportions are all over the place

also, what criteria you using for the bonus values?
World Nations 2016 map development: 8/7/2016 21:05:04


buggy
Level 56
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how many territories do you plan on this having?
also europe looks crowded af
World Nations 2016 map development: 8/7/2016 21:27:43


Alfred Jodl
Level 53
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For bonus values, I'm using from the old World Nations maps, but for some territories, I'm usually going to combine populations of cities with GDP for a bonus number.

I'm not really sure how many territories I'm going to have but I'm trying to have more than 488 from the World Nations 2014 map.

And this may now sound a little embarrassing, but I'm using the old Hearts of Iron 2 map as a template... the more I look into it, the more I'm beginning to regret it.
World Nations 2016 map development: 8/8/2016 02:42:36


{Shredtail2}
Level 56
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HOI's maps before the 4th iteration are incredibly distorted.
World Nations 2016 map development: 8/8/2016 02:44:34


Zephyrum 
Level 60
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All of paradox's maps are Mercator's projection, causes a lot of distortion specially in Russia and Canada, two nations that are more often than not overpowered.
World Nations 2016 map development: 8/8/2016 02:45:46


{Shredtail2}
Level 56
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If you've seen how the colonial borders in Africa looked in HOI3, then you'd puke.
World Nations 2016 map development: 8/8/2016 03:45:59


Cata Cauda 
Level 57
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Looks good so far.

However the coastlines look a bit...well, not realisitic. Places like Alaska, The British Isles, Greenland or Italy really are out of proportions...
Apart from the looks I would like to see more sea connections In the northern Atlantic, along the African Coast and Indian and Pacific Oceans. That would greatly help historic diplos that take place in times between 1400 - 1800.

Edit: Personally I think Greenland should rather connect to Labrador than to Quebec.

Edited 8/8/2016 03:48:36
World Nations 2016 map development: 8/8/2016 06:27:46


MrOobling
Level 30
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As the others said, the proportions are all over the place and the coastlines and borders look kind of messy- probably because you used a pencil tool instead of the pen tool. I would also say it is too different to world nations 2014 (or whatever the newest iteration is) to be called world nations. Possibly call it 'world diplomacy' or 'world nations detailed' all something similar. I would consider restarting but it is your choice!

EDIT: also, as a world nations map, almost all nations should be included. Currently, you are missing countries like Luxembourg and Kosovo (not in UN but effectively independent).

Edited 8/8/2016 06:30:09
World Nations 2016 map development: 8/8/2016 06:44:09


Cata Cauda 
Level 57
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^
The map is supposed to be newer version of this one, by the way:
https://www.warlight.net/Map/14770-World-Nations-2014

Drarf countries are not included in there either.
World Nations 2016 map development: 8/8/2016 07:18:47


Serbia 
Level 45
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Currently looks more like its based on Geopolitical Earth than it does World Nations.
EDIT: You did it by pencil? D:

Edited 8/8/2016 14:34:41
World Nations 2016 map development: 8/8/2016 15:59:14


[WOLF] Colonel H Cardwell
Level 49
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Please put country megabonuses... it makes it easier to create Custom Scenarios. Thanks.
World Nations 2016 map development: 8/8/2016 17:21:36


Serbia 
Level 45
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^ don't that's not what world nations is, if you do make them worth 0
World Nations 2016 map development: 8/8/2016 20:27:50


Alfred Jodl
Level 53
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Thank you for the criticism, I definitely needed that in order to move this map to the right direction. No doubt I'm going to rename this map into a different name as the map will not match the original World Nations map. I'm really starting to like the name World Diplomacy map much better.

Also, as I hate to say it, I'm going to have to remake the whole SVG with a different map as I used a very poor template.

And I'm still relatively new to the map making feature of Inkscape, so which is the pen tool on it and can you explain what it is precisely?

Edited 8/8/2016 20:28:21
World Nations 2016 map development: 8/8/2016 22:01:18


BUFFALO
Level 43
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maker of the 2014 version here, i love this map!
World Nations 2016 map development: 8/8/2016 23:24:17


Viso Gero £ Sēkmēs.
Level 54
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2 of my favorite maps are Geopolitical Earth 2016 and second World war, before Geopolitical I used World Nations 2014 but like said before it was to0 small, geo its much bigger with 1109 its probably one of the best maps but it takes a lot of time to make a custom scenario. If you could make a template with the same or a little bit more territories and easier way of distributing territories like second world war than your map would be the best, Also if you need help with names in your maps feel free to message me I'll gladly help,I know a lot of history/Geography.
World Nations 2016 map development: 8/8/2016 23:25:54


Viso Gero £ Sēkmēs.
Level 54
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Also how do you make a map, like what website program do you use?
World Nations 2016 map development: 8/9/2016 01:03:02


Alfred Jodl
Level 53
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Learning my lesson, here's a WIP of the new version

https://www.warlight.net/SinglePlayer?PreviewMap=59021
World Nations 2016 map development: 8/9/2016 01:06:07


Serbia 
Level 45
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New version looks good so far
World Nations 2016 map development: 8/9/2016 03:06:17


Жұқтыру
Level 55
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It's going to be colossal, I liked World Nations 2012 for its smallness, 300-500 lands should be in the range.
World Nations 2016 map development: 8/9/2016 04:25:43


OxTheAutist 
Level 58
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>tfw all of relevant scotland is called "glasgow"

lmao i know we're bad but...

same with wales tbh lol, "Cardiff" xD

just call us Scotland and Wales gdi! :D
World Nations 2016 map development: 8/9/2016 07:11:21


MrOobling
Level 30
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The pen tool is the tool below the pencil tool. It has the tool tip 'draw bezier curves and straight lines'. That is essentially the difference. You draw straight lines or very neat curves which generally look better than freeform pencil drawings.
World Nations 2016 map development: 8/9/2016 08:36:43

[NL] Hendrik
Level 57
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To my opinion, the Netherlands should be worth 5 instead of 4. It's a rich country with 17 million inhabitants. Helsinki is also 4, but in that area lives just 3 million people. And Rome is worth 5 with 6 million inhabitants.
World Nations 2016 map development: 8/9/2016 08:53:17


Serbia 
Level 45
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Helsinki is worth 3 in WN14 I believe not 4.
World Nations 2016 map development: 8/9/2016 09:37:12


Belgian Gentleman
Level 55
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Wallonia should be worth negative
World Nations 2016 map development: 8/9/2016 09:47:20


Serbia 
Level 45
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Belgium should be invaded
World Nations 2016 map development: 8/9/2016 12:28:37


Kai
Level 54
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Belgium shoudn't even appear on the map.
It dosen't exist, what are they teaching people these days?
World Nations 2016 map development: 8/9/2016 12:35:07

Glory to Czechland
Level 52
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I suggest making "superbonuses" like USA, Russia, China and so on. They would worth 0 armies but make doing custom scenaris easier.
World Nations 2016 map development: 8/9/2016 15:23:09


OxTheAutist 
Level 58
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+1000 Kai
Posts 1 - 30 of 38   1  2  Next >>   

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