Play
Multi-Player
Coins
Community
Settings
Help
Community   Maps   Forum   Mail   Ladders   Clans   Recent Games
Sign In | Sign Up
<< Back to General Forum   

Posts 1 - 28 of 28   
Tron Bikes: 8/12/2016 16:41:27


MightySpeck (a Koala) 
Level 57
Report
HECK YEAH TRON BIKES!

LIKE THESE ONES

... anyway yeah this should be fun.

Tron bikes in WL

https://www.warlight.net/MultiPlayer?GameID=11754165

ask for invite or PM me.
Tron Bikes: 8/12/2016 16:58:05

skinnyjosh 
Level 34
Report
Looks awesome, I want in.
Tron Bikes: 8/12/2016 18:36:17

Baer
Level 59
Report
I will play
Tron Bikes: 8/12/2016 18:40:33


Semicedevine
Level 59
Report
seems stupid

























































count me in

Edited 8/12/2016 18:40:46
Tron Bikes: 8/12/2016 18:54:30


knyte 
Level 58
Report
http://www.armagetronad.org/

No need to try to play every game on Warlight. :P
Tron Bikes: 8/12/2016 22:38:01


MightySpeck (a Koala) 
Level 57
Report
but knyte have you done it on WL?

5 people so far. Will start no matter what on next Friday

Edited 8/12/2016 22:39:43
Tron Bikes: 8/12/2016 23:15:49


Fleecemaster 
Level 59
Report
You have "Army must stand guard" to on, which is incorrect! You'll need to remake it!

Also you should turn fog off to make it more like the game.

I also recommend you add in random move order and drop the kill rates below 50%.

In fact, thinking about the kill rates, I would personally I would remake it with different settings:

Use commanders and 0 income. That way when a player surrenders they won't leave a stack, and in collisions the first to move would get the territory :)

If you remake it like this then I would join, though I'd say the map for this is really too big? It should really be on a map of 100-500 territories I would say.
Tron Bikes: 8/12/2016 23:36:30


knyte 
Level 58
Report
Or you can do this with 0 neutrals, multi-attack, 1 Army Must Stand Guard enabled, and 0/100 attack/defense. Commanders, ofc, so you don't have to rely on people to surrender.

Edited 8/12/2016 23:37:17
Tron Bikes: 8/13/2016 03:45:29


Fleecemaster 
Level 59
Report
This wouldn't work with multi-attack, in fact I can't tell if your post is trolling or you just don't understand the point of the scenario... None of your post made sense.
Tron Bikes: 8/13/2016 03:56:12


Semicedevine
Level 59
Report
bullsht I already thought all this through in my bedroom this morning (best place in the house to work breakthrough logic right after the shower! XD)

all of your suggestions are flawed

Use commanders and 0 income. That way when a player surrenders they won't leave a stack, and in collisions the first to move would get the territory :)

problem is technically players don't have to surrender... since theoretically as long as they decide not to move their stack, they'll always be on defense... meaning they can play the invincibility trolling card for as long as they want

even if you own 99% of the map, you still can't kill off the opponent if he or she decides just simply to not move since you didn't get any real advantage (income) from expanding in the first place

Edited 8/13/2016 03:57:07
Tron Bikes: 8/13/2016 03:59:19


Semicedevine
Level 59
Report
The only way I can see this actually working is if you were to enforce the rules as you would in diplomacy (and I would really... really not like that due to some players have unfair land grab advantage and/or collision damage)

simply put... yea the hype was a letdown because there's no real, actually good way to make this work lol

Edited 8/13/2016 04:00:16
Tron Bikes: 8/13/2016 04:20:02


Fleecemaster 
Level 59
Report
I just posted how to make it work...
Tron Bikes: 8/13/2016 04:29:20


Fleecemaster 
Level 59
Report
The only rules you need are:

You must attack each turn
You can only attack neutral territory
If you fail to make an attack you must surrender (you have hit a "wall")

This will have to be set to practise obviously, just like any good Diplomacy game.

(Edit: If a player doesn't surrender when they should then just don't invite them again)

Edited 8/13/2016 04:29:55
Tron Bikes: 8/13/2016 05:14:38


NinjaNic 
Level 57
Report
Wow, this actually looks pretty cool. But on that map?
Tron Bikes: 8/13/2016 06:46:44


[TNW] Commander Vimes
Level 31
Report
I'm in for a different map
Tron Bikes: 8/13/2016 09:43:54


Semicedevine
Level 59
Report
I just posted how to make it work...

I was talking about a fuller, 100% foolproof way of letting it work rather than having to rely on hopes of cooperation from rule breakers
Tron Bikes: 8/13/2016 09:47:00


Semicedevine
Level 59
Report
here this would make for a great open-space type map: https://www.warlight.net/Map/22030-Islamic-African-Nations-2016

set the bonuses to 0 and imo I think it would work perfectly with this game mode XD

Edited 8/13/2016 09:47:24
Tron Bikes: 8/13/2016 13:09:03


MightySpeck (a Koala) 
Level 57
Report
You have "Army must stand guard" to on, which is incorrect! You'll need to remake it!


Why ... then people can kill other people's walls

Also you should turn fog off to make it more like the game.


I guess, but my thinking was in the game you have like 1.2 seconds to think about where to go while we have hours.

I also recommend you add in random move order and drop the kill rates below 50%.


The Kill rates are over my head so thanks. but random is so random. I don't want someone to lose to RNG.

In fact, thinking about the kill rates, I would personally I would remake it with different settings:

Use commanders and 0 income. That way when a player surrenders they won't leave a stack, and in collisions the first to move would get the territory :)


oh wait i see the problem with one army must stand guard now. will remake.

If you remake it like this then I would join, though I'd say the map for this is really too big? It should really be on a map of 100-500 territories I would say.

this map seems fine https://www.warlight.net/Map/6892-Warlympics-Arena

lol this can be pure skill if it is no-luck cycle.

Edited 8/13/2016 13:14:51
Tron Bikes: 8/13/2016 13:17:19


MightySpeck (a Koala) 
Level 57
Report
really though @Ninja Nic and @Zaphod Beeblebrox what do you think of that map.

Practice????????? then what's the point of playing? (and to be honest the ones that are playing so they can break the rules would join anyway if it was practice, cus they wouldn't bother to read the Host message or the rules)

Edited 8/13/2016 13:19:46
Tron Bikes: 8/13/2016 13:29:18


MightySpeck (a Koala) 
Level 57
Report
Possible Maps:

https://www.warlight.net/Map/6892-Warlympics-Arena

https://www.warlight.net/SinglePlayer?PreviewMap=42428

https://www.warlight.net/Map/9481-Benelux-Huge

https://www.warlight.net/Map/10578-40-Africas

and most of the big maps work.

Triskilion would be interesting.

So far the settings are:

Commanders
0 Armies per turn
(do we even need an army cap now?)
Dense fog to look more cool. (but is still basically no fog)
and Cycle move order. really, why random?

Edited 8/13/2016 13:32:26
Tron Bikes: 8/13/2016 13:33:42


MightySpeck (a Koala) 
Level 57
Report
also people i realized about the trolls not surrendering, that's why it's not on Open Games

New Invite list:
Semicedivine
A Talking Fan
Baer
Gus squared
MightySpeck
skinnyjosh
fleecemaster
Ninja Nic
Zaphod Beeblebrox

... knyte?

Edited 8/13/2016 13:36:12
Tron Bikes: 8/13/2016 20:04:43


MightySpeck (a Koala) 
Level 57
Report
okay. the new game is about to go live.
Tron Bikes: 8/13/2016 20:30:00


MightySpeck (a Koala) 
Level 57
Report
The Defensive kill rate is gonna go up for when to bikes collide. (random move cycle is also included now)
Tron Bikes: 8/13/2016 20:32:18


[AOE]Orthrus Echo Five
Level 51
Report
I'd like to join
Tron Bikes: 8/13/2016 22:50:51


Fleecemaster 
Level 59
Report
Dense fog is a nice idea :)

The reason for practise is it just makes things easier. If you want points then join lotteries.

The reasoning for random is basically, if it's cycle then you will know exactly the turn order, so you can push in front of a player knowing you will take it. This will be a bit of "give and take" but ultimatly the result of that tussle will be known. With random there is now an element of "daring" since it will take some balls to try and cut off an opponent or "play safe" and give them some room. Which if you think about it is much more like the real game. If you "push your luck" and get burnt by it, well then that's pretty much spot on for the Tron game. Making it practise, and smallish map should make "losing to rng" less of an issue, and really that's the wrong thinking, if you're going to play close to the wire then there's som risk in that, that's where the fun is.

Anyway, random or cycle isn't really a big issue, it's more of a gameplay preference.
Tron Bikes: 8/14/2016 17:49:05


MightySpeck (a Koala) 
Level 57
Report
well before the commander wouldn't die (with the low defense kill rates) but i get the randomness now.
Tron Bikes: 8/14/2016 17:54:05


Semicedevine
Level 59
Report
randomness sucks

but how does randomness come from kill rates? its weight random/luck factor that only does that...

Edited 8/14/2016 17:54:13
Tron Bikes: 8/15/2016 17:16:30


Fleecemaster 
Level 59
Report
I'm talking about randomness from turn order, noob!
Posts 1 - 28 of 28   

Contact | About WarLight | Play Risk Online | Multiplayer Strategy Game | Challenge Friends, Win Money | Skill Game | Terms of Service