Pooh, except that many super bonus' aren't larger than the subsequent bonus' either, so it again wouldn't work.
say you want 5 bonuses to be worth 5 each, and the total to be worth 28, so you make a super bonus worth 3.
there are many maps like this already.
Poi, because it simply goes bonus > everywhere for everything.
for anything else it would have to differentiate between two similars which one it needs, and then take from the general pool.
since you always know the general pool comes last, the system doesn't have to do anything to determine whether the general pool should be used first.
and the problem of overlapping bonus' doesn't occur only on super bonus', there are several maps that have similar bonus' of a similar size and value that just overlap for various reasons.. local deployment would only work efficiently for the territories in those bonus' that have a single bonus assigned to them, the rest it would have difficulty figuring out which bonus it should take from first.. Fizzer could assign a check box for you to assign which bonus it comes from, but that would make LD games even more tedious then they already are.
I believe it's been mentioned before for there to be a way to declare super bonus' as such, which would solve this and other problems, although it still wouldn't solve adjacent overlapping standard bonus'.
an example that comes up https://www.warlight.net/Map/6121-Continent-Early-Colonial-War
don't get me wrong.. I would love to be able to use LD on some of the maps *including the one I linked* but it seems that any solution would be faulty or needlessly complicated Imho.