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Posts 1 - 8 of 8   
Issander's new Strategic System: 9/1/2016 09:51:36


[TNW] Commander Vimes
Level 31
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What does everyone think of it? I, for one, love it. It's elegant, and although it takes a while to get your head around, it does make sense.

What do you think is the best way to play it (1v1, 2v2, 4FFA, etc)
Issander's new Strategic System: 9/1/2016 11:09:26


[FEL] The Prince of Felidia
Level 54
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Can you send a link?
Issander's new Strategic System: 9/1/2016 11:59:02

[FEL]Chatul
Level 22
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Issander's new Strategic System: 9/1/2016 12:04:52


Bayern München is the best!
Level 58
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Stop behaving like a cat.
Issander's new Strategic System: 9/1/2016 12:17:32

[FEL]Chatul
Level 22
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^This is what Cats are about.
Issander's new Strategic System: 9/1/2016 14:27:18


[REGL] Pooh 
Level 59
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It seems like the winning strategy is to try to control the red territories/bonuses...

You want to try to cover as many bonus areas as possible while, but that is counted against the slight advantage you get by putting multiple picks in a single bonus.

Very neat idea to expand strategy within the confines of the warlight bonus structure.
Issander's new Strategic System: 9/1/2016 14:54:35


Bayern München is the best!
Level 58
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But you're not a cat.
Issander's new Strategic System: 9/1/2016 15:39:21


ArcticFox011
Level 46
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It looks interesting. It reminds me a lot of more in depth RTS games.
Posts 1 - 8 of 8   

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