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Highlander/immortal setting for Commanders: There: 9/26/2016 19:26:46

wct
Level 56
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Just had an idea for a cool new game style/feature. If you like it, vote for it on UserVoice: https://warlight.uservoice.com/forums/77051-warlight-features/suggestions/16370878-highlander-immortal-setting-for-commanders-there

Here's the description:
Highlander/immortal setting for Commanders: There can be only one!

The idea for this is based on Highlander, where so-called 'immortals' defeat each other until only one remains. In the stories, when one immortal defeats another, he or she gains all the power that the other immortal had acquired.

For Warlight, this would be a setting (simple check-box) which modifies what happens when one player kills another player's Commander. Instead of the defeated player's armies turning into neutrals, they turn into armies of the victorious player, essentially transferring all the 'power' of the defeated player to the victor.

This would open up an entirely new game dynamic, and could be great fun in large FFA games and diplomacy games.

[For the case that a Commander is killed by a non-opponent (running into an emergency blockade, running into a wasteland, etc.), then the normal behaviour of turning all armies to neutrals applies.]

[When such a 'quickening' happens, there are at least two possible outcomes for the rest of the turn: either all the defeated player's orders are preserved, but become new orders of the victorious player; or all the defeated player's orders are deleted. I tend to think that the former option would mess too much with order sequencing (unless all the defeated player's orders get shifted to the end of the victorious player's order queue), so probably just deleting/dropping all the remaining defeated player's orders is the better choice. This would also sort of make sense in terms of Highlander, when the quickening tends to stun an immortal for a time.]

You can vote for this feature here: https://warlight.uservoice.com/forums/77051-warlight-features/suggestions/16370878-highlander-immortal-setting-for-commanders-there

Edited 9/26/2016 22:54:16
Highlander/immortal setting for Commanders: There: 9/26/2016 20:31:48


Bane 
Level 59
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Thats a neat idea!
Highlander/immortal setting for Commanders: There: 9/26/2016 20:46:18


Richard Sharpe 
Level 59
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I can already see the complaints now of people gaming the system by entering multiple accounts, then sacrificing spare commanders to the main account, guaranteeing victory
Highlander/immortal setting for Commanders: There: 9/26/2016 21:10:43

wct
Level 56
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Can't they already do that simply by playing multiple accounts with multiple commanders?
Highlander/immortal setting for Commanders: There: 9/26/2016 22:20:55

Ryzys
Level 57
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I agree with Bane, it sounds like a great idea! So much so I gave it 3 votes
Highlander/immortal setting for Commanders: There: 9/26/2016 23:40:51


ps 
Level 59
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that's actually a nice idea.
Highlander/immortal setting for Commanders: There: 10/10/2016 07:29:37

Hasdrubal
Level 56
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Good idea, but, instead immediate boost for a player who kills other commander, let there be delay with one of following rules:

1. Losing armies are all deleted, so each land should have zero armies defending - player who won commander's life should invest in these lands.

2. Losing player bonuses are reset to zero, regaining one income each of the following turns until they reach nominal value. Possible combination with #1. Possible combination with the rule that remaining loser's army stays intact.

3. Winning player regain only half of losers income for the rest of the game (or if ownership changes during the course of the game, but not if they become neutral due to abandon card use)
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