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Clan Wars Idea: 12/3/2013 19:36:18


abadok
Level 41
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No need to invent the universe guys. http://worldoftanks.com/clanwars/maps/globalmap/ . World of tnks has a great idea of clanwars. There is a global map with teritories that give something every turn. It can be clan points or a currency in warlight or something. The general idea is clans can fight for teritories and each territory is on a diferent map. The way the clanwars it's self works can be like a mini tourment or each team can have up to 6 players and they can send 1 player to face the other teams's player. Kind of like how starcraft team tournaments are. If a guy from team A looses a game, team A has to send another guy from the 9 remaining players on the team for this clanwar battle. The second player from team A will face the player that won from team B.Team B however will not be able to swap the player until he losesa game. It can be a single elimination and the team that wins 6 fights wins because there are no plyers left for the other team. That can be done with less than 6 players if it takes too long. To avoid the same 6 guys on a team playing and the rest idling it can be done with a chip sistem. Much like WoT. Each clan can put chips (1 chip= 1 member of the clan)on a teritory and if the calan has say 9 members and attacks 2 teritories they can only destribute 9 chips which will mean that it will be 6 v 6 and 3 v 6 for the other battle. That will encourage clan recruitment and will add more strategy to the game. The chips can be mooved like the armies ingame and the new chips be destrubited like ingame or be put on a clan's base which can be created once the clan has land on the global map. I personally think that if it is played in a single sitting like every day or every week depending on the turn leinght. That wil change up the pace but i think that's a good thing. If it is a day boot people will loose interest, because dynamic gameplay is more interesting. Also another idea of how the actual battles of the clan wars can go. It can be the same format but with 3 teams with 2 or 3 players each for the clan. It can also be implemented as diferent gamemodes for the diferent teritories as well as a diferent map. It can be a 1v1 with 6 players per clan it cn be a 2v2 which will shorten the time spent on battles and so on.

What are your thoughts on this idea guys. I personly think that a global map for the clan wars will be awesome.

Edited 12/4/2013 00:18:47
Clan Wars Idea: 12/3/2013 19:52:01


abadok
Level 41
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Clan Wars Idea: 12/3/2013 20:08:48


ChrisCMU 
Level 61
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I think you need to work on clarifying this idea. One giant paragraph, and a link to a page that shows me nothing at all (something there isn't working for me)...makes your point a bit confusing.

The knockout format is a good one (sort of a king of the hill where the loser sends in another player). We are doing one now with GG: https://sites.google.com/site/warlightwgclan/games/relite-challenge

If I understand you correctly (again, I saw nothing in your link but a blank page with headers and background), you are suggesting using these challenges to actually fight over a map over time. If I have that right, it is a cool idea. Just not sure how you would execute that. I don't think Fizzer would go through the lengths to make that kind of product, it would have to be done by a player on here.

There would be several issues you'd have to resolve though. How many/often can you do challenges? What happens if a clan is eliminated (no territories)? What formats would you do (1v1 strat would get old)? What happens when a clan retires? What happens when you have a new clan? What if a clan splits off?

It all sounds cool, but would be very tricky to do.

Edited 12/3/2013 20:11:44
Clan Wars Idea: 12/3/2013 22:05:51


<SNinja>gg
Level 31
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it reminds me of my idea on the form that fizzer made asking for ideas... just alot more... refined.
Clan Wars Idea: 12/3/2013 22:20:54


abadok
Level 41
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About the actual creation of the global map it can be on an allready existing map for example Medium Earth. At the start the map will be all neutral. There will be about 20 landing spots- the places where clans can enter the map. That will be teritories next to the edge of the map. Ok i guess it will be a long forum thread so let me start answearing questions on how i envision this.
"If I understand you correctly, you are suggesting using these challenges to actually fight over a map over time"
Yes the idea is using that method of king of the hill for the battles on the map. Over time the map will get entirely filled with clans ruling diferent provinces.
"How many/often can you do challenges?"
you can do as many chalenges as you like as long as you have chips(if you allready own a territory. I'll explain how can you get a teritory somewhere below). Lets say you have 6 players in your clan(Thats 6 chips) and one teritory on the map that touches 6 other teritories. You can attack all 6 of them with a single chip. That will mean that you atempt to take them with 1 player (there is 6 chips max per attack and defence) so if the defending team sends the max of 6 players the 1 guy will have to beat all 6 of them without losing a game in order to take the teritory for his clan. Same goes for the other 5 battles. However an attack with 6 chips whood be better because the chanses of not losing 6 timesare better than not losing a single time. About how often can an attack be lounched. You can only attack the sme teritory once per turn and reposition(attack or moove to another teritory of the clan) your chips once per turn.
"What happens if a clan is eliminated (no territories)?"
So as i sayed before at the start the Global Map will be with neutral teritories. So in order to get on the map you will need to land on a landing spot(the 20 teritories around the edges of the map) Every turn there is going to be a tournamet. The clans that do not own a teritory can apply for the tournament on the selected landing spot(each landing spot has it's own tournament every turn)The format of the battles in the tournament will be the same as a normal battle on the map the 6 v 6 king of the hill. If the teritory has no owner the winer of the tournament gets the teritory and can attack nearby teritories on the map the next turn. If the landing spot is allready owned by nother clan, the winner of the tournament plays one last 6v6 and the winner gets the teritory. Also a good idea will be that the landing zones can not be attacked in other way then the tournament for it. So to get back at your question. What happens if a clan is eliminated? Simple they just have to fight their way back into the map by applying for one of the tournaments on the landing spots.
"What formats would you do (1v1 strat would get old)?"
On a teritory with a bigger map(each teritory has it's map(I just figured out how can the maps be done from players. A contest for maps to go on the Global Map ad each map that get's in get's his creator membership and/or other privileges)) instead of 6 players to play 1v1 there can be 6 players in 3 teams of 2v2 or 6 players in 2 teams of 3v3. It will still be a king of the hill, but with the 3 player team it whood be a best of 3 with the 2 player teams a best of 5.
"What happens when a clan retires"
Nothing happens. Just the other clans will be able to take their teritories easy.
"What happens when you have a new clan"
Same thing as if the clan loses all teritories they have to fight for a landing spot.
"What if a clan splits off"
If i inderstand the question courectly, if the clan splits off the guys that are with the creator of the clan ceep the clan teritories and the guys that split off can make a new clan and attempt to get on the map.

edit: a turn shood probbly be one week each.
Clan Wars Idea: 12/3/2013 22:22:18


abadok
Level 41
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"it reminds me of my idea on the form that fizzer made asking for ideas... just alot more... refined."
Yeah i sow that forum thread but i was unable to post on it because it is older than 30 days.

BTW if there is anything unclear or if you have a suggestion feel free to post it ;)

Edited 12/3/2013 22:23:38
Clan Wars Idea: 12/3/2013 22:39:42


<SNinja>gg
Level 31
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i like the idea of rounds so when one clan takes it all then you restart the round and then the clan that won gets a "trophy" in there trophy room (which would be avalible from there clan page) then another round starts... thats just my idea though
Clan Wars Idea: 12/3/2013 22:52:46


ChrisCMU 
Level 61
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What I am confused on is the round.

Lets say you consider a week to be a round. So if my clan has 8 players, we are allowed to attack with 8 chips. What happens when a week is up and there are unresolved tournaments (battles for a spot)? Do we still get 8 new chips the next week to use on other battles? Otherwise stalling would become a huge issue.

If that is the case, then a round should be more like a month. There would be far too many games going on at once for serious clans to participate that heavily (most players are already on the ladders).

Another question I have is there needs to be a limit (roster max). Otherwise a spamming clan would just send 100 members into battle and basically spam everyone else with challenges. I think a better way is ignore the size of your clan and base it completely on in game income. So if you have a base income of 5, that means you can send 5 players into the challenge to get onto the map (starting spot). Then give bonus chips (players) based on spots on the map. Those chips should be allowed to be used by any member of the clan, so long as they are using no more than 1 chip per battler.

For example. Lets say we do base income of 5. We have a +3 from the board. we attack 4 spots with 2 players each, we should not have to have 8 players to do that. we should only be required to have 4 (but could use 8). Otherwise you just turn this into a clan spam fest.

There would still be an incentive to get new members, because it allows you to challenge more spots still (smaller clans might limit challenges because their members simply don't have time to participate in more).

Edited 12/3/2013 22:54:36
Clan Wars Idea: 12/3/2013 22:55:36


abadok
Level 41
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The idea behind the chips is that no clan is able to get the entire map. However the trophy can still stay. Each teritory can give an x number of victory points for each round a clan owns it. A round can be like 6 months and at the end of the 6 months the clan with most victory points wins and gets the trophy! Also a turn is (for example) a week and a round is like half or an entire year.

Edited 12/3/2013 23:17:09
Clan Wars Idea: 12/3/2013 22:56:11


ChrisCMU 
Level 61
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I'd be willing to run this thing if we can iron out all the details to make it fair.

In my mind it is still a cool idea, but not sure it will work great just yet. I'd like to test it on a small scale (individuals instead of clans) just to see how it would work.
Clan Wars Idea: 12/3/2013 22:57:24


ChrisCMU 
Level 61
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I am talking about a round in terms of frequency of challenges. Not in the context of a trophy. I would use the word "season" when talking about a length of time that you award a trophy for.
Clan Wars Idea: 12/3/2013 23:11:06


ChrisCMU 
Level 61
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I am going to make a test with a half dozen players just to see how it works (with you in it also).
Clan Wars Idea: 12/3/2013 23:13:24


abadok
Level 41
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"I am going to make a test with a half dozen players just to see how it works (with you in it also). "
Awesome!

"Another question I have is there needs to be a limit (roster max)
Yeah that concept whood only work with a maximum of say 60 members per clan. Currently the clans that have over 60 players are just inviting random people for whatever reason anyway(for example illuminati)

"Lets say you consider a week to be a round. So if my clan has 8 players, we are allowed to attack with 8 chips. What happens when a week is up and there are unresolved tournaments (battles for a spot)? Do we still get 8 new chips the next week to use on other battles? Otherwise stalling would become a huge issue."
First of all the idea for the tournament is only for the landing zones, because there can be more than 1 clan attempting to get on the global map. For the other battles it is a single king of the hill battle between the attacking and defending clan. The idea is that the chips are just like the armies ingame with the only diference that you don't get more at the start of each turn but you also can not lose them. If you attack with 6 chips a teritory next to you and you do not sucseed the 6 chips are going back to the place they attacked from. If you get attacked and lose tho and you have chips on your teritory (the minimum of 1 chip per teritory can work here as well) your chips are automaticly going back to your base (a base can be a teritory a clan uses for headqaters)A cool feature can be if you have 12 or more chips on an attacked teritory you can leave 6 (the maximum for a fight) and counter attack with the other 6 so if the clan that attacks you is unable to capture your teritory and you are able to cpture his with the counter attack his 6 chips also go back to the clan's headqaters.


The way chips actualy are supposed to work: a chip will provide a spot for a clan member to participate in a clanwar battle. Every signle player can use all the chips. In other words chips are not player specific(for example a player that played on one parth of the map on one round can play on the on the other parth of the map next round if the clan has chips there.) A PLAYER CAN ONLY PARTICIPATE IN ONE CLANWAR BATTLE PER ROUND!

Now that i say all that i realise there is probably going to have to be some coding involved to make the clanwars possible, but if it happens it will be SO awesome.

"If that is the case, then a round should be more like a month. There would be far too many games going on at once for serious clans to participate that heavily (most players are already on the ladders)."
My idea is that the clanwars battles are played in realtime. Every week at 10 pm (just as an example) all the scedualed clanwars challenges will be played. That's why it's gona be important that you have loyal clanmates on whom you can rely and that's why 60 members per clan shood be enough. In my opinion that is a good thing. It will also make more people create clans to participate, and that means more money for the game.

"I think a better way is ignore the size of your clan and base it completely on in game income."
If there is no limit to how big your clan is then yes that is the better option, but if you limit the clan size to 60 (might be 30 40 50 that's up for the gamecreator to decide) the income can be only vicrory points for the end of the season. I think that that if the clan has a limited number of chips it promotes more player skill and also limits the clan from going wild and taking over the entire map. In my opinion the more clans on the map the more interesting it will be. There will be alliances and vendetas between clans. In other words FUN.

Edited 12/4/2013 00:11:39
Clan Wars Idea: 12/3/2013 23:49:19


ChrisCMU 
Level 61
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So how do you take a neutral spot? You can't challenge a player there because there is none? Do you just take it automatically?

Maybe it takes 5 chips to take a neutral spot?

Edited 12/3/2013 23:50:05
Clan Wars Idea: 12/4/2013 00:16:27


abadok
Level 41
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"So how do you take a neutral spot? You can't challenge a player there because there is none? Do you just take it automatically?"
Yeah if it is a neutral teritory the clan automaticly get's it. You need to attack it with 1 chip at least in order to get it becouse you will need at least 1 chip on a teritory in order to hold it. Hoever if you attack it with just 1 chip you will not be able to expand because you need another chip to hold the next neutral teritory much like how when the neutrals are set to 0 armies.
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