^Not all my templates are WS templates.
My single-player levels are usually in one of the two groups, Feline Wars and Feline Games. Feline Wars are expected to be moderately hard (with win rates supposed to be less than 50%) while Feline Games are expected to be easy.
1. 49999% Emergency Blockade Cardshttps://www.warlight.net/SinglePlayer/Level?ID=933602
People are supposed to finish it within 2 turns. The key tactics are a high (but not with your entire army) emergency blockade coupled with an advance as well as one delay move during Turn 2.
2. Surprise Attack!https://www.warlight.net/SinglePlayer/Level?ID=933868
This is a multiattack template. People are supposed to finish it within 1 turn. The key tactic is to directly advance along I-90 towards Springfield and take the bonus containing it. Then the canine AI will be immediately eliminated.
3. Cats waitinghttps://www.warlight.net/SinglePlayer/Level?ID=934473
This is a template involving diplo cards. You probably should use both of them. You have more income than caninists who have no income at all hence you should use diplos to delay their advance while you build up your forces.
People are supposed to finish it within 5 turns. This level involves many airlift cards. The key is to airlift in and use a 1-army delayed attack on the most useless enemy territory before counterattacking against enemy territories that you want to take during turn 1. Then you should airlift out from the castle to make sure that enemy attacks result in the destruction of entire enemy forces.
The key in this template is that you need to adequately supply your AI friend, called Cats. You have many airlift cards so airlifts are actually combat support instead of merely transporting troops. Airlift + counterattack should happen whenever your enemies outnumber Cats.
1.No Caninism on earth!https://www.warlight.net/SinglePlayer/Level?ID=933407
The key is to ruin Asia, Africa, Oceania and keep North America. Caninists should not be allowed to complete Europe or Oceania.
2.Rise of Felidaehttps://www.warlight.net/SinglePlayer/Level?ID=934297
Escape from the Caninist Occupation Forces at the beginning. Use your emergency blockade and blockade cards as long as you always have access to all caninist-occupied territories. Also do not blockade if you are in danger of elimination from your own blockades. Ultimately you will win.
3.Felines of Pyongyanghttps://www.warlight.net/SinglePlayer/Level?ID=934348
Escape first. Try to ruin every single bonus unless you can capture it. Kim Jong-un and his caninists will also blockade a lot. The key is to ruin all Kim's bonuses, use emergency blockade cards and airlifts to kill his big stacks and make sure that there is no single territory completely walled with none of your territories behind the wall.
4.Miezekatze Hunters rules!https://www.warlight.net/SinglePlayer/Level?ID=934444
Caninists have advantage in initial armies but they still can be beaten. It is mostly a regular game.
There are several future FWs and FGs as well.
1.Feline Wars: Operation Catplexhttps://www.warlight.net/SinglePlayer/Level?ID=934684
A feline surprise attack results in Wolves becoming Lost Wolves, namely Pan-Feline Forces annexing their headquarter!
2.Feline Wars: Freedom of CORP
Take the entire CORP map from Cata's territory. It is very likely that this will be another WS template. The human players may have several allies such as Felidae, Miezekatze Hunters, Cats, Free CORP Movement, etc. There may also be an AI called Lost Wolves which helps the Caninist Occupation Forces inside CORP.
3.Feline Wars: The evil triple alliance
The player needs to fight against an alliance of 3 AIs, caninists, Islamists and Nazis.
4.Feline Wars: Disbanding the Lost Wolves
It will be about how the Pan-Feline Forces chase down the remaining Wolves that have escaped from previous battles, now known as The Lost Wolves and disband them.
Edited 10/9/2016 20:53:42