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My Single Player Levels with comments: 10/23/2016 23:41:28

(((Tabby Juggernaut)))
Level 53
I'm going to put the list of my single player levels with comments here.

My single-player levels are usually in one of the two groups, Feline Wars and Feline Games. Feline Wars are expected to be moderately hard (with win rates supposed to be less than 50%) while Feline Games are expected to be easy.

Feline Games:
1. 49999% Emergency Blockade Cards
People are supposed to finish it within 2 turns. The key tactics are a high (but not with your entire army) emergency blockade coupled with an advance as well as one delay move during Turn 2.
2. Surprise Attack!
This is a multiattack template. People are supposed to finish it within 1 turn. The key tactic is to directly advance along I-90 towards Springfield and take the bonus containing it. Then the canine AI will be immediately eliminated.
3. Cats waiting
This is a template involving diplo cards. You probably should use both of them. You have more income than caninists who have no income at all hence you should use diplos to delay their advance while you build up your forces.
4.Airborne Cats
People are supposed to finish it within 5 turns. This level involves many airlift cards. The key is to airlift in and use a 1-army delayed attack on the most useless enemy territory before counterattacking against enemy territories that you want to take during turn 1. Then you should airlift out from the castle to make sure that enemy attacks result in the destruction of entire enemy forces.
5.Pan-Feline Forces
The key in this template is that you need to adequately supply your AI friend, called Cats. You have many airlift cards so airlifts are actually combat support instead of merely transporting troops. Airlift + counterattack should happen whenever your enemies outnumber Cats.
6.Feline Ambush!
This one is not inherently hard. Just use the initial reinf cards and select 2 locations for your initial invasion. Canines will be defeated if you use emergency blockade cards in an appropriate way.
7.End of the Lost Wolves
You have more income than canines. So you should move around, increase your income and gradually defeat the canines.
8.Doge can not dodge
Another semi-WS level. The key is to move around and use emergency blockades on any enemy big stack that you can not deal with. Make sure that all enemy bonuses are destroyed.

Feline Wars:
1.No Caninism on earth!
The key is to ruin Asia, Africa, Oceania and keep North America. Caninists should not be allowed to complete Europe or Oceania.
2.Rise of Felidae
Escape from the Caninist Occupation Forces at the beginning. Use your emergency blockade and blockade cards as long as you always have access to all caninist-occupied territories. Also do not blockade if you are in danger of elimination from your own blockades. Ultimately you will win.
3.Felines of Pyongyang
Escape first. Try to ruin every single bonus unless you can capture it. Kim Jong-un and his caninists will also blockade a lot. The key is to ruin all Kim's bonuses, use emergency blockade cards and airlifts to kill his big stacks and make sure that there is no single territory completely walled with none of your territories behind the wall.
4.Miezekatze Hunters rules!
Caninists have advantage in initial armies but they still can be beaten. It is mostly a regular game.
5.Operation Catplex
Just invade. Use airlifts to tackle canine reinforcements. You should be able to gradually clear the entire HQ using airlift cards.
6.End of Doge
Canines have a lot of armies. Hence you need to destroy all of them using your emergency blockade cards.
7.From Mars to Alpha Centauri
This level is very tricky because there are neither cards nor bonuses. The key is to get rid of one canine faction first. Then tackle the other one by tricking it to attack your big stack (first turn transfer when you move before it).
8.Miaou Sans Frontieres
Flee from the bosses and then begin to attack everywhere unless threatened by the bosses. Remember to tackle the bosses using emergency blockade cards. Bosses can spawn armies so you need to have enough territories before that happens (or you are lost!).
9.Cat vs Coyote
This level requires some luck. Attack both neutrals with 2+. If Coyotes have both of them then you can restart right now. If you get one of them then you can use an emergency blockade card to remove the boss. Now it's time to remove the AI forces!

There are several future FWs and FGs as well.

Future levels:

1.Feline Wars: Freedom of CORP
Take the entire CORP map from Cata's territory. It is very likely that this will be another WS template. The human players may have several allies such as Felidae, Miezekatze Hunters, Cats, Free CORP Movement, etc. There may also be an AI called Lost Wolves which helps the Caninist Occupation Forces inside CORP.
2.Feline Wars: The evil triple alliance
The player needs to fight against an alliance of 3 AIs, caninists, Islamists and Nazis.

Edited 10/23/2016 23:56:44
My Single Player Levels with comments: 10/24/2016 01:23:57

Level 55
Looked at a through of these laughed when I saw the level End of Judea. But the sayings about these are even better, you should write a history book, Paugers. No Judaism on Earth!

A group of Germans have landed in Logan Airport. Now they are driving towards Springfield to give the Jews there a huge surprise! Germans will evict Jews from Springfield within a short time!

Zionists are marching against our only bonus. Deutsch Reich!

A group of Germans have been besieged by Zionists, Degenerates, and Gays. Luckily we have 100 armies far away from the battlefield which we can airlift in to relieve our besieged Germans! Deutsch Reich!

A small detachment of German forces have been besieged by Zionists, Degenerates, and Gays. When White Supremacists (you) have heard of this, you airlifted 1000 Whiteskin armies to the campfire. You are unable to get closer to your German friends except through airlifting. Your job is to help Germans beat the evil alliance of Zionists, Degenerates and Gays.

With the Slavic Union headquarter taken by Pan-White Forces (PWF), the remaining Slavs began to go around and try to locate a place to rebuild. However Pan-White Forces have decided that the Slavs and all nonwhite organizations must be disarmed. Hence a group of PWF suddenly arrives at the camp of the Slavs.

The Lost Wolves have been devastated by the PWF again. Hence they decide to be on the move again. This time PWF has completely surrounded them near the town of Belogorsk where Other Zionists, Gays and Degenerates are inside the town. However it is hard for these enemies of PWF to reach the Wolves camp hence they will not participate in the battle. Will PWF finally defeat Slavic Union forever?

After disarming and disbanding Slavic Union, Pan-White Forces send the disarmed Slavs to a white-run zoo on Mars. With the Slavic Union completely neutralized the next goal is to remove Turkic Union, another nonwhite organization. A group of PWF has surrounded the headquarter of the Turkic Union. Now it is time to disarm and disband Turks. White Power! Sandsods to zoo!

Deutsche Reich! It is time for nations of Northern America, most of Europe and Oceania to unite and fight against traditional Zionism! Heil!

German-haters both inside and outside the USA attack cats. Hence Pan-White Forces (PWF) was formed to defend White interests! A group of Germans and allies have gathered at Dönitz's HQ and decide to fight back!

A group of Germans have landed in Pyongyang in secret. Their mission is to enslave North Koreans from the Kim Dynasty. Deutsch Reich!

Whites are in a war against Zionists! It is time for us to defeat Zionism forever! White power! Send Jews to the zoo!

After defending Goebbels's Castle, the Pan-White Forces began to counterattack. We decide that we should start Operation Kingdom of the White, which is to occupy the headquarter of Slavs. Our White forces have landed in the heliport of the nonwhite headquarter. Now it is time to clear the complex from nonwhites! White power, send Slavs to zoo!

After PWF defeated the Turkic Union, Turks try to flee towards the Town of Özgön. However PWF managed to besiege the entire Organization of the Turkic Union outside the town. PWF is going to disband the Turkic Union.

The Turkic Union has been disarmed, disbanded and ex-Turkic Unionists have been exiled to a White-controlled zoo on Mars. Now ex-Slavic Unionists and ex-Turkic Unionists members try to plot a revolt. Can PWF Guards maintain order? PWF has decided that all nonwhites on Mars will be transferred to a White location near Alpha Centauri.

Pan-White Forces are now marching on Chicago since we know that white-haters have infected that place. It's time for us to defeat 3 nonwhite bosses in a surprise attack and free Chicago from cat-hating.

There is a White-hating alliance on Warlight called "Anti-Nazi Union". One day a White squad encounters a large group of Anti-nazis. It's time for us to counterattack and eliminate the Coyotes threat. White power!

Edited 10/24/2016 01:24:12
My Single Player Levels with comments: 10/24/2016 03:21:37

(((Tabby Juggernaut)))
Level 53
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