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Multi-day ladder: 8/1/2017 04:31:24


Deadman 
Level 64
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Updates
  • Fix a rounding bug for win rate on the clan page. Thanks to Kezzo for reporting it.
  • Implemented a back-end change that should make sure that very active players who are at the cap can "bank" some activity points. If you accumulated points above the cap(up to 100), they are retained in the back-end, so that you can keep maximum bonus(of 80) for a few days after finishing the last game (capped at 100 to avoid the extremely active players remaining at +80 a month after they leave!)
  • Added a delay system while matchmaking. If a player changes their game count, they are forced to wait for a random number of CLOT update cycles(1-3) before they are allocated new games. This is to prevent gaming the ladder and picking your opponents. I've wanted to implement this feature for a long time now,
    so I'm glad it's finally done!


I accidentally ran the activity bonus decay component twice for today. So everyone has their activity bonus decay by 3.96% today :(. Since it's quite a bit of work to give points back to everyone, I'm going to let this be. I'm sure everyone will forgive me!
Multi-day ladder: 8/1/2017 04:51:50


Kezzo
Level 61
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"I've wanted to implement this feature for a long time now,
so I'm glad it's finally done!"

You are just affraid i will pick you and rekt you! :D

Haha jk, good updates!
Multi-day ladder: 8/1/2017 07:09:47


Timinator • apex 
Level 67
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deadman rigging as usual and steal our precious activity points :(
Multi-day ladder: 8/1/2017 07:20:11


Kezzo
Level 61
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do you even got activity points Timi? :D :D
Multi-day ladder: 8/1/2017 10:03:35


Math Wolf 
Level 64
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And I already got so few of those precious points. Who thought of such ridiculous feature!

It's actually in Timi's advantage. Buns, ranked just before him, has slightly more points to lose.:-)
Multi-day ladder: 8/1/2017 10:32:38


Krzysztof 
Level 67
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Few ideas:
- opponent rating in game history - as far as i can see it shows current opponent rating. Rating at time the game ended could be also useful.
- popup(?) with explanation about Activity Bonus and how it's calculated - i needed to check here what it's, now it's fresh so it's easy to find, but digging in this thread to find it will become inconvenient after some time.
- "players ranked near you" tab - there are only 10 players in TOP 10, all the rest need to scrole the entire ranking to check their neighbourhood.

Also i don't know how long it take before i got annoyed by all those bizarre maps(probably sooner than later:P), but i'd like to Fizzer make warlight ladder in similar manner (or just hire you to do it ;))
Multi-day ladder: 8/1/2017 10:40:24


Buns157 
Level 68
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Its okay, motd and me agreed that he needs to handicap me to make it fair for him ;)
Multi-day ladder: 8/1/2017 10:45:01


Kezzo
Level 61
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i also want all those things sneeze mentioned! :)
Multi-day ladder: 8/2/2017 02:53:59


Ekstone 
Level 55
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there are only 10 players in TOP 10
MotD, here is a challenge for you, try to put more than 10 players to the TOP10 :P

Sorry Krzysztof, I fully understood what you wanted to write in that point, only can't miss this trolling ;)
Multi-day ladder: 8/2/2017 02:56:19


TeamGuns
Level 59
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^Maybe make a top 12?

Edited 8/2/2017 02:56:54
Multi-day ladder: 8/2/2017 09:47:10


Math Wolf 
Level 64
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there are only 10 players in TOP 10

Technically not guaranteed. There are 10 accounts in TOP 10, could be 5 players with each 2 alts.

MotD, here is a challenge for you, try to put more than 10 players to the TOP10 :P

Immediately solved by sharing an account. See also: 2v2 (between 10 and 20 players, currently 16) & 3v3 ladder (between 10 and 30 players, currently 28?).

Edited 8/2/2017 09:49:46
Multi-day ladder: 8/2/2017 10:12:21


Krzysztof 
Level 67
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Technically not guaranteed. There are 10 accounts in TOP 10

still not the full truth - couldn't 10th place be shared by two account with the same rating?

could be 5 players with each 2 alt

oh, i thought alts are not welcomed in MDL
Multi-day ladder: 8/2/2017 17:43:10


Deadman 
Level 64
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- opponent rating in game history - as far as i can see it shows current opponent rating. Rating at time the game ended could be also useful.
Adding opponent rating at the time the game ended will be expensive to calculate as I need to re-run 9 months worth of CLOT updates at every 2 hour interval. Given that there isn't much scope for parallelism, I estimate the running time of such a calculation to be about 60 hours. I could do it going forward, but any past calculations are expensive, now that MDL has been around for a really long time. That being said, if there are a significant number of people(who are regular players on MDL) who want this, I can spend the time/resources ;)

- popup(?) with explanation about Activity Bonus and how it's calculated - i needed to check here what it's, now it's fresh so it's easy to find, but digging in this thread to find it will become inconvenient after some time.
I will add the explanation to the FAQ section.

- "players ranked near you" tab - there are only 10 players in TOP 10, all the rest need to scrole the entire ranking to check their neighbourhood.
This has been on my list of to-dos for a while now. I also need to highlight the row in the table representing the current player. I will prioritize this higher on my list.

Also i don't know how long it take before i got annoyed by all those bizarre maps(probably sooner than later:P), but i'd like to Fizzer make warlight ladder in similar manner (or just hire you to do it ;))
I'm fine with integrating these changes into WL, but I don't have any issues with MDL being a separate ladder. It would be nice if it was listed along with the other ladders and have ladder stats on profile pages. I'm using my Fizzer credits to get API features which allow me to make better CLOTs. If others could create feature requests(for things they want to see in MDL) and generate support that would be nice ;)

At least have a trophy which makes it sorta official :p.
Multi-day ladder: 8/2/2017 19:08:09


Timinator • apex 
Level 67
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I could do it going forward, but any past calculations are expensive, now that MDL has been around for a really long time.


wouldn't hurt to add that from now on I guess? not sure if it's worth to recalc for all the past games though.
Multi-day ladder: 8/2/2017 19:32:46


Math Wolf 
Level 64
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I could do it going forward, but any past calculations are expensive, now that MDL has been around for a really long time.

I think there is no need to do it at 2 hour intervals. 24-hour (rating at the end of the day to be displayed in the graph) should be good enough? Would that reduce already considerably reduce time?

Also, since the graphs become unreadable after a while when players are active for a long time, it might even make sense to skip some days.
E.g., see: https://www.warlight.net/LadderTeam?LadderTeamID=162

I do think it doesn't make sense to implement this until the use of the current system is out of its current trial period. Let's first wait and see if we want to keep the current system and the current choices for the parameters. (i.e. whether they help MotD enough in rigging the ladder in his advantage). ;-)
Multi-day ladder: 8/2/2017 19:40:49


Buns157 
Level 68
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Would it be possible to change the colour of the lines on the graph, after the date of changing the rating system?

It's a cheaper and less time consuming option. You could also do it for the time it was changed a few months back.
Multi-day ladder: 8/2/2017 20:22:39


Deadman 
Level 64
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I think there is no need to do it at 2 hour intervals. 24-hour (rating at the end of the day to be displayed in the graph) should be good enough? Would that reduce already considerably reduce time?
Hmm. I guess I could just do it all in one sweep now that I think about it. This is just as additional data point associated with each game. I need to do it at a 24h granularity for populating the history charts though.

Also, since the graphs become unreadable after a while when players are active for a long time, it might even make sense to skip some days.
E.g., see: https://www.warlight.net/LadderTeam?LadderTeamID=162
This shouldn't be a problem on MDL since we have the zoom option on charts(drag over a region). Even with a lot of points, the general outline of the charts looks decent. But as a neat side-project, I'll try filtering the points on the client side using this algorithm. https://en.wikipedia.org/wiki/Ramer%E2%80%93Douglas%E2%80%93Peucker_algorithm

Would it be possible to change the colour of the lines on the graph, after the date of changing the rating system?
Yeah. That's possible as well. If I don't recompute the historical data in a week or two, I'll temporarily switch to the multicolored lines. I wanted to plot the activity bonus on the same chart though(in the future), so I want to avoid using two colors for the same line.
Multi-day ladder: 8/4/2017 06:00:39


Deadman 
Level 64
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Updates
Multi-day ladder: 8/4/2017 09:36:06


Math Wolf 
Level 64
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Something weird happens when displaying ranks around someone. The correct nearby players were listed, but in the wrong order. For me (ranked 28), they were ordered:
32-33-23-24-25-26-27-(28)-29-30-31
So the last two got bumped to the front. But wait, it gets slightly weirder!
Everyone from ranks 27 to 37 has the one ranked 32nd on top! (only for 37nd this is correct)
The same issue goes for other ranges:
Everyone from ranks 11 to 21 has the one ranked 16nd on top. (only for 21st this is correct)
Everyone from ranks 43 to 49 has the one ranked 48th on top.

Note, the ranks on top are all multiples of 16.
Multi-day ladder: 8/4/2017 14:10:30


Waka 
Level 58
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can confirm i have the same thing hwen i'm looking at my own ranking. Note that i'm 36th so i only see 31st in the bottom of my list but it needs some fixing for sure

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