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Diplomacy Maps: 2016 in Review: 11/25/2016 04:42:27


Castle Bravo
Level 55
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Hi I'm your host Castle Bravo and today I'm reviewing the very select number of serviceable made-for-diplomacy maps released in 2016. Overall it was a standard year; new maps failed to overtake the popularity of World Nations 2014.

Note that I'm not reviewing maps that belong to a specific media franchise or fandom.

https://www.warlight.net/Map/23058-Geopolitical-Earth-2016
Geopolitical Earth 2016 by Imperator

This map offered a bigger, more colorful upgrade of the sickly World Nations 2014 map. It fell just short of setting the gold standard for world diplomacy maps because of its lack of group bonuses, making scenario-building tedious and time-consuming. Its size exceeds the comfortable limit for real time games, so it is mostly used for multi-day games. Unfortunately, it failed to overtake WN2014 in multiplayer popularity. Early drafts looked promising but ultimately the US was left barren, reduced to mere states while countries like Sudan were split into eleven pieces. I would have liked to see more balance as far as territory density, but the map captures a realistic production inequality with its 1 through 9 bonus scheme.

https://www.warlight.net/Map/26100-North-America-Regions-Politics
North America Regions and Politics by Toluene

The only North America map built for diplomacies. It hits slightly above the territory sweet spot for real time and multi-day game and features a balance of territory density, but has a bland, uninspired lack of color or decoration.

https://www.warlight.net/Map/25985-Diplomacy-World-Huge
Diplomacy World Huge by Belgian Gentleman

Like Geopolitical Earth 2016 this map was going to set the gold standard for world diplomacy, being the largest of its class with no chance of being overtaken. Unfortunately the novelty quickly wore off and this map fell into the dustbin, proving too large for any sane player. The map also had unusual bonuses, making balancing scenarios next to impossible.

https://www.warlight.net/Map/25937-World-Nations-2016
World Nations 2016 by Cata Cauda

Though more of a successor to WN2014 than any of the maps previously mentioned, this map still failed to set the gold standard for world diplomacies. Its inclusion of new islands and group bonuses for scenario-making was promising but the bright blue backdrop and the curved earth was over-the-top and distracting, leading to less visually appealing games, and, consequentially, less multiplayer popularity.
Diplomacy Maps: 2016 in Review: 11/25/2016 06:47:04


Zephyrum 
Level 60
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All the four of them (except maybe arguably Cata's WN2016) are better than 2014, though. You just gotta stop being a whiny real-time pleb.
Diplomacy Maps: 2016 in Review: 11/25/2016 17:33:36


Castle Bravo
Level 55
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at first i thought you were only talking about WORLD diplomacy maps

then saw north america and got triggered


Your map is good. Good decorations and sensible territories. I skimmed the maps pages and missed it.
Diplomacy Maps: 2016 in Review: 11/25/2016 20:49:22

[NL] Sander
Level 58
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I don't know if you're only doing real word maps here, but for GoT/asoiaf games the new Gargantuam Westeros (https://www.warlight.net/Map/21760-Limalias-Gargantuan-Westeros) map is pretty big.
Diplomacy Maps: 2016 in Review: 11/25/2016 20:52:18


Жұқтыру
Level 55
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All the four of them (except maybe arguably Cata's WN2016) are better than 2014, though. You just gotta stop being a whiny real-time pleb.


^

World Nations 2014 sucks really hard, 2012 is better and in my thought the best world diplomacy map there is now. All these other maps are too big. On Imperator's World Diplomacy, it's very realistic - wars will take years in multiday games, just like they would in real life!

Edited 11/25/2016 20:53:52
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