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Fizzer is sad. (research project): 12/24/2016 02:32:42

RobGodkin
Level 39
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After reading some old articles/posts for games-like-risk, I found out that warlight 1.0 came out in the 2000's, its popularity peaked in 2013 with the release on the itunes appstore, then steadily declined (during the period following the introduction of 3rd party ad's, player -level and -coin systems, and a new dashboard)

Here are a few questions:
Warlight probably won't be losing out to RiseWars or AttackbyTurns anytime soon, and Risk is likely to stick around. But in ten years, will Warlight be just another dead and forgotten game?

What ideas can you come up with to keep warlight fresh?
Fizzer is sad. (research project): 12/24/2016 02:39:45


Benjamin628 
Level 59
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The game is so narrow that only people with an interest in things like RISK would enjoy it. The stereotypical woman who goes out shopping and doing her nails doesn't give a crap, and the stereotypical (American) man watching football doesn't give a crap about a strategic game.

Things that keep people interested:

- Regular updates with new game-play features (nobody really is hyped about forum moderation, give me a break)

- New tools to make game-play more efficient and increase variety (give mapmakers tools and rewards on their profile!)

- New forms of competition in the game - ladders, auto-games all can be vastly improved.

- Give an incentive to be a part of the community, clan battle system, official events, membership tournaments, make coins usable (even though half the community gets pissed every-time there is a coin update).
Fizzer is sad. (research project): 12/24/2016 03:38:18


Semicedevine 
Level 60
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I feel like Warlight will outlive most other small indie games not only because it's a very user-based experience (as opposed to a game where only developers can host events), but because of the creative, don't-give-a-damn-about-graphics audience that it attracts.

An MBTI personality type survey I took back in July concluded that 10/11 of the participates on WL had the intuitive trait (N) over the sensory trait (S), with the last one being unsure of which he associates with best.

http://www.humanmetrics.com/personality/type

The results were:
1) ENFP
2) INTP
3) INTP
4) INTP, ENFP, or ENTP
5) INTP or INFP
6) INTP
7) INTP
8) INTP
9) INTJ
10) INTP
11) INTP or ISTP

Though I am still unsure of the advantages of having a highly imaginative community over a reality-focused one. I was hoping to expand this research at the time if only I didn't have school coming up. <_<
- downvoted post by Euathlus
Fizzer is sad. (research project): 12/24/2016 03:52:08


[FCC] Aura Guardian 
Level 60
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Warlight has a small, close, tight-knit community that I don't see fading away anytime soon. Obviously, I do have concerns about its growth, but I don't see the game shrinking, at least in the short term.

Edited 12/24/2016 03:52:29
Fizzer is sad. (research project): 12/24/2016 07:29:58


Жұқтыру
Level 55
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Why this thread's name, "Fizzer is sad"?
Fizzer is sad. (research project): 12/24/2016 07:35:16


master of desaster 
Level 64
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http://md-ladder.cloudapp.net

This keeps player interested. Great competition with a variety of different settings and maps. Doesn't get boring easily
Fizzer is sad. (research project): 12/24/2016 10:29:53


Buns157
Level 67
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Forget gameplay updates, just improve the interface and clear up the clutter.

So many threads are created by new players because it is a pain at first to create and save templates, picking maps etc. If it's designed in a simpler way (though not removing features) then I reckon more people will stick around.

Clear up the maps section, trying to find a map is a pain when there are so many. Delete the maps by sir nick for example, and any others which are bad copies or look like they've been made in 5 minutes.

If Fizzer just copies some of muli's good features, then that would be an easy enough update. The single player add ons from muli are great, and the only reason I can see for fizzer not adding them is he doesn't think they're worth it or he just can't be bothered.
Fizzer is sad. (research project): 12/24/2016 11:56:13


Belgian Gentleman 
Level 56
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Develop the map developing part of Warlight so that map creators can use gradients in their maps, though I doubt it'll ever happen.
Fizzer is sad. (research project): 12/24/2016 12:05:37


Stewie
Level 51
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starting to put some of the top uservoice ideas to the "immediate roadmap" would be a good step to keep people interested in Warlight.

otherwise, more and more people will continually "retire" until there's nothing but the hardcore elitist players remain.
Fizzer is sad. (research project): 12/24/2016 18:26:11

RobGodkin
Level 39
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Thank you for your answers. I hope we'll see some of these changes in the future.

A common point I think we all can agree on is better developer-to-players communication. Some players might recall that Fizzer tried to do this when he made a blog and held "ask Fizzer anything" sessions on twitch in the past working to that end but then stopped. So it might seem that a different approach, maybe a suggestions box would fix this issue.

+ the guy built this website and kept it running for almost a decade now, he's put a lot of effort in this game without getting much in return; that's why i say fizzer is sad. maybe warlight's different from other games that lose their appeal, drained and tossed away/ "where'd everyone go?", but he at least deserves a break or a pat on the back for what he did
- downvoted post by Жұқтыру
Fizzer is sad. (research project): 12/24/2016 19:20:27


Semicedevine 
Level 60
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F.A.G.

https://www.warlight.net/Clans/?ID=221

counterargument: the last post on their forums happened 3 months ago should i be concerned
Fizzer is sad. (research project): 12/24/2016 23:22:42


Genghis 
Level 52
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Forums have been dead for awhile FeelsBadMan
Fizzer is sad. (research project): 12/24/2016 23:25:01


Genghis 
Level 52
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Fizzer said he has been working on something for a month or 2 now though so who knows. Maybe a reworked matchmaking/template system
Fizzer is sad. (research project): 12/25/2016 00:29:45


Cata Cauda
Level 58
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So many threads are created by new players because it is a pain at first to create and save templates, picking maps etc. If it's designed in a simpler way (though not removing features) then I reckon more people will stick around.

Clear up the maps section, trying to find a map is a pain when there are so many. Delete the maps by sir nick for example, and any others which are bad copies or look like they've been made in 5 minutes.

If Fizzer just copies some of muli's good features, then that would be an easy enough update. The single player add ons from muli are great, and the only reason I can see for fizzer not adding them is he doesn't think they're worth it or he just can't be bothered.

I agree that Fizzer could greatly improve the game if he just listened a bit more to the community and/or starts to implement really really needed simple features that wouldnt even take an hour to code. Map/Player search, easier way to view templates, etc.

I disagree with the "delete Sir Nick's maps" though. While SirNick is being infamous for rather low quality map, it would be highly discouraging for new map makers if maps were deleted just because they are not liked by everyone.
Fizzer is sad. (research project): 12/25/2016 00:38:10

RobGodkin
Level 39
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I play warlight only because I don't have the resources to play anything on steam.

So if Fizzer changes the name to WarZone,

I think I'll go back to watching old empire total war campaigns on youtube... -.- (10+ yr old dell laptop and watchful parents .-.)
Fizzer is sad. (research project): 12/25/2016 01:13:24


Taran
Level 56
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So if Fizzer changes the name to WarZone

What difference does that make? Just because of a name change, would your "watchful parents" not approve?
Fizzer is sad. (research project): 12/25/2016 01:56:11


FDR 
Level 46
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Diplomacy has a much broader range, (triggered strat players incoming), but I'm serious, much more fun for the average person to play something like Diplomacy than sit there thinking real hard about how to beat someone 1v1
Fizzer is sad. (research project): 12/25/2016 02:06:00


Жұқтыру
Level 55
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much more fun for the average person to play something like Diplomacy


LOL !!
Fizzer is sad. (research project): 12/25/2016 02:08:54


Euathlus
Level 27
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fun for the average person to play

Wait a minute... People actually play Warzone?
Fizzer is sad. (research project): 12/25/2016 02:46:05


Semicedevine 
Level 60
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Diplomacy has a much broader range, (triggered strat players incoming), but I'm serious, much more fun for the average person to play something like Diplomacy than sit there thinking real hard about how to beat someone 1v1

omg i agree so much

more features for diplomacy like say a declare war button or the truce feature mentioned on the #1 most voted uservoice for warlight need to be added in

because outside of a bunch of old rp clans, the diplomacy community nowadays is dying (i mean look at how toxic the rt ones are) or at least its a shadow of its former self

im the type of guy too impatient to wait 2-3 hours for a rt diplo to fill up so plsss we need to go back to the days where filling up would typically only take 30 minutes to an hour

Edited 12/25/2016 02:47:40
Fizzer is sad. (research project): 12/25/2016 03:30:45


Kenny • apex 
Level 59
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So wait, you're saying the average person doesn't like playing a competitive risk-like game, and describe the average person as dumb.. yet there are far more popular games that make lucrative amounts of money that have pretty big followings that have strategic roots.

Idk what I dislike more about this thread. Huge assumptions, diplomacy, or hypocrisy.

Take the normal 'free' game business model that is so popular right now. You play a strategic game and compete worldwide, but the game makes its essential income off of microtransactions based on aesthetics. Fizzer can make his game however he likes, but to say a strategic, competitive game based on Risk won't do well based on the premise is an utter garbage assumption.

Diplomacy doesn't work as a focal point for a successful game. It's been tried, and appeals to a niche group. People in the end like to compete against each other. Diplomacy has a lot of unbalanced characteristics, and if you take away those characteristics then you're killing the game mode itself.

Also Ben, if you're going to assume what the dumb average person would enjoy, don't then suggest features most likely to be enjoyed by the non-dumb average person the most. Guess what? The majority of the game is clanless, and adding major clan overhauls and features won't suddenly make them join clans. Go look at other games, are clans an integral part of the game? Nope.
Fizzer is sad. (research project): 12/25/2016 03:33:08

Adolf Hitler
Level 57
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now that i got my pc running i am in the middle of setting up templates ranging from 1443 to the present and even into the future based on key points in history, major wars, major conflicts, and important times in history

my first template to kick off the series will start in 1443 highlighting the battle of the Varna during the Hungarian-Ottoman wars which resulted in europe no longer sending aid to challenge the ottomans while they began a series of conquests against many balkan powers and other powers

i am still fixing the incomes because i have little knowledge about the military powers of the european countries in 1443. if any of you have any insight or knowledge about the military power of european countries it would help alot
Fizzer is sad. (research project): 12/25/2016 03:40:48

Fizzer 
Level 57

WarLight Creator
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Within the next two weeks I plan to reveal what I've been working on these past few months as well as outline WarLight's big plans for 2017.
Fizzer is sad. (research project): 12/25/2016 04:34:55


Benjamin628 
Level 59
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^ That should basically lock this thread, but:

Also Ben, if you're going to assume what the dumb average person would enjoy, don't then suggest features most likely to be enjoyed by the non-dumb average person the most. Guess what? The majority of the game is clanless, and adding major clan overhauls and features won't suddenly make them join clans. Go look at other games, are clans an integral part of the game? Nope.

That's my whole point. A whole lot of people have no interest in a game like warlight. Of course warlight can have a huge following like unspecified strategic game, but there is a limit to the amount of people that would be interested, and it may be smaller than you think. Is the majority of the game really clanless? I reckon at-least 30% of Fizzer's profits come from clanned people. So no - clan updates matter also.
- downvoted post by adrian waco
Fizzer is sad. (research project): 12/25/2016 05:04:09


Taran
Level 56
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Is the majority of the game really clanless? I reckon at-least 30% of Fizzer's profits come from clanned people.

I don't think you are taking into account ad revenue, which is basically retention of players. Most players aren't in clans, so I think your reckoning is too high. We don't know exactly how much the ad money:purchase ratio is, so either could be more important to cater to. Updates to single player levels make me assume the nonclanned people are more important at the moment. I've noticed multiple players on the forums who seem to only play single-player, so obviously the update has caused retention with players it might not have before, which means it worked. In the end, we could type until we're blue in the face, but it is all speculation. I'm sure only a few people know the true numbers.

Also, I think your generalizations are way too broad. "The stereotypical woman who goes out shopping and doing her nails doesn't give a crap, and the stereotypical (American) man watching football doesn't give a crap about a strategic game." When you go outside, you may see reality is a bit different than these stereotypes. Yes, there are demographics and markets, but you group way too many people at once.
Fizzer is sad. (research project): 12/25/2016 05:04:19


Kenny • apex 
Level 59
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So you're plan is to maximize the profits of the userbase you make 30% of your revenue off of, instead of the other 70%? You're not making sense. Of the things you suggested, only 1 suggestion affected the other 70% of the userbase.

If there are games that can have millions of followers that at the core have high strategic and competitive content, then nothing stops this game from having the same output. The only limits you speak of are the ones you apply to the situation.

I've been saying, and I've seen Fizzer go more towards this route: There is no play now button. Every good multiplayer game in existence has it, but WarLight does not. People like quick, efficient immersion into the game. It should take me only 1 click to play a warlight game. Instead I have to scan through a lobby, or create a game. Creating a game with good settings requires understanding the majority of the settings. So then I have to scan through a lobby to find games of which I barely understand the settings of. WarLight needs a streamlined game-type that is quickly accessible with 1 button. That alone will make it far more approachable for that other 70% of the community.

I'm eager to see what Fizzer is coming up with, because I feel like we're about to have a more streamlined game if I'm right in my assumption that he's taking that route.

Edited 12/25/2016 05:05:48
- downvoted post by adrian waco
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