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WarLight in 2017: 1/2/2017 05:11:14

Fizzer 
Level 57

WarLight Creator
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Check out this video for news about WarLight's plans for 2017:

https://www.youtube.com/watch?v=WzCYLAgiv-k
WarLight in 2017: 1/2/2017 05:20:57


ps 
Level 59
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unity world domination 2017!
WarLight in 2017: 1/2/2017 05:21:07


Taran
Level 56
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A change from "uservoice it" to "ask someone to mod it"? How crazy.
I like the inspect and history features, but dislike that close button in the bottom left. It looks a bit clunky (sortof like the mobile app today).
One question- will keyboard commands for history still be available after the update?

Also pretty interesting but expected that mobile is larger then the website by player amount.

Looking forward to this update, and thanks for working hard!
WarLight in 2017: 1/2/2017 05:28:37


ps 
Level 59
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curious on how that mod system will work in practical terms, the games will list the mods required?! you'll have a central repo to manage their versioning?
WarLight in 2017: 1/2/2017 05:33:32


Жұқтыру
Level 55
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Looks pretty good, modifications seems like a step forward from userscripts.
WarLight in 2017: 1/2/2017 05:35:16


Cata Cauda
Level 58
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HYPE!

Faster and more customiseable games!

HYPE!
WarLight in 2017: 1/2/2017 05:38:36


Castle Bravo
Level 55
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someone posted alt-right memes on the video!
WarLight in 2017: 1/2/2017 05:39:10


Zephyrum 
Level 60
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1) The super small buttons at the top-left corner (that changes between inspection mapmode and deploy/move/commit phases) look awful and are too small on the demo video, that's something you might want to change. At leats grow them on the browser version a bit, they seem quite bothersome to move around in.

2) The general speed/performance boost is probably the best part. Hurray for a not so laggy Warlight :D

3) Are Sockets coming out of the beta when Unity comes?

4) Mods... Uh. I guess it can work. I need to see that in effect, but I'm scared this might as well just be another flop. In-game currency does have my dee-dee hardened, though. Just make sure the mod compatibility isn't too complex and that might be great.

...Why must you do this after I start a retire attempt? :( Now I'm gonna get attached again. At least now I have a phone that can run WarLight without turning into a timed bomb out of lag. >_<

EDIT: 5) Will the Unity member-only alpha be avaiable on Mobile too?

Edited 1/2/2017 05:46:44
WarLight in 2017: 1/2/2017 05:44:46


FDR 
Level 46
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Will the switch to Unity be mandatory? Like if I wanted to run slow old WarLight will I still be able to play? Or at least there better be a user-face mod to keep the current design.
Overall sounds pretty good though.
WarLight in 2017: 1/2/2017 05:48:46


[Wolf] {F} Kellen the Conquerer
Level 51
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Thank you for all the work you've done to create a fantastic timekiller and overall good game for us Fizzer.
WarLight in 2017: 1/2/2017 06:15:39


Najdorf
Level 43
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Been here since 2011. Amazing how much of a caring developer you are. Those new features look fantastic but I'll be honest, its going to be sad to see the old game go. All of the "problems" that you pointed out are all things that are apart of the game for me. (except the history function!) Maybe I'm just a stubborn old player and the game is ingrained in me. I want the game and Fizzer to be successful but I'm just afraid the game will turn to a more user friendly, easy, interface happy, game. I like the "cold" graphics and interface we have now and not the nice bright and colorful interface as displayed. I just don't want this to become an app for iphone kids while the PC players get left behind. Maybe I'm just a dick.

Not trying to be disrespectful, great work and happy 2017.
WarLight in 2017: 1/2/2017 07:04:33


Daniel
Level 51
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The speed boost in history will be amazing. Will keyboard controls (a,z,etc) still work? THey're a huge part of the game for me.
WarLight in 2017: 1/2/2017 07:14:35


almosttricky 
Level 60
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It's looking great, Fizzer!
WarLight in 2017: 1/2/2017 07:41:01


master of desaster 
Level 64
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I like the idea of allowing people to improve warlight and also integrating these features a lot!

Userscripts and clots would work well, but they aren't easy enough to access for everyone so integrating stuff directly to the game seems essential.

Will there be an AMA anytime soon?
WarLight in 2017: 1/2/2017 09:14:04


Tim (TIM CLAN) 😡 
Level 61
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it looks good,
I remember when this site ran on Silverlight,that was crazy slow, but the best part is that the mobil devices can get the full options.
cant wait
WarLight in 2017: 1/2/2017 09:32:58


tomjh
Level 56
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Fizzer, allow the viewing of messages and chat from blacklisted players on mobile!
WarLight in 2017: 1/2/2017 10:25:24


Belgian Gentleman 
Level 56
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Blacklisting is a useless tool in my opinion
WarLight in 2017: 1/2/2017 10:43:25


Des {TJC}
Level 58
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I'm kinda concerned about a couple things. But the overall feel of it will make it worth it. I think as long as I can access profiles/ladders/ forum from the new Unity app, I won't care.
WarLight in 2017: 1/2/2017 11:07:53


NinjaNic 
Level 58
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This is amazing! Does this mean we can make 3D maps?? I'm really excited for this update. Unity is a really powerful engine that can do amazing things. Surely this game can only improve. The mods idea is really cool too.
WarLight in 2017: 1/2/2017 11:14:24

Politic Revolutionnaire
Level 57
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So how will modding work and what languages will be supported?
WarLight in 2017: 1/2/2017 11:23:54


muddleszoom
Level 58
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seems cool will there be a system to transfer old maps
and will all old information be saved(forms games users etc.)

Edited 1/2/2017 11:24:03
WarLight in 2017: 1/2/2017 11:27:36


TBest 
Level 59
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YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASSSSSSSSSSSSSSSSSSSSSS!

My quick comments :)

1. That 3D map view looks amazing. PLEASE make it a toggleable option ;) (Also, as @NinjaNic, does this mean 3D maps are possible?) Take a 'hill' and it is actually higher up :D
2. Take your time in doing this. Use this chance to go over everything. Like, include text size options and other accessibility. Oh, and integrate translation options in the code? If mods are added, make it be easy to mod, and maybe even translate the site through mods. :)
3. something somthing immediate roadmap! The PP was great :D
4. MODS! Like, CUSTOM AI's. More importantly then anything, don't rush it. It needs to be well made, else coders don't bother.
WarLight in 2017: 1/2/2017 13:23:54


❤HankyPinky
Level 58
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Looks real slick. Keep up the good work, Fizzer!
WarLight in 2017: 1/2/2017 14:17:38


[NL] Willem van Oranje
Level 57
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I love Unity, I played several games on Unity and this would be a great improvement
At the moment, my schockwave on Chrome does not always work.
I hope the players can build 3D maps with the new Unity platform and hopefully now Unity is faster that we can use more space (more than 2 MB) to upload a map, not for more territories but for a 3D map (I think 3D maps will need more MB).
I was thinking of a round sphere Earth map (like google Earth) instead of flat map we're playing now.

Edited 1/2/2017 14:18:10
WarLight in 2017: 1/2/2017 15:53:44


Clint Eastwood 
Level 58
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In game currency. Yes. Yes please. That would be more useful for diplos than diplomacy rules themselves.
WarLight in 2017: 1/2/2017 16:45:58


DerWyyy
Level 55
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Fizzer, allow the viewing of messages and chat from blacklisted players on mobile!

^^^!!!!! Please, this will help a lot.

Love how mobile will be getting an upgrade, another flaw on mobile I dislike(especially with the numerous amount of diplomacy games) is a way to make it so that you can ctrl+select territory on mobile, or a way to view a selected territory on mobile.
WarLight in 2017: 1/2/2017 16:52:39

Fizzer 
Level 57

WarLight Creator
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will keyboard commands for history still be available after the update?
Will keyboard controls (a,z,etc) still work?

Yep! In fact, they're already implemented since I use them myself.

The super small buttons at the top-left corner look awful and are too small on the demo video

That probably more has to do with that I recorded it with my full monitor's resolution but then it got shrunk to show on YouTube. The same thing would happen in today's client.

Are Sockets coming out of the beta when Unity comes?

Yep, the Unity client will always attempt to use sockets by default.

Will the switch to Unity be mandatory?

I'll try to keep the Flash client around as long as I can. I'd only remove it if I was forced to or if it become a major inconvenience.

All of the "problems" that you pointed out are all things that are apart of the game for me. (except the history function!)

The mobile app crashing is a part of the game for you? Flash not running in your browser anymore is part of the game?

Will there be an AMA anytime soon?

I hope to stream later today.

Does this mean we can make 3D maps?

I've thought about it. The engine can display 3d maps, but we'd still have to make a system for map makers to define the third dimension. SVG is a 2d format so it's not really suitable. And I'm not sure there'd be that much benefit if the players of the map still always view it from the top-down.
WarLight in 2017: 1/2/2017 16:58:04


DerWyyy
Level 55
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The mobile app does crash a lot, and NEVER allows you to load chat, history without crashing.
WarLight in 2017: 1/2/2017 17:43:04


[TR-808] 
Level 56
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Amazing!!! Keep up the good work Fizzer, I look forward to 2017's treasures.
WarLight in 2017: 1/2/2017 18:09:17


Najdorf
Level 43
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Like I said, I know the future of the game is more important. I am talking about the new interface and features you've added. I enjoy things like checking the map in the settings to see what connects, clicking on a neutral territory and having nothing happen, etc. I don't know why your giving backlash. I know the game needs to move on, I'm simply going to be nostalgic is all..
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