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Feedback for new map idea (alpha version live) - Fantasy Kingdoms: 11/17/2011 01:41:15

adam
Level 3
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I've made a tiny map to play with some ideas for a bigger map. I'd like to get feedback on the mini version first before building a full-size version. This is an alpha-test (testing out the ideas).

Caveats:

- lots about this map is rough - e.g. no territory names - but that's because I want to focus on the strategic options first, and the flavour, and add the rest in a future version


Link (might not be live yet? Sorry, this is my first time making a Warlight map...)

http://warlight.net/MultiPlayer.aspx?DesignMapID=2872

I've play-tested it a few times, and the basic ideas SEEM to be working (see below) - but please try it and let me know what you think.


Ideas in this map:

- I want to keep the "features" that are currently territories, but add lots of small territories around them, and make each current "feature" the centre-point of the bonus. Most of the current "features" (that are each a single territory) would become a bonus, with 2-5 territories around them

- ...but I also want "meta bonuses": I've indicated that by putting a few bonuses on this map, using the "features".

- all bonuses should be obvious, except:
1. There is one territory in the center that has a (comparitively) massive bonus. I want this to be hard to conquer, and far from other bonuses - but exposed to attack along multiple independent paths
2. the "sea" bonuses are spread out. You need to conquer *ALL* "ships" for one of them, and *ALL* "waves" for the other one

- "sea" vs "land": when on a "wave" you can only move to a "ship" or to other "waves". When on a "ship" you can move to "waves" ... or to the neighbouring land territory. (perhaps "ship" would be better as "port" ?)

- in general, you can travel much further / faster by sea (going wave to wave) than by plodding through territories. BUT: there are no bonuses along the way (unless you conquer the entire ocean, see above)


Issues:

- I don't know whether to show "roads" on this map, either hand-drawn, or as gaps between territories - or even as special territories. In Warlight terms, roads don't make sense, but it might make the map easier to look at visually?

- I made a mistake with the small bridge on the right, and forgot to make it a territory. However, in playtesting, that seemed to work better than when I added it back in, so I took it out again. This probably means the central "City" territory / bonus isn't vulnerable enough?

- I have no idea how many territories I should split this land-map into. 20? 50? More?
Feedback for new map idea (alpha version live) - Fantasy Kingdoms: 11/17/2011 02:21:31


Richard Sharpe 
Level 59
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Unfortunately your link does not work... it just leads to an error stating I am not the map owner.
Feedback for new map idea (alpha version live) - Fantasy Kingdoms: 11/17/2011 19:42:56

adam
Level 3
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OK, I've spoken to Fizzy, and think I understand now.

The URL should work now, I think.

(also I've cleaned up the map a bit!)
Feedback for new map idea (alpha version live) - Fantasy Kingdoms: 11/17/2011 19:47:50


Richard Sharpe 
Level 59
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Same error comes up when pasting the link you provided.

"That map ID does not exist or does not belong to you."
Feedback for new map idea (alpha version live) - Fantasy Kingdoms: 11/17/2011 20:55:15

adam
Level 3
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Sorry. I misunderstood the docs - I thought it was like other games where you simply made a map, and then shared it with people.

If anyone's interested, here's a screenshot of the map, so you can at least see what I was up to:

![](http://www.freeimagehosting.net/21b6a)

Apparently, I'm not allowed to post maps for other people to test. I have to already know you, and I have to manually invite you to a game. Sadly, I don't have time to sit around all day manually managing invites / managing play sessions. I just wanted to share the map and let other people play it :(.
Feedback for new map idea (alpha version live) - Fantasy Kingdoms: 11/17/2011 20:56:17

adam
Level 3
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Hmm. This forum's image embedding doesn't seem to work. Copy/Paste URL:

http://www.freeimagehosting.net/21b6a
Feedback for new map idea (alpha version live) - Fantasy Kingdoms: 11/17/2011 21:36:20


Perrin3088 
Level 49
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at the very least you can make a game and then share that game with players.. afaik that will be visible to anyone viewing it, although I could be mistaken..
Feedback for new map idea (alpha version live) - Fantasy Kingdoms: 11/17/2011 22:47:04


Matma Rex 
Level 12
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> at the very least you can make a game and then share that game with players.. afaik that will be visible to anyone viewing it, although I could be mistaken..

Yes, until you turn off the test mode and go back to development, at which point the game will be deleted.
Feedback for new map idea (alpha version live) - Fantasy Kingdoms: 11/17/2011 22:51:54

adam
Level 3
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What's the point of seeing it if you can't play it?

If all I wanted to do was share layout + bonus values, I could have done that without making a map (I'd just have made some screenshots).

I wanted people to PLAY the map, and come back with feedback :(
Feedback for new map idea (alpha version live) - Fantasy Kingdoms: 11/17/2011 23:34:44


Perrin3088 
Level 49
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then finish the map completely, then when it comes out post it here, let people play it and give feedback, then make version 1.1 with the modifications..
Feedback for new map idea (alpha version live) - Fantasy Kingdoms: 11/18/2011 15:31:11

adam
Level 3
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Just to be clear: the map is fully playable, works fine. There's no reason you couldn't play it right now, and enjoy it. Except that Fizzer says "no". Literally - that's the only reason you can't.
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