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Rookie v Veteran (SC 40%): 12/5/2011 09:26:37


szeweningen 
Level 60
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Tes, since when playing the AI I have the advantage in cards I figured I won't play sanctions at all. And if luck wasn't 75% I might have won this...

But yeah, turning into an AI is better;)
Rookie v Veteran (SC 40%): 12/5/2011 09:40:30


Perrin3088 
Level 49
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http://warlight.net/MultiPlayer.aspx?GameID=1785272

I forgot to use my sanctions card until turn 2, unfortunately...


also.. the last turn, the AI put 5 armies on each territory, I killed one territ, then he attacked from it, \*order displaced* then I killed his other territ.. he was acting as if he would attack another territ, but the order hadn't arrived.. naturally he could of just been building to wall up against me but..
Rookie v Veteran (SC 40%): 12/5/2011 09:57:42


szeweningen 
Level 60
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Still, I recommend fighting with AI without using your sanctoins card on it. It provides a decent challenge. Actually I believe sth of this sort should be in single player challenge levels (though unsure how it'd be implemented).
Rookie v Veteran (SC 40%): 12/5/2011 09:59:47


Perrin3088 
Level 49
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I agree with you.. I used my sanction card on myself, lol
Rookie v Veteran (SC 40%): 12/5/2011 10:02:49


szeweningen 
Level 60
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Aah, sorry,m misread the game somehow;)
It seems when you are close to Ai it gets easier (pretty much what I expected).
Rookie v Veteran (SC 40%): 12/5/2011 14:01:21

The Duke of Ben 
Level 55
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The AI is decent at expansion, but terrible at fighting a war. The AI gets far worse when it's fighting on multiple fronts.
Rookie v Veteran (SC 40%): 12/5/2011 23:12:49


Gnullbegg 
Level 49
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[http://warlight.net/MultiPlayer.aspx?GameID=1759156](http://warlight.net/MultiPlayer.aspx?GameID=1759156)
Just won my game =)
It might also be an option to give players several sanction cards of shorter duration. The rookie gets for example 4-6 or 10-14 with a duration of 3 turns each while the vet get's half or a third of that amount. Then both agree on when and how much of their sanction cards they play.
I'm having in mind that the rookie and the vet do get full income around maybe mid-game again, ideally on the same turn. The vet would be hindered for a longer period of time, of course - but not for the whole game so he would have more of a chance to equalize and subsequently turn around the game.

An example:
The rookie get's 4 sanction cards, plays them every third turn to slow down the vet. The vet plays his first card on turn 6, his second on turn 9. Thus both players are on full income again on turn 13...
Rookie v Veteran (SC 40%): 12/5/2011 23:41:33


Soron
Level 2
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I'm very interested in playing this type of game. I'm very new, so my opponent should play his card on turn 10.
Rookie v Veteran (SC 40%): 12/7/2011 11:41:58

Yeon 
Level 61
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My rookie seems to have decided to fight to the last man, literally. :) I was going to play the sanction card on turn 4, but I waited until turn 5 since my opponent forgot to play it until turn 2. In hindsight, I suppose turn 5 was a little early, but it's hard to know in advance.
Rookie v Veteran (SC 40%): 12/7/2011 16:24:53


lobstrosity 
Level 56
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http://warlight.net/MultiPlayer.aspx?GameID=1774306

My game against Sunny Rain just wrapped up, I had planned on using my sanctions card after turn 5, but ended up not using it since I felt like it was a relatively fair battle income wise the way it was. So far I am 2 for 2 without using sanctions :)
Rookie v Veteran (SC 40%): 12/8/2011 09:32:34

Yeon 
Level 61
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