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Clan League 9: Division A Official Thread: 4/4/2017 06:02:00


Sherlock Holmes
Level 55
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That will be too bad. I withdraw my proposal :)
Clan League 9: Division A Official Thread: 4/4/2017 13:12:02

Ollie 
Level 62
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can I re-enter that proposal? I would like to see him hang himself
Clan League 9: Division A Official Thread: 4/4/2017 18:15:13


(deleted) 
Level 62
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This is way out of order!

Let's do it in a orderly place and Uservoice it! Make it useful again!
Clan League 9: Division A Official Thread: 4/5/2017 12:23:43


linberson 
Level 63
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This is regarding the format of next CL, but I dont think its worth to already open a new thread*:

I think its worth thinking about striking vacations and to give a 7 day bank.

The idea of vacations is to give players extra time when they need it, be it a real vacation, exams, workload.
A 7 day bank would accomplish the same while negating the event of someone taking 50 day vacations.

Another thought here would be to assess whether 6 substitutions were enough to manage lineups and whether these needsto be increased if vacations were not enabled.

Could also be an options for team games only.


Have a nice day everyone,

linberson


edit: *Since Division B thread is to make fun of GG and to keep track of MHunters going for that sweet relegation spots and Q1-Q3 are
to 'entertain' the clans in Divisions A and B
I chose this one. Sry for destroying the professional atmosphere here, AG haters.

Edited 4/5/2017 12:33:51
Clan League 9: Division A Official Thread: 4/5/2017 12:44:06


Edge
Level 63
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I do see that problem as well, but u can't address it with only a 7 days banked boot time. If vacations aren't honored, than u need to create games with at least 14 days banked boot time, so u can afford to go to a vacation of 2 weeks. 7 days is just to short since people will likely have at least one longer vacations during the time of one CL season.

A general problem i have with a general banked boot is, that boots won't affect the competition that much as it should affect it. Playing your turns in 3 days shows a players willingness to play in the competition and i do think it's a certain skill to be disciplined enough not to get yourself booted in a 3-day boot game.

The only thing which is possible but can probably be only done manually is making a vacation limit of probably 3 vacations during one season. I don't know if it's possible to create an automatic counter for vacations, so i do think people have to ckeck the games to count all vacations of a player. If someone uses more than 3 vacations than it should be reported and the player/team gets an automatic loss in on going games and he/she needs to be replaced immediately for future games.
Clan League 9: Division A Official Thread: 4/5/2017 16:17:30


Deadman 
Level 64
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This is regarding the format of next CL, but I dont think its worth to already open a new thread*:

I think its worth thinking about striking vacations and to give a 7 day bank.

The idea of vacations is to give players extra time when they need it, be it a real vacation, exams, workload.
A 7 day bank would accomplish the same while negating the event of someone taking 50 day vacations.
While I agree that people tend to overuse vacations, I don't think a 7 day bank can work due to the reasons outlined by Edge.



Another thought here would be to assess whether 6 substitutions were enough to manage lineups and whether these needsto be increased if vacations were not enabled.
6 subs = 33% of your slots in A/B. all the Q groups have 8 subs = 44% of their slots.

Making subs is a manual process at the moment where one of us has to make actual changes in the sheet. If this is automated, I can see us increasing the sub limit. No one wants to see boots, but we also want to have some sort of order when it comes to lineups. If a clan starts with a line-up and finishes with a completely different line-up is that OK? I'd be interested to hear others' take on this.


The only thing which is possible but can probably be only done manually is making a vacation limit of probably 3 vacations during one season. I don't know if it's possible to create an automatic counter for vacations, so i do think people have to ckeck the games to count all vacations of a player. If someone uses more than 3 vacations than it should be reported and the player/team gets an automatic loss in on going games and he/she needs to be replaced immediately for future games.
I had actually implemented a vacation tracker which counts the number of days spent on vacation for each player. Our plan was to assign losses to anyone who had a game waiting on them if they exceeded their vacation limit(20 days in total?) People were not enthusiastic about it though, so we scrapped the idea.
Clan League 9: Division A Official Thread: 4/5/2017 18:35:03


Edge
Level 63
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It's great to hear, that you already have a potential system in place to use, so everybody can keep this in mind and depending on the length of this season u might ask the players after the season again, especially if the same problems keeps showing up.
Clan League 9: Division A Official Thread: 4/5/2017 19:23:23


Pardon 
Level 64
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If a clan starts with a line-up and finishes with a completely different line-up is that OK? I'd be interested to hear others' take on this.


That should be fine as long as all the players in the lineup are in the clan. Collectively, they represent the clan and so at the end, even if there are different members, it is still the same clan playing.
Clan League 9: Division A Official Thread: 4/5/2017 21:27:17

Ollie 
Level 62
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If a clan starts with a line-up and finishes with a completely different line-up is that OK? I'd be interested to hear others' take on this.


I wouldn't mind this either. But if something like this would be applied then it should also be clear that one has to be in the clan to play for them. So if someone decides to leave his clan or gets kicked out they should also be removed from the lineup. Take the champions league for example, if you leave your team you cannot play in the future matches anymore. You cannot participate for another team in the same champions league season. Same should be applied here. It would certainly discourage nonsense clan hopping.

Making subs is a manual process at the moment where one of us has to make actual changes in the sheet. If this is automated, I can see us increasing the sub limit.


I agree with you there. Organizing clan league is enough work as it is. If you could manage to make it an automated process or something where clan leaders can change it themselves would great.

The idea of vacations is to give players extra time when they need it, be it a real vacation, exams, workload.
A 7 day bank would accomplish the same while negating the event of someone taking 50 day vacations.


I disagree with this. Its not always the fault of the player on vacation that a game takes long. I usually take my turns within a day but should i be punished for a 2 week vacation in a game where my opponents take 3 days every turn?

the most awesome solution would be to be able to change players in a already started game but I think thats impossible for now. Not even sure fizzer can do that. IF that would be possible i would say its not a bad idea to remove vacations from the league but that should go together with unlimited substitutions. (Well maybe limited substitutions within 1 game to prevent abuse of the system).

I agree with Pardon though that this league is about the strength of a clan so as long as people are in the clan at the start of the season it would be fine to change the lineup completely imo.
Clan League 9: Division A Official Thread: 4/5/2017 21:32:54


master of desaster 
Level 66
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Tl dr
Clan League 9: Division A Official Thread: 4/5/2017 22:26:17


AWESOMEGUY 
Level 63
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101st post! Tune in on Saturday for update #10!
Clan League 9: Division A Official Thread: 4/6/2017 16:57:23


Jefferspin 
Level 62
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We're getting past the point, people. Let AG hang himself.
Clan League 9: Division A Official Thread: 4/7/2017 22:54:26


Dogberry
Level 57
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It is worth noting that more predictable tournament scheduling will have a positive effect upon vacations. Anything that helps people balance, manage, and deconflict their Warlight schedule with their real life responsibilities and commitments will be beneficial.
Clan League 9: Division A Official Thread: 4/9/2017 06:52:51


AWESOMEGUY 
Level 63
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Update #11 - April 8th:

With 1v1s stagger starting throughout these next few weeks, my work keeps piling up...

3v3 -
  • Deadman's Rise of Rome:

    • MASTERs get their first win on RoR, defeating Blitz. Blitz moves to the lower end of the W/L spectrum to tie with ONE! at last place; both have 2 losses.
    • In another first, Outlaws beat Turtles to secure their first win as well. Nackickwind and DanWL (no longer in Turtles) were both booted on the final turn, but this had no effect on the outcome of the game. DanWL will be replaced with Turkish to strengthen Turtles' RoR team for the remaining games.

    Standings ~ Lynx: 3-0 / MASTERs: 1-0, Outlaws: 1-0 / French: 1-1 / Turtles: 0-1 / Blitz: 0-2, ONE!: 0-2

  • Europe:

    • Lynx defeat Outlaws, and are now tied at first in Europe alongside MASTERs. This game also contained another boot that had no effect on the outcome of the game. Both Juan (no longer in Outlaws) and MarkusBM have now been subbed by Tac(ky)tical and Dogberry, respectively,
      although neither was the one that was booted in the game vs Lynx.

    Standings ~ Lynx: 2-0, MASTERs: 2-0 / French: 1-1 / Outlaws: 0-1, Turtles: 0-1 / Blitz: 0-2


2v2 -
  • China:

    • Turtles defeat Lynx on China. Lynx remains in second place, but they are now joined by French and ONE! who each have one win and one loss. Turtles move to first to tie with MASTERs at the top of the tournament, with both at 2 wins.

    Standings ~ MASTERS: 2-0 / Turtles: 2-0 / French: 1-1, Lynx: 1-1, ONE!: 1-1 / Outlaws: 1-2 / Blitz: 0-3

  • Guiroma:

    • French beat Lynx. This game was very critical, as, up until this point, Lynx and French were tied for first in Guiroma. French now take an absolute lead in Guiroma with 3 straight victories, while Lynx is relegated to a lower position.
    • Lynx loses a second game on Guiroma, this time losing to ONE! This is ONE!'s first win on Guiroma, which moves them to 2nd place alongside MASTERs. Lynx gets lowered to third at 2 wins and 2 losses.

    Standings ~ French: 3-0 / MASTERs: 1-0, ONE!: 1-0 / Lynx: 2-2 / Blitz: 1-2 / Outlaws: 0-2, Turtles: 0-2

  • Final Earth:

    • Lynx beat Blitz in Final Earth, and move out from last place to tie with Outlaws' score of 1-1 for 3rd. Blitz moves to last place with French, who both have a win and two losses.

    Standings ~ MASTERs: 1-0 / Turtles: 2-1 / Lynx: 1-1, Outlaws: 1-1 / Blitz: 1-2, French: 1-2


1v1 -
  • Volcano Island:

    • 125ch209 of French claims the first 1v1 victory by defeating Nynwhen of Outlaws. Congratulations!

    Standings ~ French: 1-0 / Outlaws: 0-1

  • Guiroma:

    • Guiroma started on Wednesday, April 5th. No games have been completed so far.

  • Strategic Greece:

    • Strategic Greece started today, April 8th. No games have been completed so far.


Current Standings:
Position     Clan                 Points     Max Points      Change In Position
1st          MASTERs              31          240            =
2nd          Lynx                 41          224            =
3rd          French               33          218            =
4th          Turtles              16          218            =
5th          ONE!                 8           226            ▲
6th          Outlaws              13          212            ▼
7th          Blitz                8           192            =
Masters (1) get another win, and stay at first place for the eighth week in a row.

Lynx (2) have mixed results this week. They move to tie for first in Europe and start climbing up from the bottom in Final Earth to third place. On the other hand, they lose two games in Guiroma, lowering them to third place in the tournament, and also lose on China. They have a net loss of 3 points this week, and their Max Points (MP) score drops well below MASTERs'. If they plan on contending for first, they need to drop fewer games against their opponents. No games between MASTERs and Lynx have completed.

French (3) do the best this week by obtaining the first 1v1 win in Division A and being completely undefeated so far in Guiroma.

Turtles (4) stay the same rating-wise with both a win and a loss, but the loss in RoR counts for more points than their win on China (for a net loss of 1 point).

ONE! (5) get revenge on Lynx for last week by having their one completed game this week be a win against Lynx on Guiroma. They move up to 5th again.

Outlaws (6) also have mixed results. Although they gain a crucial 5 points for beating Turtles in RoR, they negate their win in RoR by losing in Europe and also get the infamy of being the first clan to lose a 1v1 game. They have a net loss of 3 points this week (all from the 1v1 loss), and trade places with ONE! to fall to 6th.

Blitz (7) is the first clan to drop below the 200 MP threshold with two losses this week.

Lynx/Outlaws do ... strangely this week. Both have negative net changes in TP earned, but still do modestly this week. French do the best by staying completely in the lead in Guiroma and earning their first (and Division A's first) 1v1 win. Omelets.





Edited 4/12/2017 06:34:57
Clan League 9: Division A Official Thread: 4/9/2017 12:05:37


Ze 
Level 59
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Thanks AWESOMEGUY
Clan League 9: Division A Official Thread: 4/10/2017 02:38:49


AWESOMEGUY 
Level 63
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I'd like to make it clear that I do not condone any hanging of any sort, and that people have been fed false information. However, I do like burning and I'll be sure my "secretary" doesn't speak for me in loco parentis. I'm now a grown man, I don't need babysitting.
Clan League 9: Division A Official Thread: 4/10/2017 06:17:22


Timinator • apex 
Level 67
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the most awesome solution would be to be able to change players in a already started game but I think thats impossible for now. Not even sure fizzer can do that.



There is a possible workaround for changing a player in a started game, but it brings other problems with it.
You could use accounts that are only created to play in CL and the login-info is shared within the clan, but then you can't really control who is playing...
Clan League 9: Division A Official Thread: 4/10/2017 14:24:39

Ollie 
Level 62
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Its not like that cannot be done already. I guess its easier to filter such clan shared accounts from it, since they probably only participate in clan league with switching country flags, then know when people shared their main account with other people
Clan League 9: Division A Official Thread: 4/11/2017 05:37:03


Waka 
Level 58
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Even if you keep it as it is right now that would be possible since you can just screenshot the state of the map and just share that link with the others in the clan to discus about what you need to do there so using specific accounts to play with won't make a change keeping that in mind.
Clan League 9: Division A Official Thread: 4/11/2017 08:45:52


Edge
Level 63
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In the end u just need to hope that everybody has a little sense for fairplay and don't ask other players for help who aren't involved in the game.

Not only in CL but also in general that's cheating.

Edited 4/11/2017 08:46:37
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