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WarLight in Unity Alpha now available: 4/14/2017 22:21:43


DanWL 
Level 63
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When it arrives.
WarLight in Unity Alpha now available: 4/15/2017 14:37:52


muddleszoom
Level 59
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can we make links clickable when they are posted in chat
WarLight in Unity Alpha now available: 4/16/2017 03:44:24

Fizzer 
Level 64

Warzone Creator
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A new version is now available! Here's what's changed:

3.18.3:
- Upgraded Unity from 5.5 to 5.6.
- Made changes to support the new hooks in Mods 0.04. See https://www.warlight.net/Forum/255976-mods-v004-live-big-one
- When a mod causes an error, the client now displays a more friendly message along with details of the error.
- When reloading code of a mod, the client now refreshes its local caches correctly so it should take effect right away.
- Fixed a bug that caused an error when diplomacy cards are in play. Thanks to dnathe4th for reporting this.
- Fixed a bug in the mod output dialog that caused it to not clear properly. Thanks to Krzysztof for reporting this.
WarLight in Unity Alpha now available: 4/16/2017 11:32:43


DanWL 
Level 63
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can we make links clickable when they are posted in chat

Yes, even on mobile (if you're talking about territory and bonus links).

Edited 4/16/2017 11:33:38
WarLight in Unity Alpha now available: 4/16/2017 11:46:42


muddleszoom
Level 59
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@danwl no i mean when someone posts a link(for instance https://www.warlight.net/Forum/249786-warlight-unity-experimental-alpha-now-available?Offset=120#Reply) it would be nice if you could click it and it wold take you to that link espeserly if it was a warlight lin( mabey an expremetle map)
WarLight in Unity Alpha now available: 4/16/2017 22:57:39

Fizzer 
Level 64

Warzone Creator
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A new version is out! Here's what's changed:

3.18.3.7 2017-04-16:
- Added the ability to load custom single player games. It will automatically prompt you to resume your previous game when you try to start a new one.
- When opening/closing the chat, the map now resizes smoothly instead of jumping into its final location instantly.
- Fixed a bug that caused radio buttons to overlap in the statistics graphs.
- Fixed a bug that caused an error when trying to create a game as a copy of a game with mods. Thanks to dabo1 for reporting this.
- Fixed a bug that caused an error when opening settings of a single-player game that used mods that hooked the Server_StartGame message. Thanks to TBest for reporting this.
- Fixed a bug that caused mods on the create game page to slightly animate when first opening the page.
- Fixed a bug that made the app spam socket heatbeats.
- Fixed a bug that made the map download multiple times when opening create game.
- Fixed a bug that made mod timeouts show up as generic errors. They now show up as a "mod failed" dialog. Thanks to DanWL for finding this.

Edited 4/16/2017 23:01:48
WarLight in Unity Alpha now available: 4/17/2017 19:24:31


Star-Lord
Level 60
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has the "analyze" functionality when planning/making attacks suddenly disappeared?
WarLight in Unity Alpha now available: 4/17/2017 19:27:59

Fizzer 
Level 64

Warzone Creator
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Of Flash's 3 analyze graphs, Unity only has the "probability graph". This graph only exists in games with luck, so if you open a 0% SR game, the analyze button won't be there since that graph has no meaning (there's no probability)

Edited 4/17/2017 19:28:20
WarLight in Unity Alpha now available: 4/17/2017 21:02:48


Star-Lord
Level 60
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so you are saying, that I can't see anymore how many troops I loose with an attack (graph "armies lost") in 0% SR games? I find this feature quite useful to plan defense properly.
WarLight in Unity Alpha now available: 4/18/2017 13:06:34


muddleszoom
Level 59
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good point we need that back plez fizzer
WarLight in Unity Alpha now available: 4/20/2017 03:47:02

Fizzer 
Level 64

Warzone Creator
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The WebGL version of the Unity app is now available!

To try it out, go to any Flash page and add &Unity=1 to the end of the address bar.

It should work on any Flash page other than the map designer and the pages that deal with building community single player levels.

Of course, an easier way of launching it will be possible in the future, but for this early experimental alpha version you'll have to alter the address bar.

No plugins are needed, as it uses WebGL which is built into all modern browsers. If you're using a 32 bit browser, I recommend switching to a 64 bit one since the app can be a bit memory hungry.

Please let me know if you try it and what your experience is like!
WarLight in Unity Alpha now available: 4/20/2017 03:59:18


Aura Guardian 
Level 62
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Of Flash's 3 analyze graphs, Unity only has the "probability graph". This graph only exists in games with luck, so if you open a 0% SR game, the analyze button won't be there since that graph has no meaning (there's no probability)


A plug-in might resolve this, maybe?
WarLight in Unity Alpha now available: 4/20/2017 13:50:02


Berserk 
Level 61
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Like the new interface, can't wait to see this on android!
WarLight in Unity Alpha now available: 4/20/2017 15:25:31


TBest 
Level 60
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Sorry, Unity ran out of Memory. Please report this to Fizzer.

:(

I guess a 40 FFA in SP, with a Zombie Mod takes memory :/
WarLight in Unity Alpha now available: 4/20/2017 15:28:17

Fizzer 
Level 64

Warzone Creator
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Sorry, Unity ran out of Memory.

You can increase the amount of memory Unity allocates by passing an extra parameter, &UnityMemory=512

The default is 256 (megabytes), so passing &UnityMemory=512 will double it to 512 megabytes. Really recommend a 64 bit browser if you're going to go to high values :)

Let me know what kind of memory values work for you, and which run out.
WarLight in Unity Alpha now available: 4/20/2017 15:50:51


TBest 
Level 60
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Oh, that helped :P Now I made it to turn 9! Then it errored (presumably memory, since the error said "can't store preference")

Oh, and I am on Chrome 64 bit. I tried going from 512 and all the way up to 2048. Through that didn't appear to make a difference.
WarLight in Unity Alpha now available: 4/20/2017 16:10:39


dabo1
Level 57
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also had the error for my spawnbarrier mod and for the reload code button on my laptop in the client.
Solution: restart game if it happened at reload code and for spawnbarrier limit the range
WarLight in Unity Alpha now available: 4/21/2017 04:59:19

Fizzer 
Level 64

Warzone Creator
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A new version is out! Here's what's changed:


3.19.0.1 2017-04-20:
- When checking a mod on the game creation page, it now displays the mod's description below the check box.
- Data getting stored in Unity's local storage now gets compressed when it's over 1kb. This should fix the "Could not store preference value" error that was coming up for very large single-player games in WebGL. Thanks to TBest and Muli for reporting this.
- Fixed a bug that made radio buttons start checked in places where they should have been unchecked. Thanks to TBest for reporting this.
- Fixed a bug that made mods without configuration settings twitch when unchecking them.
- Fixed a bug that made the template category drop-down not work properly.
- Fixed a bug that made resizing or dragging windows around sometimes not work if the drag started near a button.
- Fixed a bug that made the green circle jump around when resizing the window.
- WebGL: Fixed a bug that caused an error if you started on a multi-player page then tried to play a single-player game in the same page.
- WebGL: Fixed a bug that caused the loading spinner to animate in the wrong direction.
- WebGL: Fixed a bug that caused an error if you started on the Create Game page and went back.


There's also a bug with the padding in the WebGL version that will be fixed in the next server update.
WarLight in Unity Alpha now available: 4/21/2017 09:54:47


DanWL 
Level 63
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Please don't discontinue the standalone app. Knowing roughly how long it take to load on 32-bit, it would take over 3 minutes to load, but if you use the app, it only takes a few seconds.
WarLight in Unity Alpha now available: 4/21/2017 10:23:02


dabo1
Level 57
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all apps are continued at the same time. All he needs to change to publish them is changing the build options in the unity editor and so every version(standalone, WebGL and mobile applications) can be created at the same time

Edited 4/21/2017 10:23:53
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