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Need Fizzer's and community's attention: 3/15/2017 01:50:16


Marigold Sunshine 
Level 59
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Since Fizzer is rebuilding Warzone into Unity and a lot of changes will come with that, would it not be a good idea to revamp the point system? Currently, a lottery game in which one player has 1000 armies and kills another player that has 0 gets the same amount of points that a player in a strat game that plays for a game for a few days and actually tries hard to beat another player. Have it equal out. If one player beats another player in one turn in which the army ratio are 1000:0, he should get less points than a player that beat another player in a fair start ratio game.

And give points for killing armies even if you dont win. Sure the player that expanded all game long and only met his first opponent on turn 15 even tho his opponents have been fighting from the start and killimg each others' armies, will win, but those players should get some points for amount of armies killed either defending or attacking.

At the end of a game it says how long the game has been going (how many turns) and how many armies each player had at what tirn. Why does that not affect the points? Especially if you when even though you had less armies and less income most of the game.
Need Fizzer's and community's attention: 3/15/2017 01:59:04


Muli 
Level 64
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In that case the lotteries would just end up with 1'000'000 against 100'000 armies.
Need Fizzer's and community's attention: 3/15/2017 02:06:34


Onoma94
Level 61
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Or just ban lotteries.
Need Fizzer's and community's attention: 3/15/2017 02:25:16


Marigold Sunshine 
Level 59
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Ban Onoma, more like
Need Fizzer's and community's attention: 3/15/2017 02:27:03


ps 
Level 61
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don't see why point system would be touched when redoing warlight in unity client. the backend seems to be pretty much the same.
Need Fizzer's and community's attention: 3/15/2017 15:46:51


ViralGoat 
Level 60
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Ban lottery games is a much easier solution
Need Fizzer's and community's attention: 3/15/2017 17:31:33


ℳℛᐤƬrαńɋℰ✕
Level 59
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How are you going to ban lottery games?
- Please don´t just point out obvious problem, but offer some solutions?

If your solution would be to eliminate customisation game settings, then hell no!

And why are people(You) concerned with lottery games or points? @Marigold Sunshine and Onoma94
- I really don´t understand. I am just grateful that Fizzer added "Hide Lottery" feature.
Need Fizzer's and community's attention: 3/15/2017 17:45:26


MightySpeck (a Koala) 
Level 60
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Levels don't matter
Need Fizzer's and community's attention: 3/15/2017 17:50:50


master of desaster 
Level 66
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Levels and winrates matter cause they show who is a good player and who isn't.

I want to know if i played a good or bad player after a game!
Need Fizzer's and community's attention: 3/15/2017 17:59:01


MightySpeck (a Koala) 
Level 60
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levels don't show who is a good player.
Need Fizzer's and community's attention: 3/15/2017 18:21:03


Semicedevine 
Level 60
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the army ratio are 1000:0, he should get less points than a player that beat another player in a fair start ratio game.

he might actually be onto something here

I'm surprised muli completely missed out on that and just skipped to poking fun at what we already know is obviously flawed

only problem with ratios would be to figure out a method that's capable of determining those ratios in the first place via an automated system, but besides that the thought is still intriguing
Need Fizzer's and community's attention: 3/15/2017 18:24:34


Жұқтыру
Level 56
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why so harsh on lotteries? I played lotteries to get all the way to L47. make lotteries just as worth as normal games or take out "unlock" system alltogether!
Need Fizzer's and community's attention: 3/15/2017 18:26:05


Semicedevine 
Level 60
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^oh and also tbh I did the same lol

2014semice had shtloads of custom scenario fetishes
Need Fizzer's and community's attention: 3/15/2017 19:01:37


Kyger
Level 60
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Onoma trying to pretend he doesn't play lottos :/.
Need Fizzer's and community's attention: 3/15/2017 19:19:21


[REGL] Pooh 
Level 62
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How to ban lotteries, a step by step guide:

1) get rid of lottery maps, as maps that have no strategic value.

2) reduce points awarded to games with custom settings.

3) Add a reporting system for lottery games, and the verification of a game violating lottery settings triggers at first a warning, next forfeiting wins from lottery games, and thirdly remove levels from people that still persist with lottery games.
Need Fizzer's and community's attention: 3/15/2017 20:34:52


The Joey
Level 59
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So the question still needs to be asked, "Why ban lotteries?" The only user who even attempted to answer this question was MoD. He wants a measure of how good his opponent is, and presumably getting rid of lottery games will some how help this. Although this would be a legitimate viewpoint, it is subjective to what he wants out of the game and can't be universalized. Thus it shouldn't be acted on. So unless someone has a good reason to eliminate lottery games I think it is in Fizzer's best interest to preserve them. Some people enjoy them, so by eliminating them Fizzer is reducing the value provided provided to the user of his website (thus ultimately decreasing his revenue). Sure he may be increasing the value by improving the user experience of some users. But as MightySpeck pointed out, levels don't really tell you much about the players skill level regardless of lottery games. So I really think the net effect would be negative for Fizzer.

I think as an alternative, it would be pretty easy to program an indicator that could tell you if a player plays a lot of lottery games. An extremely simple route would be to just write a program that says if on any particular game a players turn 1 (or turn n) income is x% > his opponent, than that game is considered a lottery game. Than use that to find the proportion of his game's that are lottery games, and use that to create some sort of indicator. Alternatively, if Fizzer knows some machine learning, and has easy access to game data, I imagine it would be relatively straight forward to use a machine learning classification algorithm in order to create an indicator as well.
Need Fizzer's and community's attention: 3/15/2017 23:46:30


Clint Eastwood
Level 59
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Levels ARE a good judge of how experienced a player is, assuming they get there without lotteries. CandyCaned, for example, is level 66, but he's not the most strategic player, because everyone knows he got there by winning lotteries. Meanwhile, I've played with some upper 40-lower 50 level players who just killed me.
Now, I'm guilty of playing a few lotteries myself, but I've only gotten about three levels from them. I agree with MoD; I'd like to be able to determine how experienced I think my opponent might be, and I can't do that if they're only as high of a level as they are because of lotteries.

Edited 3/16/2017 00:09:10
Need Fizzer's and community's attention: 3/15/2017 23:49:18


Жұқтыру
Level 56
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Levels ARE a good judge of how good of a player is, assuming they get there without lotteries.


wise, experienced =/= good

so basically if they're below L10* they're noobs; between L10 and L30 they're ok but still don't know a lot of tips and tricks that come naturally to pro players and past L30 there's no indications

*not accounting for alts

Edited 3/15/2017 23:50:29
Need Fizzer's and community's attention: 3/16/2017 00:09:46


Clint Eastwood
Level 59
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True. Experienced and skilled are slightly different. I edited it.
Need Fizzer's and community's attention: 3/16/2017 09:15:04


ℳℛᐤƬrαńɋℰ✕
Level 59
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@ Clint Eastwood
- The only thing you can deduce from Levels/points is the players time invested. Nothing to do with skill nor experience. If you did not learn from your finished game hardly any experience were gained. Experience does not equal time invested. Experience equals time invested in game analysis and skill is a measured how good you perform in your games.

@ The Joey
- The only contradiction I find in Level/Points and between Lotteries is, that lotteries offer a shortcut to level 47. Meaning that in Warlight we have customisation benefits and features which come with levels. While maybe Fizzer intended it to be a slow-pace guide that introduces these features or just make it desirable so people would play more games (maybe even coin games as they have point multiplier) to increase revenue, adds-shown, more games = increases player-base. Or however you want to picture the function. Lotteries reduce all of those: less people playing normal games (at least for the time they grind lotteries), less adds shown because lotteries require less games played etc.

I really don´t care about Lotteries, my point is either Fizzer for eliminate Level requirements, because why have them, while everyone is free to speed-level with lotteries? Nothing wrong with, would to same If I had another account. Totally reasonable behaviour.

@ Regl Pooh
1) Somewhat reasonable, as I don´t see any use for those except Lottery
2) Not so sure, first of all Custom-settings is huge part of a game. And at moment we got only Ladder template and the Map of the week. If there would be more templates, maybe then. Second its too easy to spam 100+ Lottery games and get them filled if you have solid playerbase. Round-robin tournaments etc.
3) True, but Fizzer time is limited, when you have a trigger-program, then you also need to check violations if they are true. People would still try to get to as close as possible to the system and weight what would be safest-route to lvl 47, without getting caught.

And once again, my point of view, never cared about points/level as long as I have my custom-setting features. I did not use lotter to get to lvl 47, because I found this time useful to learn the game. But now if I would end up new or 0-level account would definitely to it.

Edited 3/16/2017 09:16:07
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