SMALL EARTH 1v1 LEAGUE CONCEPT AND RULES
The Small Earth Promotion/Relegation League is a seasonal group of round-robin tournaments, always on the “Small Earth” map with standard coin settings. At the end of each season, the top players of each group are promoted to the next group above. Bottom players are relegated to the next group below. Middle players remain in the same group.
The league is meant to appeal to players who want to see, over the course of several seasons, where their natural level of competition might take them. For new, skilled participants, this means patience in getting to the levels where they will be challenged. Hopefully, that is part of the fun. The idea is to see how quickly you can progress, how long you can stay high, or how long it takes to stop a skid.
The league is run with a balance of predictability and flexibility. Final decisions are made by the league administrator with an attempt to consider input of league players.
The model will typically be to have the top three promote and the bottom three relegate but there are exceptions. Where there is a default – a player becoming inactive or asking to bow out of the league – there can be more promotions and less relegations to fill in the vacancy. Where this happens in several groups there can be a lot of shuffling. The principle, though, is to usually have at least one player from each group relegated. Several retirements means fewer relegations and more super-promotions to keep the groups filled.
Payers are kicked from the league if they have 3 or more boots in a season, or 2 boots in two consecutive seasons, unless there is a really good reason for the boots. Kicked players can only return as a new player in the bottom group.
Vacations are honoured, however, any player taking more than 3 vacations in a single season will be kicked from the league and can only return in future season as a new player in the bottom group.
Placements in a round-robin are determined by number of wins. In the event of a tie, placements are determined by head-to-head results among the tied. Occasionally, there are loops of ties that cannot be resolved by the head-to-head rule. If this is the case, ties will be broken by the following (in order of preference):
1: No. of Boots. Boots is penalized in resolving ties not solved by the head to head rule. Booted players are moved to the buttom of the tie, and head-to-head is applied again between players with the same amount of boots.
2: Overall win/loss ratio. (The total wins of each player you defeated versus the total wins of each player you lost against). It comes down to the number of wins by the players that a player have won against. Note Head-to-Head reapplied after, if this solves the tier for some but not all.
3: Tie-break tournament. (Unless such a tournament would cause lengthy delays for the league)
4: Average turn-speed (Last resort. only if a tie-break tournament fails to resolve the tie, or would take too long to complete)(where a tie-break tournament has resulted in another tie, average turn speed within the tie-break tournament will be used to split the tie)
Anyone can join the league, members and non-members alike, simply by request in the most recent “Small Earth Promotion/Relegation League” forum thread. New players begin in the bottom group or in an expansion group. Promotions from expansion groups depend on numbers within the new groups.
Before the beginning of each season, a summary of the movements will be announced to allow for questions or corrections. The league works most smoothly if those who wish to bow out let the administrator know before the new season begins instead of simply declining to play after the groups have been determined and tournaments begun.
Edited 3/21/2017 17:53:07