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Surrender must be accepted: 4/16/2017 04:20:13


Master Ryiro 
Level 62
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Do we really need this setting?
Surrender must be accepted: 4/16/2017 04:46:30


knyte 
Level 58
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It's useful for FFAs and other formats that suffer from the kingmaker problem. Someone surrendering at the right time can make the difference between winning and losing for another player.
Surrender must be accepted: 4/16/2017 04:50:01


Master Ryiro 
Level 62
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i'd argue that if people really want to leave, they don't mind getting booted.
and there's always that one guy in an ffa who refuses to accept surrenders and just wants to either eliminate those weaklings or want them to get booted
Surrender must be accepted: 4/16/2017 04:55:58


Жұқтыру
Level 55
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I always thought this setting was for team games, so that folk would be punished if they abandon their teammate(s). No?
Surrender must be accepted: 4/16/2017 04:55:58


Жұқтыру
Level 55
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Edited 4/16/2017 05:00:48
Surrender must be accepted: 4/16/2017 04:59:43


Master Ryiro 
Level 62
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what kind of a punishment is it, if it dosen't alter any thing from what's going to happen

Edited 4/16/2017 05:00:03
Surrender must be accepted: 4/16/2017 05:04:56


Master Ryiro 
Level 62
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in most cases people don't accept surrender just to troll the guy surrendering
Surrender must be accepted: 4/16/2017 06:15:51


Quicksilver
Level 58
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Ryiro -

One case where this is useful - a player surrenders + you plan to continue + you would play differently if that player was AI/neutral, and now you can change your moves before the turn ends.
Surrender must be accepted: 4/16/2017 07:29:28


Zephyrum 
Level 60
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I honestly hate that setting a real lot, as a frequent FFA/Diplo player. ;-;

There should be a "surrender must be accepted by majority" option rather than accepted by all, instead. There's always this one guy who plays on mobile and simply never notices a surrender vote is up.
Surrender must be accepted: 4/16/2017 10:44:07


Min34 
Level 59
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I agree that this is an absolutely worthless setting.

Why do you give people the option of forcing others to keep on playing when they no longer want to.
Surrender must be accepted: 4/16/2017 13:09:20


Norman 
Level 57
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Especially annoying in team games where it goes usually like this:

Step 1: Team A surrenders
Step 2: Everyone including the teammates have to accept each others surrender
Step 3: The surrendered players turn into AIs and the AIs surrender have to get accepted also.

The whole process can take quite long, not uncommon is about 10 minutes for everything to go through.
Surrender must be accepted: 4/16/2017 13:36:44


ℳℛᐤƬrαńɋℰ✕
Level 56
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Nothing wrong with the setting, its a fault in people not knowing when to use or avoid it! If you are having troubles making a game, just avoid settings you do not understand, like or change out of random. I find it rather good indicator of determining the quality of a template and a game: if 40-player FFA has enabled it, there is surely something wrong with it.

- The only problem I can find is that, this setting is by default: "surrender must be accepted". Change it (uservoice it), and then I am sure you will find at least twice the less games where "surrender must not be accepted". Why eliminate something that is useful for certain games. If you or few does not see any use for it, it does not mean its pointless.

- And as always, join games which settings you have agreed upon. Always helps. And yes, we need that setting. Sometimes you just have to talk out your teammate from surrendering too early, give a hint to opponent that he has been deceived and a game is still winnable for him, encourage full team surrendering in Team FFA-s on same turn, so the Nature Moves (AI-s) would impact other players with similar force or uncertainty, not asymmetrically.
Surrender must be accepted: 4/16/2017 16:33:33


Severus Snape
Level 56
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what if someone from my team accidentally surrenders or surrenders on turn 1 in team game after picking badly? There are many who doesn't vote to end and if there is no acceptance for surrender, the entire team loses.

In some games, as long as a player is there he/she can be given some instructions which may help a team to win-rather than they becoming AI or directly leaving the game. This may not be the case with all games, but I am just giving the places where it is a good option to have.
Surrender must be accepted: 4/16/2017 16:35:32


Clint Eastwood 
Level 59
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I think it's a useful setting, but you should be automatically surrendered after a set amount of time. For example, some prick won't accept it? No worries, your surrender will be automatically accepted by all after, for example, 2 days. It gives everyone a chance to prepare for your absence, but you still get to leave the game without being booted. I'm too lazy to uservoice it though.
Surrender must be accepted: 4/16/2017 17:16:57


TBest 
Level 60
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The only problem I can find is that, this setting is by default: "surrender must be accepted". Change it (uservoice it), and then I am sure you will find at least twice the less games where "surrender must not be accepted"


This change has already been made in Unity. "Surrenders happen instantly" is going to be the new default.
Surrender must be accepted: 4/16/2017 17:19:23


Cata Cauda
Level 58
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There should be a "surrender must be accepted by majority" option rather than accepted by all, instead. There's always this one guy who plays on mobile and simply never notices a surrender vote is up.

THIS!

Other than that I only see it useful in diplos. I set my games always on instant surrenders.
Surrender must be accepted: 4/16/2017 17:23:19


Altruistic Person
Level 26
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I just think about one proverb when thinking about this stupid surrender setting, here it is:

Laws, like the spider's webs, catch the flies and let the hawk go free.
Surrender must be accepted: 4/16/2017 18:13:16


Min34 
Level 59
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what if someone from my team accidentally surrenders

How does one accidentally surrender? :O
Surrender must be accepted: 4/16/2017 18:17:31


Master of the Dead 
Level 63
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I like this setting. If a player goes missing on a team in the clan league, it allows that team to "manage" the game out(by not accepting surrenders) to ensure their substitution is made before their next game allotment.
Surrender must be accepted: 4/16/2017 19:34:36


knyte 
Level 58
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@Min34: clicking the wrong button because of some UI glitches/freezing on their device, or clicking Surrender in the wrong game.
Surrender must be accepted: 4/16/2017 20:28:33


LeQuébécois_Benoit
Level 62
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I usually hate this setting EXCEPT for important TEAM games. I saw sometimes players surrender because of an internal disagreement within the team that have been resolved afterwards (like, when the game was over) or people surrendering prematurely.

Edited 4/16/2017 20:29:00
Surrender must be accepted: 4/16/2017 20:45:06


Master Ryiro 
Level 62
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I like this setting. If a player goes missing on a team in the clan league, it allows that team to "manage" the game out(by not accepting surrenders) to ensure their substitution is made before their next game allotment.

they can do that without surrendering too
Surrender must be accepted: 4/16/2017 20:58:19


Master of the Dead 
Level 63
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they can do that without surrendering too
For 3 days which may not be enough to get a sub in place. 6 days is a nice buffer to get stuff sorted.

What's the problem with the setting anyway? As long as it is turned off by default, I don't see any need for this option to go away.
Surrender must be accepted: 4/17/2017 13:43:13

Mike
Level 59
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The setting is useful in team games as some noobs may surr once they are down to base income despite the team is winning the game for him, as long as he stays on.
Surrender must be accepted: 4/17/2017 14:07:22


Altruistic Person
Level 26
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The setting is useful in team games as some noobs may surr once they are down to base income despite the team is winning the game for him, as long as he stays on.

Actually, it isn't useful in that situation, but I do know which feature may be useful for that kind of situation: "Players turn into AI controlled players when surrendered."
Surrender must be accepted: 4/17/2017 15:09:39


Scarlett The Queen Viper 
Level 56
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This thread is a BREATH OF FRESH AIR. Thank you Ryiro.

"i'd argue that if people really want to leave, they don't mind getting booted.
and there's always that one guy in an ffa who refuses to accept surrenders and just wants to either eliminate those weaklings or want them to get booted "

My thoughts exactly.


It's a frustrating setting. The problem is that it's the default setting for template making, so you will see it a lot more than it needs to be seen. If there is one thing that this setting really does well, it's wasting people's time.

The biggest point here that I'd make is that when you weigh in the pros and cons of this setting the cons are far more measurable. It's not very likely that a player who surrenders is going to decide to return to the game because their partners told them to.

Edited 4/17/2017 15:10:22
Surrender must be accepted: 4/17/2017 15:55:05


Severus Snape
Level 56
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How does one accidentally surrender? :O

Well, this one i wrote based on a good player accidentally surrendering in 1v1 ladder game :)
(You already know who it is, but if you want i can give his name and that game too).
Surrender must be accepted: 4/17/2017 17:08:31


ℳℛᐤƬrαńɋℰ✕
Level 56
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@Scarlett the Queen Viper

You can´t measure pros and cons, you can simply name them, rank them. Furthermore at least 30% of my games I can convince a player to play forward by introducing the mistake he made in analysing game he thought he was going to loose, but actually was in winning situation or in balanced position. Most of the times I can ask someone just to play 2-3 turns to see how things will go just for purpose of learning and analysing where one made a mistake in strategy.

If it is frustrating setting, don´t play games where it is enabled. Is that so hard to do? Yeah, they can still leave and get booted, at least it counts as boot, which is good indicator of ones attitude towards playing a game with teammates.

I really don´t like WR, commanders, earth map and many others things, but luckily I got free will to choose not to play them. Its a great thing, that free will, when you realise it.

Just write it once more and stated by TBest:
On Unity the setting "Surrender must NOT be accepted" is now default. So probably people won´t use the current default "surrender must BE accepted" that much, because obviously people are not putting any thought over it when to enable it.
Surrender must be accepted: 4/17/2017 17:13:40


Altruistic Person
Level 26
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I always make my own games, that's why I'm not bothered by this setting.
Surrender must be accepted: 4/18/2017 17:59:54


ViralGoat 
Level 58
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It's a completely frustrating setting in a MAJORITY of the games. I wouldn't go as far as remove it from the game. But it should at least
- be able to be highlighted in Settings Highlight https://www.warlight.net/SettingsHighlight
- not be enabled by default when creating a template.

This should fix it
Posts 1 - 30 of 31   1  2  Next >>   

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