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Starfantasy <- this player is a cheater: 2/26/2012 09:21:37

RvW 
Level 54
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raverbaby72:

While I do think it's a rather childish way to gain a huge advantage and effectively ensure an easy victory, it is not strictly against the rules. You may consider that pedantic (even though I don't fully agree with it, I do see your point), but on the other hand, those people going for easy victories consider it perfectly fair. What makes your opinion more right than theirs...?

The way WL works (clients sending orders to the server, the server then figuring out, using the exact same rules for everyone, what actually happens) ensures the same rules apply to everyone. As long as you don't hack the server, that makes for a completely level playing field and prevents any grey areas: as long as the server lets you do it, it's fair, period.

|> you are trying to deceive your opponent

"All is fair in love and war"...

Well duh, why lose fairly when a little bit of "creativity" can get you a win? In a game with at least three players and fog, I can move a big stack away from my front with the one player, moving them (from his point of view) into the fog. The only reason I'd ever do that is to move them somewhere more important, right? No! There's a second reason: to make my opponent think (to deceive him into thinking) there's somewhere more important for them to be (read: the other player is attacking me). Would you also consider that unfair, another "pathetic attempt to cheat"...?
Starfantasy <- this player is a cheater: 2/26/2012 09:50:57

bloodnok
Level 10
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RvW, those are surely completely different cases (likewise I find Perrin's claim that breaking truces is "immoral" quite remarkable). Once the game begins, everyone is playing by the same rules; you are obviously free to deceive your opponent by any means at hand, because they can do the same to you. But at game setup time, the players are not on an even footing; the game creator enjoys powers special to them, and in my view those powers should not be used for an unfair advantage later.

I agree this can't be against the rules, not because it's not effectively cheating, but because it's impossible to police owing to the giant grey area between "obviously unfair" and "an interesting tweak to the map". I would definitely like to see changes to bonus settings, unusual changes to cards, &c. flagged up very prominently.
Starfantasy <- this player is a cheater: 2/26/2012 22:34:36


Perrin3088 
Level 49
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raverbaby.. I am going to make a new game with you, then declare every exact rule that I made in the game.. *61% O kill rate, 71% D kill rate, 18% luck, R card for 4 turns, 10 armies, etc. etc. etc.* because by..

"because you are trying to deceive your opponent if you do not declare it in the knowledge many opponents may miss the alteration"

that quote.. not expressly telling you what you can openly see in the settings panel is cheating..
why is it the hosts job to tell the player the settings? oh, don't worry.. the settings button is just there for show.. I'll hold your hand and tell you what it says..

the worst part.. is that bonus changing, especially changing a *single bonus* is so obvious that anyone that actually looks at settings *should* see it.. having not seen it means you did not look at a big empty box, and noticed it was no longer empty

bloodnok, the game creator has no more special privledges then the players can obtain via the settings page.. the owner took the time to -create- the game.. the players require much less time to look through the settings page, to gain the same advantage.
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