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End of diplos: 10/16/2017 22:16:55


Belgian Gentleman
Level 57
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Warlight no longer accepts maps with more than 1500 bonusses. This news just came in monday. This policy will likely put an end to all future huge diplo maps. This policy won't affect the old maps though but it'll prevent new maps and maps getting updated. The huge dip map will likely be abandonned forever
End of diplos: 10/16/2017 22:18:06


Wulfhere
Level 48
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End of diplos: 10/16/2017 23:27:45


Onoma94
Level 61
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RIP In Pieces :(
End of diplos: 10/16/2017 23:28:49


Huitzilopochtli 
Level 57
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y tho
End of diplos: 10/17/2017 00:51:48


OnlyThePie
Level 54
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You do realize how many bonuses 1500 is, right? Basically the only thing this kills is maps with over 1500 territories taht do a terrotiry-by-territory bonus system.
End of diplos: 10/17/2017 03:40:33

Nauzhror 
Level 58
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This thread is so hyperbolic, very, very, few maps are over 1500 bonuses. 1500 bonuses is fucking massive.

Even 1500 territories is massive.
End of diplos: 10/17/2017 04:55:04


Cata Cauda
Level 59
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Clickbait thread name. Eitherway, its sad that Belgians Diplomacy Map is not going to be updated ...
End of diplos: 10/17/2017 05:08:05


{Canidae} Kretoma 
Level 59
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Seriously?! I bought a membership for THAT?!?
End of diplos: 10/17/2017 05:22:56


Zephyrum
Level 60
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Whot? Where was this announced?

Isn't Unity supposed to be lighter? :/

I was expecting increased territory/bonus/player counts, not reduced...
End of diplos: 10/17/2017 16:19:28


TBest 
Level 60
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3.23.6:
- If submitting a bug report while signed in, it now gets created as a private mail thread. You'll get replies in the mail thread instead of via email.
- Quickmatch game descriptions ratings now show ratings to two decimal points.
- Maps are now limited to 30 distribution modes and 1500 bonuses.
- Unity WebGL: Added an experimental WebAssembly target to the Unity page.
- Unity WebGL: The socket connected status is now shown under the account drop-down.
- Mods: Fixed a bug that caused GameOrderCustom orders with a cost to not have the cost reflected properly in some cases in multi-player games. Thanks to dabo1 for reporting this.


https://www.warlight.net/ChangeLog/3.23.0.htm

as far as I know, only 2 maps have more then 1500 bonuses. Quite some are abouve 1000, while ~800 seems to be sorta common for big maps.
https://www.warlight.net/Map/28063-Bubble-Wrap 3200 bonuses - The map is made using code
https://www.warlight.net/Map/25985-Diplomacy-World-Huge 2717 bonuses

Edited 10/17/2017 16:52:42
End of diplos: 10/17/2017 19:23:37


Zephyrum
Level 60
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Yeah this limit isn't the issue on itself, but rather the precedent it sets. Despite Unity being more powerful than flash, it's still a downgrade in the limits. If there's a lower bonus limit, then it means that we're likely not only stuck with the highly capricious and arbitrary territory/player limits as-is, but they're also appearently going to shrink over time...

Massive disappointment tbh.
End of diplos: 10/18/2017 01:58:05


Cata Cauda
Level 59
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Probabaly just a measure by Fizzer to save memory space, processor usage and money.
End of diplos: 10/18/2017 09:55:18


Clint Eastwood
Level 59
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I say we riot.
End of diplos: 10/18/2017 21:01:28


(deleted)
Level 56
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First they came for the Bubble Wrap and I said nothing because I did not like Bubble Wrap.

Then they came for the troll maps and I said nothing because I did not like troll maps.

Then they came for the diplo maps and I said nothing because I did not like diplo maps.

Then they came for me. And there was no-one left to speak for me.

Edited 10/18/2017 21:02:20
End of diplos: 10/18/2017 21:15:28


AbsolutelyEthan 
Level 63
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ill speak for you.
End of diplos: 10/18/2017 21:28:02

Fizzer 
Level 64

Warzone Creator
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Maps with insane number of bonuses have problems in Unity's engine, which end up having lots of problems that get reported to me as bugs and lead to players having bad experiences.

There is hope though. Let me explain.

In Unity, no object can have more than 65,000 vertices. This is a hard limitation of the engine.

Most maps fit in less than that, but the insanely huge ones go over that. The biggest maps have over 700k vertices. Therefore, to make the insanely big maps visible, the game has to break them up into several 65k vertex objects, and then layer them on top of each other to make the map look right.

It's this layering that causes lots of issues. Things don't look right in all cases, and I've found a few partial solutions to this problem but no complete solutions.

If you look at Unity's roadmap, in their next version, they have a feature called "32 bit mesh index buffers". This allows objects with up to billions of vertices, which is more than enough to fit even the biggest maps. This feature would solve the issue. Unity is currently targeting that feature in their 2017.3 release which is slated to come out in December.
End of diplos: 10/18/2017 21:52:40

Nauzhror 
Level 58
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Surely that's actually a 65,535 vertice limit? Either way, I'm shocked they use short ints.
End of diplos: 10/18/2017 22:00:33


Krzysztof 
Level 67
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Surely that's actually a 65,535 vertice limit

Nope ;)
End of diplos: 10/18/2017 23:31:16


Cata Cauda
Level 59
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Oh uh, sorry for pointing fingers then.
End of diplos: 10/19/2017 02:32:55

Nauzhror 
Level 58
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"Nope ;)"

No, I verified after asking, it is in fact 65,535 as I suspected.

https://forum.unity.com/threads/65535-vertices-limit.294585/

Either that or y'know, the people that develop Unity don't know what the limit is.

65535 is also logical, 65000 would be arbitrary.

Edited 10/19/2017 02:33:40
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