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List of Map Testers: 2/28/2012 16:03:43


Moros 
Level 50
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At least I'm on the first page of the list :)
List of Map Testers: 3/8/2012 00:27:49

DagenDaDragon 
Level 55
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*bump* as this is a good list.
List of Map Testers: 3/11/2012 05:17:29


Chaos 
Level 54
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I found that testing maps in multi-day takes too much time to be efficient.
The problem with real-time is to find good play-testers, as you can't see who's online.

What I do is: I set up a RT game and give it a title "JOIN HERE TO HELP TEST NEW MAP IN RT" then invite to your test game those who joined.

Any other ideas? Testing maps is important.
List of Map Testers: 3/11/2012 06:21:27

RvW 
Level 54
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|> Any other ideas? Testing maps is important.

Looks like the core of the problem is the difficulty in setting up real-time test games. I see two possible solutions:

- Have some way of determining who's online, for instance on the last page of game creation (and possibly on your manage invite list as well, so you can view it more easily), so you can see whom it makes sense to invite.
- Have a site-wide chatbox / shoutbox, where you can (among other things) ask who, of the people currently online of course, would like to help test. This could be implemented as a cyclic buffer of 20 (??) posts, with a low maximum length, shown on the dashboard.

ps. I completely agree with you; testing maps in multi-day games takes a long time (I'm currently taking part in a [test game](http://warlight.net/MultiPlayer.aspx?GameID=2089666) for a New Jersey map which is already taking over a month and I've thought multiple times it's a pity I can't set up other games on it yet), but testing maps is indeed very important; unbalanced bonuses for instance can completely ruin an otherwise great map and on non-trivial maps, it's very easy to overlook a few connections here and there.
List of Map Testers: 3/11/2012 09:29:13

Morphine70 
Level 63
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I am volunteer for **testing**
List of Map Testers: 3/11/2012 17:47:47

{rp} Jackcrowe
Level 16
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I will gladly test new maps.
List of Map Testers: 3/11/2012 18:12:52


{rp} Clavicus Vile 
Level 56
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I'm happy to help test maps.
List of Map Testers: 3/11/2012 22:36:54


Ironheart
Level 54
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unfortunately only the first 24 will ever test a map THROUGH REFERENCE on this thread
List of Map Testers: 3/12/2012 04:19:53


les 
Level 13
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I'll test your map.
List of Map Testers: 4/14/2012 15:03:42


i-like-swords
Level 31
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Bump.
List of Map Testers: 4/14/2012 15:07:58

JSA 
Level 60
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I'll help test.
List of Map Testers: 6/18/2012 16:34:37


ChrisCMU 
Level 61
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I would request that you do not deny an invite to test a map, but rather message the game creator to remove you and add someone else. I have a situation where I invited 5 people to test a map with me 3 v 3. One declined and now we are playing 2 v 3, not good IMO.

If the person had said something in the chat for that game, I could have found someone else to test instead of playing odd numbers. A lot of times the map maker wants to test something specific (maybe a custom distribution scenario, how it plays with teams vs 1 on 1, etc). If you simply decline and the rest accept, you can't test it properly.
List of Map Testers: 6/18/2012 16:46:08


BearsBeetsBattlestarGalactica
Level 20
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Agreeing with ChrisCMU and adding my name to the list.
List of Map Testers: 7/20/2012 18:56:25

Knugen
Level 7
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I am in for testing (multiday).
List of Map Testers: 7/20/2012 19:16:50


Min34 
Level 63
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I`m always willing to test :)
List of Map Testers: 7/20/2012 20:35:26

Sunny Rain
Level 41
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Volunteer for testing-- please indicate that it's a map test or new map!
List of Map Testers: 7/21/2012 14:19:20


PKThunda
Level 32
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Count me in :)
List of Map Testers: 7/25/2012 01:12:38

Honorable ButtHead 
Level 54
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I'll help test too - multi-day only though...
List of Map Testers: 7/25/2012 01:17:52


Mordred 
Level 53
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I volunteer for multi-day testing games
List of Map Testers: 7/26/2012 19:26:57

Darth Mylor {Warlighter}
Level 13
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You guys do know that when this thread was made it was 6 months ago, right?
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