If anyone is interested in joining either of these two ladders, comment here. I will also ask  members in our games.  members will have first priority if we get too many players/teams.
** 1v1 Best of 3**
- Basic Idea: This will be a challenge-based ladder, in which each match is a best of 3 series on 3 different maps.
- Game 1 --> Neutral template: [Modified Medium Earth](http://warlight.net/MultiPlayer.aspx?TemplateID=148188
- Game 2 --> Whoever didn't get 1st Pick in Game 1: You decide the map/settings (luck must be 16%: make a template and then ask a member to adjust the luck).
- Game 3 --> The other player decides the map/settings.
- Initial Ranking: To get started, initial ranking is based on (a) 's current in-clan RR tournament rankings, (b) Fizzer's 1v1 Ladder rankings, (c) Fizzer's 1v1 Seasonal Ladder rankings.
- Only 20 players will be ranked. To join the ladder once there are 20 players: challenge and beat the player ranked number 20.
- For rules on ladder movement or other details, see ['s Facebook page](http://www.facebook.com/pages/Group-of-20/294756290554618
- This format will be a better indication of who is the best overall 1v1 player than Fizzer's 1v1 ladder: being able to play only one map well doesn't matter as much as being able to adjust to different maps/settings.
** 3v3 Europe**
- Basic Idea: Fizzer doesn't think a 3v3 Europe ladder is feasible. I do. So let's try it.
- Only 20 teams can be ranked.
- Initial Ranking: Once we get 20 teams, I will make a RR. This will determine the initial ranking.
- Ladder movement (after the RR): based on points (win = 1 point, lose = minus 1.5 point)
- To join the ladder once there are 20 teams: challenge and beat the team ranked number 20.
**Notes on 1v1 neutral and 3v3 templates**
- 1v1 --> Fizzer's 1v1 Ladder template is too open to chance/luck and picks matter too much. I modified his map/settings to make skill a more important factor and picks a slightly less important factor.
- 1v1 --> Only blockade cards: Sunzi's Art of War believes in defense (the reinforcement card punishes all out defense); we've all lost a game simply bc the other guy's priority card got priority over ours; order delays: doing it on your own takes more skill.
- 1v1 --> No wastelands, 4 starting spots: sometimes wastelands limit the best spots to be taken so much that each player makes more or less the same picks and the game is almost entirely based on who got what. Not having wastelands avoids this.
- 1v1 --> Adjusted bonuses and 4 starting spots: Open up the board, make it more based on skill rather than fast starts and picks.
- 3v3 --> Without these adjusted bonus values, warlords is often too dependent on pick order luck (ie, whoever's top picks get priority gets the better bonuses). Adjusting the bonus values opens up the board, making pick order luck slightly less of a factor in the outcome of the game (since all but the bonuses worth 7+ will be worth having).
- 3v3/1v1 --> Some have played standard 3v3 Europe (cities or warlords) and/or the 1v1 auto/ladder template more than others and would have an inherent advantage: these settings attempt to level the playing field (since nobody has played more than 3 games with these settings). Thus, initially, overall skill will matter a bit more, experience with the map/settings will matter a bit less.