I have started working on a fictional map, loosely based on Apers four castles and that hex bridge map.
I love the medium earth map because it has so many choke points and open areas for maneuvering around the other players, but there seems to be a lack of maps like that, most are either to open(most of the real world maps) or have to many choke points.
So I've decide to attempt a map that would be a mix of choke points and open battlefield.
behold my terrible drawing:
Castles, one way in which enters the grounds.
Grounds will lead to the keep or into the towers which lead to the walls.
controlling a entire castle will yield around 20 reinforcements.
the idea behind these is they will be worth little reinforcements but be no wider then 2, so a good choke points.
Green splotches along the red lines:
these will be where you can enter the wilderness.
Wilderness, lots of variation in sizes of territory's, big bonuses worth lots,
My goal is to make sure that most territories have 3+ connections to make it hard to hold.
red bridges will be worth a fair amount of reinforcements and in the middle it will narrow to 1 territory again a great choke point.
bulbous things on either side of the map:
Teleportation towers, which lead to the unconnected thing at the bottom.
A unconnected besides the towers island.with two mountain passes at the top and bottom and a little area in between.
Holding everything would yield maybe 40 - 50 reinforcements.
I need to go, please let me know what you think.