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Four Generals Battle: 3/27/2012 01:40:51


Muppet
Level 12
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Suddenly this is shaping up to be one fantastic battle!

Teams as of Round 2:

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|>Ace Windu

|>-Perrin3088
|>-DagenDaDragon

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|>myhandisonfire

|>-|O_o|Shippior*
|>-KGB138*

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|>The Window Cleaner

|>-[X]Jinxed
|>-Muppet

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|>[20]AquaHolic

|>-Moros
|>-ilpeggiore

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*selected via random number generator
Four Generals Battle: 3/27/2012 03:46:36

BishesUpInErr (AHoL)
Level 4
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Myhand wants to show everyone he can win without personally selecting his troops :P. Can you imagine great war generals before storming into battle: "I don't care who fights under me, just give me someone!" ;)
Four Generals Battle: 3/27/2012 05:06:18

DagenDaDragon 
Level 55
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This is going to be pretty damn awesome I cant wait to see how myhand does with his random team.
Four Generals Battle: 3/27/2012 05:36:31


Guiguzi 
Level 58
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well, it was advertised as if the so-called minions would be extensions of the general. so, technically, the draft isn't important if all minions do as advised.
Four Generals Battle: 3/27/2012 06:22:10


Muppet
Level 12
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Teams as of Round 3:

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|>Ace Windu

|>-Perrin3088
|>-DagenDaDragon
|>-Ognian

--------------------------------------------------------------------------------


|>myhandisonfire

|>-|O_o|Shippior*
|>-KGB138*
|>-tacticus*

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|>The Window Cleaner

|>-[X]Jinxed
|>-Muppet
|>-hangblague

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|>[20]AquaHolic

|>-Moros
|>-ilpeggiore
|>-Mr. Anderson

--------------------------------------------------------------------------------

*selected via random number generator

Last round coming up!
Four Generals Battle: 3/27/2012 06:41:46


Wolfman100
Level 51
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Nobody wants me? :(
haha jks ill just wait for the next round, if there is one, Muppet?
Four Generals Battle: 3/27/2012 11:39:30


Perrin3088 
Level 49
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Gui, that is very true... although in theory good under-commanders lessen the need for micromanagement of the main general..
Four Generals Battle: 3/27/2012 14:43:38

Tacticus 
Level 28
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Yey, chosen!!!! (even i it was at random)
Four Generals Battle: 3/27/2012 14:57:11


Askingforit138
Level 38
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Yay i got picked second :)
Four Generals Battle: 3/28/2012 02:17:04


Muppet
Level 12
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3..2..1..
Four Generals Battle: 3/28/2012 02:20:14


Muppet
Level 12
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Final Teams after Round 4:

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|>Ace Windu

|>-Perrin3088
|>-DagenDaDragon
|>-Ognian
|>-CEBearsfan

--------------------------------------------------------------------------------


|>myhandisonfire

|>-|O_o|Shippior*
|>-KGB138*
|>-tacticus*
|>-Jeffwillbe5time(NASCAR)*

--------------------------------------------------------------------------------


|>The Window Cleaner

|>-[X]Jinxed
|>-Muppet
|>-hangblague
|>-[REGL]Henns

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|>[20]AquaHolic

|>-Moros
|>-ilpeggiore
|>-Mr. Anderson
|>-ironheart

--------------------------------------------------------------------------------

*selected via random number generator

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Congratulations to those selected and better luck next time to those who weren't!
Four Generals Battle: 3/28/2012 02:50:44


Art Vandelay
Level 54
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are we going to get invited into a game or something?
Four Generals Battle: 3/28/2012 03:55:36


NuckLuck (Retired) 
Level 30
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I'd consider playing as a minion in the next one (Dependent on map and settings of course)

I like the idea of there being some sort of penalty if your general is killed, however even if it happens it will likely be at a time your team is weak anyway so it is probably a marginal rule.

Another alternative format could be to only allow the generals to attack opponents, leaving the minions with nothing to do but expand, and defend. I feel like this varient would offer up some very different strategy options, whereas having the general direct orders is simply going to be like playing a regular team game where one person has a veto.

Thoughts?
Four Generals Battle: 3/28/2012 05:28:49


myhandisonfire 
Level 54
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nuckluck your idea would mean that the game is all about picks and placement.
from the start you would have to figure out a way for your minions to block and lock the opponents.
Four Generals Battle: 3/28/2012 15:11:55

hangblague
Level 5
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Muppet, congrat's on a successful and much anticipated set-up. If the game is half as fun as the build-up, it will be a raging success. There seems to be a lot of hope that this idea will continue into subsequent games, maybe into a larger, multi-game format. I thought I'd add my 2¢ to the chorus of suggestions for the next round, even though it's way too early to do so.

First, I think a round robin format between the 4 teams (or maybe even more teams) would be fun. Head to head games, rather than a free-for-all game might be a better test of pure skill when you take out the "diplomacy" aspect that seems to be necessary to win the FFA game.

Secondly, there is obviously a lot of interest and disappointment for those who didn't make the draft. As was pointed out earlier, these games can only succeed if there are no drop-outs. I'm sure the generals (except Myhand) were considering boot rates in their selections. In the next round, if you have to limit the pool of potential draftees, you could consider making low boot-rates a measure of qualification. You could even cut the list (according to boot rate) to include only enough draftees to make up the numbers, right from the outset. If you're overwhelmed with interest, you could increase the number of generals, especially if you are considering a broader round-robin head to head tourney.

Finally, if your current generals are happy with their teams, as they develop a rapport with their enlisted minions, it may be fun to let those teams continue as they are.

These are mere suggestions from someone who is excited by what you are doing. I'll continue being interested, however you pursue it. I look forward to the game!
Four Generals Battle: 3/28/2012 15:28:44


The Window Cleaner 
Level 58
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Agree with much of hangblague just said.

I'll just note that absolutely, yes, I did look at boot rate in my criteria. You'll notice my team all have 1% boot rate maximum. I think it's a nice output of this that those people with higher boot rates that didn't get picked should realise that it has implications, and opportunities like this are missed because of it.
Four Generals Battle: 3/28/2012 18:54:50

Tacticus 
Level 28
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1%? thats very harsh. The difference between 1% and 5% is minimal and probably represents playing more Real-Time games than multi-day games.

The difference on the other hand between 5% and 10% (or larger) is much greater.
Four Generals Battle: 3/28/2012 19:55:53


The Window Cleaner 
Level 58
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You could be right, seems I'm on 2% :)
Four Generals Battle: 3/28/2012 20:20:10

hangblague
Level 5
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To be clear, I am not necessarily advocating a strict boot rate limit, rather a relative measure of qualification. You could call for expressions of interest with a cut-off date and then make it known that the bottom 20 or 40 (or whatever number matches the amount of players wanted for the draft) rates are those to enter into the draft. The Window Cleaner makes a good point about incentives. I suppose you would be wary of new accounts, but that also could promote people turning over new leaves. Anyway... nothing wrong with how this is working.
Four Generals Battle: 3/28/2012 20:29:57


Ironheart
Level 54
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yes made it at least am not last
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