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New Castle Siege Map: 3/10/2014 03:04:07


Nyan
Level 55
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Since the other thread had an ambiguous title, I started another. I have a map here

http://warlight.net/SinglePlayer?PreviewMap=30395

And I think the problem I need to solve is how to get territories containing arc-ed paths to difference correctly. Advice would be greatly appreciated <3
New Castle Siege Map: 3/10/2014 19:30:18


Belgian Gentleman
Level 57
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New Castle Siege Map: 3/11/2014 00:18:27


Nyan
Level 55
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Whoa, thank you for your helpful constructive criticism, I'll have to implement that on my map now. Here, have a *clickity*.
New Castle Siege Map: 3/11/2014 00:56:37


almosttricky 
Level 63
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"how to get territories containing arc-ed paths to difference correctly. "

I guess I don't understand what this means, could you explain?
New Castle Siege Map: 3/11/2014 02:20:31


Nyan
Level 55
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Weelll, I'm not sure myself because whenever I'm applying a boolean operation to certain places, it creates paths that try to intersect at random points such as at the centre left, or it won't accurately difference an object that I combined. And I have a road in the southwest corner that ended up making the exterior angles of the arc the entity instead of what I originally drew. Btw that throne in the left side of the castle was supposed to look like a toilet, still can't figure out what difference did to it.
New Castle Siege Map: 3/15/2014 03:04:40


Nyan
Level 55
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Poke, anybody help me? Sry if I'm bad at explaining things, I get that a lot ;_;
New Castle Siege Map: 3/15/2014 03:34:45


Wenyun 
Level 60
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The territory that looks weird in the southeast - you didn't close/complete the path properly so it looks wrong. My recommendation is to just redraw the thing.

The triangle near the Door of Miku - This might also be the problem of an incomplete path, but I'm not sure. You can cover the hole with a shape and then use Path -> Union to combine it with the territory that needs fixing
New Castle Siege Map: 3/15/2014 04:36:24


Nyan
Level 55
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Thx, guess I shouldn't make multiple seperate paths; I hate my drawing ability. Well still have to figure out how to make the castle look 'right.'
New Castle Siege Map: 3/16/2014 00:46:52


Green 
Level 56
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I love the names, but I don't believe I fully understand the problem.
Also I think you're going to have to watch the size of your territories, remember they have to fit the two digit army number in.
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