PLAYER MANAGER LEAGUE: 4/12/2012 19:07:13 |
unknownsoldier
Level 57
Report
|
i presumed you were going to have a mix of game types?
(1) best player 1v1 games (you'd like to buy 1 great player for this)
(2) 2v2 games (oh, here i want 2 good players)
(3) 4v4 games (here i need 4 players who are all ok)
(4) 1v1 games, in sets of eg 4 - so your 4 best 1v1 players all have to play games (the better players cannot help the weaker ones, like they can in the 4v4 games) (here, i need 4 decent players, NOT 1 great player and 3 poor ones)
the mix of game types forces the manager to do a tradeoff between buying 1 expensive player vs getting 4 or more decent squad players.
|
PLAYER MANAGER LEAGUE: 4/12/2012 19:09:22 |
unknownsoldier
Level 57
Report
|
and if you are really worried that 1 good player will tell the others exactly what to do, then make the games real-time - that will reduce this effect.
|
PLAYER MANAGER LEAGUE: 4/12/2012 19:55:09 |
J Russell Mikkelsen
Level 4
Report
|
|> The players will get all auctioned off, leading to teams in which the best players possible will play. All the not so good players will never see any action.
I don't understand. How is this avoidable? How else is the manager going to decide who plays and who doesn't?
|
PLAYER MANAGER LEAGUE: 4/12/2012 20:10:35 |
unknownsoldier
Level 57
Report
|
the way dunga described it, you meed a minimum of 10 men in a squad.
if there were eg 6 teams in the league, then that would be 60+ players :/
i would say there are about 20 top players in WL. and maybe 100 or so rather good ones. so i would say that any reasonably good player is likely to be used by a manager.
ok, really bad players will not get picked. but that was never the idea, was it?
|
PLAYER MANAGER LEAGUE: 4/12/2012 20:43:21 |
Cluster
Level 59
Report
|
sounds fun, i'd like to be a player if possible
|
PLAYER MANAGER LEAGUE: 4/12/2012 21:35:25 |
Ironheart
Level 54
Report
|
when will this start i hope i become a manager if not then player
|
PLAYER MANAGER LEAGUE: 4/12/2012 21:53:32 |
spandex
Level 10
Report
|
Sounds like a good idea!
If you need any more players, I'm more than up for being a cheap utility player :D
|
PLAYER MANAGER LEAGUE: 4/12/2012 23:14:09 |
NZPhoenix (AHOL)
Level 64
Report
|
Im honestly impressed with the outpour of support for this endeavor. I think because of that. Creating 10 teams a league or multi leagues isn't an inappropriate thought.
Though. I think that it should be five players max with the manager included so that all players are played in at at least one game.
If this takes off shy not make it something akin to multi leagues. With teams moving up and down after 60/90/120 days.
|
PLAYER MANAGER LEAGUE: 4/12/2012 23:31:17 |
Guiguzi
Level 58
Report
|
about salary based on winning %:
in professional sports, players assume their worth and try to get paid that much when negotiating their salaries. on warlight, players assume their worth and play games to make it appear they are worth that much (ie, their stats reflect their ego to some extent: player A plays easy games to pad stats to impress others with his apparent worth as a player).
in this way stats (inflated or deflated) determine price and managers have to make decisions based on what they think actual ability is.
lots of athletes get overpaid based on their perceived (but not actual) value. why not force managers here to make the same value judgments, rather than rely on myhand to do it for us?
|
PLAYER MANAGER LEAGUE: 4/12/2012 23:41:58 |
Ace Windu
Level 58
Report
|
Why not then just let managers decide the salary they are willing to pay for the players via bidding wars rather than have it decided by win %?
|
PLAYER MANAGER LEAGUE: 4/13/2012 00:09:13 |
Guiguzi
Level 58
Report
|
i was thinking in terms of initial salary, to save myhand the time of having to attempt to give 100+ players fair market values to begin (he said he will set initial salaries). bidding wars, salary fluctuation, etc. are good options too.
|
Post a reply to this thread
Before posting, please proofread to ensure your post uses proper grammar and is free of spelling mistakes or typos.
|
|