The best way to find the best balances is to do test games.. it will be more evident what bonus are to small or to big. But looks *pretty good* at first glances.
I'll address the small and large bonuses separately:
Small: Not accounting for strategic placement, the majority of your bonuses have a ratio of 0.75-0.85. Outliers are Rapti (3/5), Narayari (3/5), and Macki (2/4). There's a few out ther e that are 5/6, but I think that's okay based on placement.
Since the map is hot dog shaped (I just offended all Nepalese), the tips of the hotdogs are going to be easiest to defend since they can only be attacked from one end. Yet on one end, MahakaLi is 3/4 but mecki is 2/4. Given a choice to start at either end, i'd chose the one with the extra bonus.
Couldn't figure out why Rapti and Narayari were only 3 bonuses, maybe 4 bonus would help out.
Big: Not too sure what's going on with the big bonuses. They all have about 18-20 territories and a 2 bonus (except the FW with 9 and 1 bonus). Compared to the ~10 bonus you'd get from having the small bonuses, the extra 2 (or 1) isn't going to make that big of a difference, but it does provide for more effective surveilance cards.
I'd consider 2x-3x the large bonuses to make them matter, or else, get rid of em.
As dodo comander said, you need trials first. If you need a player, send an invite.
I'm not really a fan of the border colours matching the big regional bonuses, rather than the small regular bonuses. Just my initial reaction. Maybe because I don't think I've seen a map use that system before so I'm not used to it, although it could be something that people get used to if they play more than a few games on your map.
Just thought I'd mention it.
Aside from that it looks good and well drawn. Hope you get your balance issues sorted and it goes on to be a good map to play on.
I agree with Yellow.. the small bonuses are more important, and imho should be prominintly displayed.. the bigger bonuses are just a bonus to entice certain expansion, and to be used as a bonus break when trying to hurt someone elses bonuses.
Also, if the borders of the big bonuses coincide with the borders of the small bonuses, it's still easy to see what you need to conquer. If you highlight the big ones, there's no easy way to tell the location of internal (small bonus) borders.
Don't see it mentioned but border bonuses shouldn't be overlapping as they are. Makes it difficult to determine where one bonus ends and the other begins.
Hey, I realize this but I still can't figure out how to make them without tracing over the bordering territories twice.
As well it'd be appreciated if you could explain how to make one territory in two seperate pieces, like an piece of land on the mainland having little islands off the coast, but it all still being ONE territory.
The first issue I have no good solution for other than tedious work. You can use the inset function in inkscape but it is rather sloppy and won't give you clean boundaries and will move all borders in, even those you want overlapping.
My advice for the future is that it's best to have the entire landmass drawn, then use the division tool to break apart the bonuses. As the borders overlap now, use the inset tool judiciously to have them abut instead of overlap. Once that's done, the division tool can be used again on each bonus to make the territories.
As for making the islands part of the mainland territory, I believe it is the combine function in Inkscape. It is Control-K if I recall correctly.
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